[T4]
ARAKNID
Type: Insectoid Lifeform (Beast)
Size: Large (about 6 units)
DESCRIPTION: The Araknid are deadly predators, spinning webbed tunnels in order to trap prey pulled in by sand vortexes. Inhabitants of Chameiro, the Araknid are domesticated by the Dwarka for their tunneling and combat abilities.
45 HP
STRENGTH
PERCEPTION
APTITUDE
COOL
ENDURANCE
REFLEX
18
09
07
16
06
13
+1d10
-1d4
-1d6
-1d6
+1d8
+1d4
LIFT: 18
SPEED: 8 units, 8 units climbing
RESISTANT: PRONE
VULNERABLE: N/A
IMMUNE: HALTED
IGNITE:
As a major action, this lifeform may ignite a target HALTED by its goo. The target takes eight (8) HEAT damage and receives the BURNED status for as long as they are HALTED or remain in the goo Zone.
DESPERATE SAVAGERY:
If this lifeform has suffered four (4) or more Injury Levels [IL], it may make attacks as a minor action.
GOO:
As a major action, this lifeform may spray goo at a Zone within ten (10) units. All targets within the Zone must succeed on a reflex Resist or take 8 TOXIC damage and become HALTED. In addition, the Zone is considered Hazardous.
DT: 5
ST: N/A
ARMOR: Natural Armor (Chitin)
WEAPONS
LIMBS [UNARMED]: DMG: 9 BALLISTIC | RANGE: 2/3 | CD: 12
AND
PINCERS [NATURAL]: DMG: 8 NERVE | RANGE: Melee | CD: 10