PIRATE CAPTAIN
[T7]
Type: Choose a Species
Size: Species Dependant
DESCRIPTION: Every pirate crew needs a captain, and every captain their crew. Pirates may be a force of chaos in Deadstar, but they are beholden to their captain, and their captain is beholden to the Pirate’s Code.
DT: 6
25 HP
LIFT: SPECIES DEPENDANT
ST: 10 ENERGY, 2 HEAT, 2 CHILL
SPEED: SPECIES DEPENDANT
+1d6
STRENGTH
14
+1d8
PERCEPTION
16
-1d4
APTITUDE
08
+1d6
COOL
14
+1d4
ENDURANCE
12
+1d8
REFLEX
16
SPECIES DEPENDANT
(RESISTANCES, VULNERABILITIES, IMMUNITIES)
ARMOR: Nanofiber + Spacesuit + Ceramic Helmet + Fractal Generator x2
WEAPONS
HAND CANNON x 6 [GAUSS GUN]:
DMG: 12 BALLISTIC | RANGE: 20/50 | CAP: 1 | LIFT: 13 | CD: 30 | FX: COMPACT, RACK, BLOWBACK
OR
MOUKAHLA [GAUSS GUN]:
DMG: 10 BALLISTIC | RANGE: 50/150 | CAP: 10 | LIFT: 11 | CD: 25 | FX: TWO-HANDED, RACK, IGNORES DT
AND
CHAINCUTLASS [EDGED TWO-HANDED + CHAINED + VIBRATING]:
DMG: 11 BALLISTIC | RANGE: Melee | LIFT: 14 | CD: 20 | FX: TWO-HANDED, DEMOLISH, CLEAVE, CRIPPLE
NOTORIOUS:
This individual has the trained status in pistols, shotguns, throwable martial weapons, two-handed martial weapons, hand cannons, and moukahla. This individual may RACK as a minor action and RELOAD as a reaction. In addition, when a weapon Deployed by this individual reaches a Capacity [CAP] of zero (0), they may Deploy a different weapon as a free action.
DASTARDLY:
When this individual deals damage with an attack, if the target is within melee range, this individual may attempt to GRAB one of the target’s Deployed items as a free action. In addition, when this individual hits with an attack, they do not provoke opportunity attacks from the target until the beginning of their next turn.