HEAVY
[T6]
Type: Choose a Species
Size: Species Dependant
DESCRIPTION: More than your average soldier, the Heavy is the first one sent into a firefight. Armed to the teeth, this fighter can dish out as much damage as they can take.
DT: 6
25 HP
LIFT: SPECIES DEPENDANT
ST: 4 SHOCK, 2 HEAT, 2 CHILL
SPEED: SPECIES DEPENDANT
+1d4
STRENGTH
12
+1d6
PERCEPTION
16
-1d4
APTITUDE
09
+0
COOL
10
+1d8
ENDURANCE
16
+1d6
REFLEX
14
SPECIES DEPENDANT
(RESISTANCES, VULNERABILITIES, IMMUNITIES)
ARMOR: Carbon Plate (Weapon Stabilizer) + Bakelite Helmet (Targeting CPU)
WEAPONS
BANKO FOBAR [LMG]:
DMG: 12 BALLISTIC | RANGE: 60 | CAP: 60 | LIFT: 20 | CD: 15 | FX: TWO-HANDED, CUBE 2, GRAZE, MARK
AND
MACHETE [EDGED THROWABLE]: DMG: 6 BALLISTIC | RANGE: 10 | LIFT: 06 | CD: 10 | FX: QUIET, COMPACT, CLEAR, GRAZE, CRIPPLE, MARK
FULL METAL JACKET:
This individual has the trained status in light machine guns and throwable martial weapons.
PUSH IT TO THE LIMIT:
When this individual sustains an Injury Level [IL], they may use their reaction to become immune to all damage until the end of their next turn. In addition, when this individual makes an FX attack with their weapon, they may use a minor action to make another FX attack with that same weapon.