CLOSE ENCOUNTERS
The following files detail possible encounters a crew of spacers might experience on their adventures through Deadstar. Each file contains a stat block and a Tier (i.e. [T1]) which denotes the minimum suggested level a crew member should be before facing enemies of that type.
These Tiers are suggestions and may be ignored when the Star Guide [SG] deems appropriate. A Star Guide might want to craft encounters of their own and may use the stats and abilities presented in Close Encounters as a template.
NAME
(CLICK FOR STAT BLOCKS)
DESCRIPTION
ENVIRONMENT
CIV
TIER ONE ENCOUNTERS
[T1] BEASTS
These little monkey-like lizards may be cute but in group they’re as deadly as any predator.
A heat-seeking roaming parasitic lifeform. Engine troubles? Probably a mook.
Jungle
Space
Kørt
Wessek
[T1] DRONES
Robots designed to fit specialized roles. Valued for their unflinching loyalty.
Robots designed to fit specialized roles. Valued for their unflinching loyalty.
Robots designed to fit specialized roles. Valued for their unflinching loyalty.
Robots designed to fit specialized roles. Valued for their unflinching loyalty.
Any
Any
Any
Any
Any
Any
Any
Any
[T1] INDIVIDUALS
Heartless corporate strivers. They’ll sell you for a buck without breaking a sweat.
Fodder for righteous violence, best not to think too much about them.
They operate in Deadstar’s most dangerous environments, surely they can handle you.
Where there is the Man, there are those that choose to fight him.
Urban
Any
Industrial
Urban
Any
Any
Any
Any
TIER TWO ENCOUNTERS
[T2] BEASTS
Originally evolved on the Bek’s homeworld of Beldona, the Hoppak now serve as mounts and livestock on Nymisto.
Semi-aquatic six-legged furry beasts, besides humans the Lanatae Ursa is the most dangerous predator on Stalbez.
What becomes great must start small, or in this case 12 feet of slithering murder.
Wasteland
Nymisto
Stalbez
Kørt
Tundra
Cave
[T2] DRONES
Cheaper than an organic security guard and without all the pesky moral hesitation.
Any
Any
[T2] INDIVIDUALS
All cops are basically the same, constable have better gear and fewer qualms.
Deadstar is dependent on interplanetary shipping, without hauler’s everything falls apart.
Money can’t buy loyalty but it can certainly buy violence.
Where society fails, Marauders scam, steal, and kill for money.
Fortune favors the persistent, perhaps untold riches are one scrap heap away.
When most are clouded by the chaos of combat, the strategist sees pawns on a board.
Urban
Any
Any
Any
Any
Any
Any
Any
Any
Any
Any
Any
[T2] SYNTHETICS
A scientist’s replication of a bipedal lifeform.
A scientist’s replication of a quadrupedal lifeform.
A scientist’s replication of a winged lifeform.
Any
Any
Any
Any
Any
Any
TIER THREE ENCOUNTERS
[T3] INDIVIDUALS
Diotechnocratic, intelligent, hateful, and well armed. While they may be legally relegated to their exile on Nymisto, they are by no means defanged.
Well trained and obedient, grunts serve as infrastructure for the industrial war machine.
Most free behind the yoke of a stratosphere-flying SHAV or leaping through gravity tunnels in their starship, pilots can’t seem to keep both feet on the ground for long.
Even in a world of high-energy pulse weapons, some prefer to keep violence personal.
Typically relegated to their territory around Phir, space pirates are a consistent disruption to transportation outside the core civs.
Nymisto
Any
Any
Any
Any
Any
Any
Any
Any
Space
[T3] SYNTHETICS
Once designed to replace human workers on Lau-Tem Pála, the grumble is big, violent, and ultimately seeking friendship
Industrial
Lau-Tem Pála
TIER FOUR ENCOUNTERS
[T4] BEASTS
Large insectoid ambush predators found in the caves and caverns of Chameiro. The Dwarka have found use for trained araknid in combat and mining operations.
Large flying predators that dominate the skies of Kørt.
Desert
Sky
Chameiro
Kørt
[T4] INDIVIDUALS
Business isn’t a battlefield to an executive, it’s a religion.
Elite Bellumite soldiers trained from birth to kill and conquer.
Where there are grunts there are those who must command them.
It’s worth paying more for jobs you can’t afford to fail.
Urban
Urban
Any
Any
Any
Kyptūs
Any
Any
TIER FIVE ENCOUNTERS
[T5] BEASTS
The second growth phase of an Orokinzoku, the adolescent moves to an aquatic habitat in search of larger prey.
Waterways
Kørt
[T5] INDIVIDUALS
The designers, builders, and technical minds of Deadstar.
Typically deployed to contain civil disobedience or protect high-risk assets and VIPs.
To a gunslinger, nothing beats the thrill of a showdown.
Science!
Experts in anything with screen. Best to protect your devices around one.
Any
Any
Any
Any
Any
Any
Any
Any
Any
Any
TIER SIX ENCOUNTERS
[T6] BEASTS
TERASAUR
TERASECT
A larger more deadly variant of the common megasaur.
A larger more deadly variant of the common megasect
Jungle
Kørt
Kørt
Jungle
[T6] DRONES
ADVANCED DEFENSE DRONE
The cutting edge of synthetic defense and enforcement.
Any
Any
[T6] INDIVIDUALS
HEAVY
OPERATIVE
SPACE NINJA
The bigger the gun, the more they’re compensating for.
Sophisticated locks, armed guards, defense protocols - nothing keeps out a good operative.
A staple of the Krimzen investigations agency, space ninjas are trained assassins and corporate spies.
Any
Any
Space
Any
Any
Any
TIER SEVEN ENCOUNTERS
[T7] INDIVIDUALS
BOSS
CHAMEIRO RANGER
KORSER
PIRATE CAPTAIN
SKAIFF
Heavy weighs the crown. A boss is the head of a criminal enterprise.
The only law in the desert, Chameiro Rangers are skilled trackers who operate with deadly authority.
Bonafide bounty hunters.
Plunderers of the void, pirate captains live and die by their reputation.
The most ruthless killers in Deadstar.
Urban
Any
Chameiro
Any
Any
Any
Space
Any
Any
Any
TIER EIGHT ENCOUNTERS
[T8] INDIVIDUALS
AZURIAN PRAETOR
NYMISTIAN RAZER
XOLDATIN
A product of Azurian propaganda, the Praetor serve as the elite guard of Æntezian elites.
The ruthless hoppak-mounted Bek rangers of Nymisto.
Dogmatic hunters who follow an ancient warrior doctrine. Xoldatins search for worthy prey to defeat in combat.
Any
Wasteland
Terra Parva
Nymisto
Behind You
TIER NINE ENCOUNTERS
[T9] INDIVIDUALS
BLADEMASTER
SHOKĪL
SPOKË
Honor-bound sword-wielding warriors.
Knights who serve as warlords and royalty in Bellumite Puros society.
Cepin agents of subterfuge and masters of disguise. A single spokë can end a war.
Any
Any
Kyptūs
Any
Any
Any
TIER TEN ENCOUNTERS
[T10] BEASTS
ADULT OROKINZOKU
Adult orokinzoku measure between 200 and 300 feet. These solitary creatures are the apex predators of Kørt’s jungles.
Jungle
Kørt
TIER ??? ENCOUNTERS
[T?] BEASTS
ANCIENT OROKINZOKU
The final growth stage of an orokinzoku. These subterranean wyrms are revered by the kotensurai as gods.
Mountain
Kørt