PIRATE CAPTAIN

[T7]

Type: Choose a Species

Size: Species Dependant

DESCRIPTION: Every pirate crew needs a captain, and every captain their crew. Pirates may be a force of chaos in Deadstar, but they are beholden to their captain, and their captain is beholden to the Pirate’s Code.

DT: 6

25 HP

LIFT: SPECIES DEPENDANT

ST: 10 ENERGY, 2 HEAT, 2 CHILL

SPEED: SPECIES DEPENDANT

+1d6

STRENGTH

14

+1d8

PERCEPTION

16

-1d4

APTITUDE

08

+1d6

COOL

14

+1d4

ENDURANCE

12

+1d8

REFLEX

16

SPECIES DEPENDANT

(RESISTANCES, VULNERABILITIES, IMMUNITIES)

ARMOR: Nanofiber + Spacesuit + Ceramic Helmet + Fractal Generator x2

WEAPONS

HAND CANNON x 6 [GAUSS GUN]:

DMG: 12 BALLISTIC | RANGE: 20/50 | CAP: 1 | LIFT: 13 | CD: 30 | FX: COMPACT, RACK, BLOWBACK

OR

MOUKAHLA [GAUSS GUN]:

DMG: 10 BALLISTIC | RANGE: 50/150 | CAP: 10 | LIFT: 11 | CD: 25 | FX: TWO-HANDED, RACK, IGNORES DT

AND

CHAINCUTLASS [EDGED TWO-HANDED + CHAINED + VIBRATING]:

DMG: 11 BALLISTIC | RANGE: Melee | LIFT: 14 | CD: 20 | FX: TWO-HANDED, DEMOLISH, CLEAVE, CRIPPLE

NOTORIOUS:

This individual has the trained status in pistols, shotguns, throwable martial weapons, two-handed martial weapons, hand cannons, and moukahla. This individual may RACK as a minor action and RELOAD as a reaction. In addition, when a weapon Deployed by this individual reaches a Capacity [CAP] of zero (0), they may Deploy a different weapon as a free action.

DASTARDLY:

When this individual deals damage with an attack, if the target is within melee range, this individual may attempt to GRAB one of the target’s Deployed items as a free action. In addition, when this individual hits with an attack, they do not provoke opportunity attacks from the target until the beginning of their next turn.