HEAVY

[T6]

Type: Choose a Species

Size: Species Dependant

DESCRIPTION: More than your average soldier, the Heavy is the first one sent into a firefight. Armed to the teeth, this fighter can dish out as much damage as they can take.

DT: 6

25 HP

LIFT: SPECIES DEPENDANT

ST: 4 SHOCK, 2 HEAT, 2 CHILL

SPEED: SPECIES DEPENDANT

+1d4

STRENGTH

12

+1d6

PERCEPTION

16

-1d4

APTITUDE

09

+0

COOL

10

+1d8

ENDURANCE

16

+1d6

REFLEX

14

SPECIES DEPENDANT

(RESISTANCES, VULNERABILITIES, IMMUNITIES)

ARMOR: Carbon Plate (Weapon Stabilizer) + Bakelite Helmet (Targeting CPU)

WEAPONS

BANKO FOBAR [LMG]:

DMG: 12 BALLISTIC | RANGE: 60 | CAP: 60 | LIFT: 20 | CD: 15 | FX: TWO-HANDED, CUBE 2, GRAZE, MARK

AND

MACHETE [EDGED THROWABLE]: DMG: 6 BALLISTIC | RANGE: 10 | LIFT: 06 | CD: 10 | FX: QUIET, COMPACT, CLEAR, GRAZE, CRIPPLE, MARK

FULL METAL JACKET:

This individual has the trained status in light machine guns and throwable martial weapons.

PUSH IT TO THE LIMIT:

When this individual sustains an Injury Level [IL], they may use their reaction to become immune to all damage until the end of their next turn. In addition, when this individual makes an FX attack with their weapon, they may use a minor action to make another FX attack with that same weapon.