CLOSE ENCOUNTERS
The following files detail possible encounters a crew of spacers might experience on their adventures through Deadstar. Each file contains a stat block and a Tier (i.e. [T1]) which denotes the minimum suggested level a crew member should be before facing enemies of that type.
These Tiers are suggestions and may be ignored when the Star Guide [SG] deems appropriate. A Star Guide might want to craft encounters of their own and may use the stats and abilities presented in Close Encounters as a template.
NAME
(CLICK FOR STAT BLOCKS)
DESCRIPTION
ENVIRONMENT
CIV
TIER ONE ENCOUNTERS
[T1] BEASTS
These little monkey-like lizards may be cute but in a group they’re as deadly as any predator.
Jungle
Kørt
A heat-seeking roaming parasitic lifeform. Engine troubles? Probably a mook.
Space
Wessek
[T1] DRONES
Robots designed to fit specialized roles. Valued for their unflinching loyalty.
Any
Any
Robots designed to fit specialized roles. Valued for their unflinching loyalty.
Any
Any
Robots designed to fit specialized roles. Valued for their unflinching loyalty.
Any
Any
Robots designed to fit specialized roles. Valued for their unflinching loyalty.
Any
Any
[T1] INDIVIDUALS
Heartless corporate strivers. They’ll sell you for a buck without breaking a sweat.
Urban
Any
Fodder for righteous violence, best not to think too much about them.
Any
Any
They operate in Deadstar’s most dangerous environments, surely they can handle you.
Industrial
Any
Where there is the Man, there are those that choose to fight Him.
Urban
Any
TIER TWO ENCOUNTERS
[T2] BEASTS
Originally evolved on the Bek’s homeworld of Beldona, the Hoppak now serve as mounts and livestock on Nymisto.
Wasteland
Nymisto
What becomes great must start small, or in this case 12 feet of slithering murder.
Cave
Kørt
[T2] DRONES
Cheaper than an organic security guard and without all the pesky moral hesitation.
Any
Any
[T2] INDIVIDUALS
All cops are basically the same but constables have better gear and fewer qualms.
Urban
Any
Deadstar is dependent on interplanetary shipping, without hauler’s everything falls apart.
Any
Any
Money can’t buy loyalty but it can certainly buy violence.
Any
Any
Where society fails, Marauders scam, steal, and kill for money.
Any
Any
Fortune favors the persistent, perhaps untold riches are one scrap heap away.
Any
Any
When most are clouded by the chaos of combat, the strategist sees pawns on a board.
Any
Any
[T2] SYNTHETICS
A scientist’s replication of a bipedal lifeform.
Any
Any
A scientist’s replication of a quadrupedal lifeform.
Any
Any
A scientist’s replication of a winged lifeform.
Any
Any
TIER THREE ENCOUNTERS
[T3] BEASTS
Semi-aquatic six-legged furry beasts, the Lanatae Ursa is the most dangerous predator on Stalbez besides Humans.
Stalbez
Tundra
Found in Kørt’s dense jungles, megasaurs are similar to Earth’s ancient dinosaurs.
Kørt
Jungle
Insect-like megafauna native to the jungles of Kørt.
Kørt
Jungle
[T3] INDIVIDUALS
Diotechnocratic, intelligent, hateful, and well armed. While they may be legally relegated to their exile on Nymisto, they are by no means defanged.
Space
Any
Nymisto
Any
Well trained and obedient, grunts serve as infrastructure for the industrial war machine.
Any
Any
Most free behind the yoke of a stratosphere-flying SHAV or leaping through gravity tunnels in their starship, pilots can’t seem to keep both feet on the ground for long.
Any
Any
Even in a world of high-energy pulse weapons, some prefer to keep violence personal.
Any
Any
Typically relegated to their territory around Phir, space pirates are a consistent disruption to transportation outside the core civs.
[T3] SYNTHETICS
Once designed to replace human workers on Lau-Tem Pála, the grumble is big, violent, and ultimately seeking friendship
Industrial
Lau-Tem Pála
TIER FOUR ENCOUNTERS
[T4] BEASTS
Large insectoid ambush predators found in the caves and caverns of Chameiro. The Dwarka have found use for trained araknid in combat and mining operations.
Cave
Chameiro
Large flying predators that dominate the skies of Kørt.
Sky
Kørt
[T4] INDIVIDUALS
Business isn’t a battlefield to an executive, it’s a religion.
Urban
Any
Elite Bellumite soldiers trained from birth to kill and conquer.
Urban
Kyptūs
Where there are grunts there are those who must command them.
Any
Any
It’s worth paying more for jobs you can’t afford to fail.
Any
Any
TIER FIVE ENCOUNTERS
[T5] BEASTS
The second growth phase of an Orokinzoku, the adolescent moves to an aquatic habitat in search of larger prey.
Waterways
Kørt
[T5] INDIVIDUALS
Typically deployed to contain civil disobedience or protect high-risk assets and VIPs.
Any
Any
The designers, builders, and technical minds of Deadstar.
Any
Any
To a gunslinger, nothing beats the thrill of a showdown.
Any
Any
Science!
Any
Any
Experts in anything with screen. Best to protect your devices around one.
Any
Any
TIER SIX ENCOUNTERS
[T6] INDIVIDUALS
The bigger the gun, the more they’re compensating for.
Any
Any
Sophisticated locks, armed guards, defense protocols - nothing keeps out a good operative.
Any
Any
A staple of the Krimzen investigations agency, space ninjas are trained assassins and corporate spies.
Any
Space
TIER SEVEN ENCOUNTERS
[T7] INDIVIDUALS
Heavy weighs the crown. A boss is the head of a criminal enterprise.
Urban
Any
The only law in the desert, Chameiro Rangers are skilled trackers who operate with deadly authority.
Any
Any
Chameiro
Any
Bonafide bounty hunters.
Plunderers of the void, pirate captains live and die by their reputation.
Space
Any
The most ruthless killers in Deadstar.
Any
Any
TIER EIGHT ENCOUNTERS
[T8] INDIVIDUALS
A product of Azurian propaganda, the Praetor serve as the elite guard of Æntezian elites.
Any
Terra Parva
The ruthless hoppak-mounted Bek rangers of Nymisto.
Wasteland
Nymisto
Dogmatic hunters who follow an ancient warrior doctrine. Xoldatins search for worthy prey to defeat in combat.
Behind You
TIER NINE ENCOUNTERS
[T9] INDIVIDUALS
Honor-bound sword-wielding warriors.
Any
Any
Knights who serve as warlords and royalty in Bellumite Puros society.
Kyptūs
Any
Cepin agents of subterfuge and masters of disguise. A single spokë can end a war.
Any
Any
TIER TEN ENCOUNTERS
[T10] BEASTS
Adult orokinzoku measure between 200 and 300 feet. These solitary creatures are the apex predators of Kørt’s jungles.
Jungle
Kørt
TIER ??? ENCOUNTERS
[T?] BEASTS
The final growth stage of an orokinzoku. These subterranean wyrms are revered by the Samraaji as gods.
Mountain
Kørt