KORSER
[T7]
Type: Choose a Species
Size: Species Dependant
DESCRIPTION: Deadstar’s most legendary spacers. Star hopping bounty hunters and adventurers – But are they good guys or bad guys? Depends which side of the barrel you’re on.
DT: 7
25 HP
LIFT: SPECIES DEPENDANT
ST: 4 SHOCK
SPEED: SPECIES DEPENDANT
+1d4
STRENGTH
12
+1d8
PERCEPTION
17
+1d4
APTITUDE
12
+1d6
COOL
15
+1d4
ENDURANCE
12
+1d8
REFLEX
16
RESISTANT: HEAT, CHILL
VULNERABLE: SPECIES DEPENDANT
IMMUNE: SPECIES DEPENDANT
ARMOR: Underall™ Suit + Bakelite Vest (Thrusters) + Bakelite Helmet (HUD)
WEAPONS
“PEACEBREAKER” [PISTOL + SUPPRESSOR + SCOPE + MUZZLE BRAKE + EXPANDED CAPACITY + FULL AUTO SEAR + SELFCORRECT]:
DMG: 10 BALLISTIC | RANGE: 15/30 | CAP: 15 | LIFT: 10 | CD: 20 | FX: COMPACT, QUIET, CUBE 2, DISRUPT, DURABLE
AND
“DOOMSTICK” [SHOTGUN + SHORTENED + EXPANDED CAP + FAILSAFE]:
DMG: 9 BALLISTIC | RANGE: 5/10 | CAP: 6 | LIFT: 10 | CD: 15 | FX: COMPACT, CONE 3, REROLL BUSTS, BLOWBACK
AND
“LAZSO” [BLUNT UNARMED + SHOCKER + UNDERBARREL(SNARE NET)]:
DMG: 9 SHOCK | RANGE: Melee | LIFT: 12 | CD: 15 | FX: COMPACT, QUIET
BOUNTY HUNTER:
This individual Gains The Edge on any test related to locating their target. In addition, when this individual lowers a target’s Health Points [HP] to ten (10) or less, they may make an attack against the target with their “Lazso” as a free action.
SHOOTING TECHNIQUE - DISARM:
Before making a gun attack, this individual may use a minor action to pinpoint a target’s Deployed object. When the attack hits, half the damage is dealt to the target and half is dealt to the object. In addition, the target drops the Deployed object in an unoccupied space within melee range.
BULLET RAIN:
This individual has the Trained status in pistols and shotguns. When this individual makes an attack with a Deployed weapon, they may make an additional attack using another Deployed weapon as a minor action. They do not add their perception modifier to the second attack. In addition, before making a ranged weapon attack, this individual may choose to Lose the Edge on the roll. If they do, the weapon deals double damage on a hit.