RETURN TO CLOSE ENCOUNTERS

[T4]

ARAKNID

Type: Insectoid Lifeform (Beast)

Size: Large (about 6 units)

DESCRIPTION: The Araknid are deadly predators, spinning webbed tunnels in order to trap prey pulled in by sand vortexes. Inhabitants of Chameiro, the Araknid are domesticated by the Dwarka for their tunneling and combat abilities.

45 HP

STRENGTH

PERCEPTION

APTITUDE

COOL

ENDURANCE

REFLEX

18

09

07

16

06

13

+1d10

-1d4

-1d6

-1d6

+1d8

+1d4

LIFT: 18

SPEED: 8 units, 8 units climbing

RESISTANT: PRONE

VULNERABLE: N/A

IMMUNE: HALTED

IGNITE:

As a major action, this lifeform may ignite a target HALTED by its goo. The target takes eight (8) HEAT damage and receives the BURNED status for as long as they are HALTED or remain in the goo Zone.

DESPERATE SAVAGERY:

If this lifeform has suffered four (4) or more Injury Levels [IL], it may make attacks as a minor action.

GOO:

As a major action, this lifeform may spray goo at a Zone within ten (10) units. All targets within the Zone must succeed on a reflex Resist or take 8 TOXIC damage and become HALTED. In addition, the Zone is considered Hazardous.

DT: 5

ST: N/A

ARMOR: Natural Armor (Chitin)

WEAPONS

LIMBS [UNARMED]: DMG: 9 BALLISTIC | RANGE: 2/3 | CD: 12

AND

PINCERS [NATURAL]: DMG: 8 NERVE | RANGE: Melee | CD: 10