ARAKNID
[T4]
Type: Insectoid Lifeform (Beast)
Size: Large (about 6 units)
DESCRIPTION: The Araknid are deadly predators, spinning webbed tunnels in order to trap prey pulled in by sand vortexes. Inhabitants of Chameiro, the Araknid are domesticated by the Dwarka for their tunneling and combat abilities.
DT: 4
45 HP
LIFT: 16
ST: N/A
SPEED: 8 UNITS, 8 UNITS CLIMBING
+1d8
STRENGTH
17
+0
PERCEPTION
10
-1d6
APTITUDE
06
-1d6
COOL
07
+1d8
ENDURANCE
16
+1d6
REFLEX
14
RESISTANT: PRONE
VULNERABLE: N/A
IMMUNE: HALTED
ARMOR: Natural Armor (Chitin)
WEAPONS
LIMBS [UNARMED]: DMG: 9 BALLISTIC | RANGE: 2/3 | CD: 12
AND
PINCERS [NATURAL]: DMG: 8 TOXIC | RANGE: Melee | CD: 10
IGNITE:
As a major action, this lifeform may ignite a target HALTED by its goo. The target takes eight (8) HEAT damage and receives the BURNED status for as long as they are HALTED or remain in the goo Zone.
DESPERATE SAVAGERY:
If this lifeform has suffered four (4) or more Injury Levels [IL], it may make attacks as a minor action.
GOO:
As a major action, this lifeform may spray goo at a Zone within ten (10) units. All targets within the Zone must succeed on a reflex Resist or take 8 TOXIC damage and become HALTED. In addition, the Zone is considered Hazardous.