CLOSE ENCOUNTERS

The following files detail possible encounters a crew of spacers might experience on their adventures through Deadstar. Each file contains a stat block and a Tier (i.e. [T1]) which denotes the minimum suggested level a crew member should be before facing enemies of that type.

These Tiers are suggestions and may be ignored when the Star Guide [SG] deems appropriate. A Star Guide might want to craft encounters of their own and may use the stats and abilities presented in Close Encounters as a template.

NAME

(CLICK FOR STAT BLOCKS)

DESCRIPTION

ENVIRONMENT

CIV

TIER ONE ENCOUNTERS

[T1] BEASTS

These little monkey-like lizards may be cute but in a group they’re as deadly as any predator.

Jungle

Kørt

A heat-seeking roaming parasitic lifeform. Engine troubles? Probably a mook.

Space

Wessek

[T1] DRONES

Robots designed to fit specialized roles. Valued for their unflinching loyalty.

Any

Any

Robots designed to fit specialized roles. Valued for their unflinching loyalty.

Any

Any

Robots designed to fit specialized roles. Valued for their unflinching loyalty.

Any

Any

Robots designed to fit specialized roles. Valued for their unflinching loyalty.

Any

Any

[T1] INDIVIDUALS

Heartless corporate strivers. They’ll sell you for a buck without breaking a sweat.

Urban

Any

Fodder for righteous violence, best not to think too much about them.

Any

Any

They operate in Deadstar’s most dangerous environments, surely they can handle you.

Industrial

Any

Where there is the Man, there are those that choose to fight Him.

Urban

Any

[T1] SYNTHETICS

Small semi-sentient organic drones.

Any

Any

TIER TWO ENCOUNTERS

[T2] BEASTS

Originally evolved on the Bek’s homeworld of Beldona, the Hoppak now serve as mounts and livestock on Nymisto.

Wasteland

Nymisto

What becomes great must start small, or in this case 12 feet of slithering murder.

Cave

Kørt

[T2] DRONES

Cheaper than an organic security guard and without all the pesky moral hesitation.

Any

Any

[T2] INDIVIDUALS

All cops are basically the same but constables have better gear and fewer qualms.

Urban

Any

Deadstar is dependent on interplanetary shipping, without hauler’s everything falls apart.

Any

Any

Money can’t buy loyalty but it can certainly buy violence.

Any

Any

Where society fails, Marauders scam, steal, and kill for money.

Any

Any

Fortune favors the persistent, perhaps untold riches are one scrap heap away.

Any

Any

When most are clouded by the chaos of combat, the strategist sees pawns on a board.

Any

Any

[T2] SYNTHETICS

A scientist’s replication of a bipedal lifeform.

Any

Any

A scientist’s replication of a quadrupedal lifeform.

Any

Any

A scientist’s replication of a winged lifeform.

Any

Any

TIER THREE ENCOUNTERS

[T3] BEASTS

Semi-aquatic six-legged furry beasts, the Lanatae Ursa is the most dangerous predator on Stalbez besides Humans.

Stalbez

Tundra

Found in Kørt’s dense jungles, megasaurs are similar to Earth’s ancient dinosaurs.

Kørt

Jungle

Insect-like megafauna native to the jungles of Kørt.

Kørt

Jungle

[T3] INDIVIDUALS

Diotechnocratic, intelligent, hateful, and well armed. While they may be legally relegated to their exile on Nymisto, they are by no means defanged.

Space

Any

Nymisto

Any

Well trained and obedient, grunts serve as infrastructure for the industrial war machine.

Any

Any

Most free behind the yoke of a stratosphere-flying SHAV or leaping through gravity tunnels in their starship, pilots can’t seem to keep both feet on the ground for long.

Any

Any

Even in a world of high-energy pulse weapons, some prefer to keep violence personal.

Any

Any

Typically relegated to their territory around Phir, space pirates are a consistent disruption to transportation outside the core civs.

[T3] SYNTHETICS

Once designed to replace human workers on Lau-Tem Pála, the grumble is big, violent, and ultimately seeking friendship

Industrial

Lau-Tem Pála

TIER FOUR ENCOUNTERS

[T4] BEASTS

Large insectoid ambush predators found in the caves and caverns of Chameiro. The Dwarka have found use for trained araknid in combat and mining operations.

Cave

Chameiro

Large flying predators that dominate the skies of Kørt.

Sky

Kørt

[T4] INDIVIDUALS

Business isn’t a battlefield to an executive, it’s a religion.

Urban

Any

Elite Bellumite soldiers trained from birth to kill and conquer.

Urban

Kyptūs

Where there are grunts there are those who must command them.

Any

Any

It’s worth paying more for jobs you can’t afford to fail.

Any

Any

TIER FIVE ENCOUNTERS

[T5] BEASTS

The second growth phase of an Orokinzoku, the adolescent moves to an aquatic habitat in search of larger prey.

Waterways

Kørt

[T5] INDIVIDUALS

Typically deployed to contain civil disobedience or protect high-risk assets and VIPs.

Any

Any

The designers, builders, and technical minds of Deadstar.

Any

Any

To a gunslinger, nothing beats the thrill of a showdown.

Any

Any

Science!

Any

Any

Experts in anything with screen. Best to protect your devices around one.

Any

Any

[T5] SYNTHETICS

The pinnacle of synthetic life.

Any

Any

TIER SIX ENCOUNTERS

[T6] BEASTS

A larger, deadlier variant of the common megasaur.

Jungle

Kørt

A larger, deadlier variant of the common megasect

Jungle

Kørt

[T6] DRONES

The cutting edge of synthetic defense and enforcement.

Any

Any

[T6] INDIVIDUALS

The bigger the gun, the more they’re compensating for.

Any

Any

Sophisticated locks, armed guards, defense protocols - nothing keeps out a good operative.

Any

Any

A staple of the Krimzen investigations agency, space ninjas are trained assassins and corporate spies.

Any

Space

TIER SEVEN ENCOUNTERS

[T7] INDIVIDUALS

Heavy weighs the crown. A boss is the head of a criminal enterprise.

Urban

Any

The only law in the desert, Chameiro Rangers are skilled trackers who operate with deadly authority.

Any

Any

Chameiro

Any

Bonafide bounty hunters.

Plunderers of the void, pirate captains live and die by their reputation.

Space

Any

The most ruthless killers in Deadstar.

Any

Any

TIER EIGHT ENCOUNTERS

[T8] INDIVIDUALS

A product of Azurian propaganda, the Praetor serve as the elite guard of Æntezian elites.

Any

Terra Parva

The ruthless hoppak-mounted Bek rangers of Nymisto.

Wasteland

Nymisto

Dogmatic hunters who follow an ancient warrior doctrine. Xoldatins search for worthy prey to defeat in combat.

Behind You

TIER NINE ENCOUNTERS

[T9] INDIVIDUALS

Honor-bound sword-wielding warriors.

Any

Any

Knights who serve as warlords and royalty in Bellumite Puros society.

Kyptūs

Any

Cepin agents of subterfuge and masters of disguise. A single spokë can end a war.

Any

Any

TIER TEN ENCOUNTERS

[T10] BEASTS

Adult orokinzoku measure between 200 and 300 feet. These solitary creatures are the apex predators of Kørt’s jungles.

Jungle

Kørt

TIER ??? ENCOUNTERS

[T?] BEASTS

The final growth stage of an orokinzoku. These subterranean wyrms are revered by the Samraaji as gods.

Mountain

Kørt