ARAKNID

[T4]

Type: Insectoid Lifeform (Beast)

Size: Large (about 6 units)

DESCRIPTION: The Araknid are deadly predators, spinning webbed tunnels in order to trap prey pulled in by sand vortexes. Inhabitants of Chameiro, the Araknid are domesticated by the Dwarka for their tunneling and combat abilities.

DT: 4

45 HP

LIFT: 16

ST: N/A

SPEED: 8 UNITS, 8 UNITS CLIMBING

+1d8

STRENGTH

17

+0

PERCEPTION

10

-1d6

APTITUDE

06

-1d6

COOL

07

+1d8

ENDURANCE

16

+1d6

REFLEX

14

RESISTANT: PRONE

VULNERABLE: N/A

IMMUNE: HALTED

ARMOR: Natural Armor (Chitin)

WEAPONS

LIMBS [UNARMED]: DMG: 9 BALLISTIC | RANGE: 2/3 | CD: 12

AND

PINCERS [NATURAL]: DMG: 8 TOXIC | RANGE: Melee | CD: 10

IGNITE:

As a major action, this lifeform may ignite a target HALTED by its goo. The target takes eight (8) HEAT damage and receives the BURNED status for as long as they are HALTED or remain in the goo Zone.

DESPERATE SAVAGERY:

If this lifeform has suffered four (4) or more Injury Levels [IL], it may make attacks as a minor action.

GOO:

As a major action, this lifeform may spray goo at a Zone within ten (10) units. All targets within the Zone must succeed on a reflex Resist or take 8 TOXIC damage and become HALTED. In addition, the Zone is considered Hazardous.