THE YEAR IS 3149. IN THE BINARY STAR SYSTEM, ADONAI, HUMANITY HAS FOUND A NEW HOME: DEADSTAR. TWENTY YEARS HAVE PASSED SINCE TENSIONS BETWEEN THE NOUVIEUX TRADE FEDERATION AND THE COMMONWEALTH OF THE SOVKÓS UNION CULMINATED IN THE DESTRUCTION OF MONG-PHO AND THE END OF THE DEADLY KØRTISIAN CONFLICT. AS BOTH POWERS TURN THEIR FOCUS AWAY FROM INTERPLANETARY WAR, TERRITORIES ONCE HELD IN CONTENTION ARE NOW LEFT TO THEIR OWN DEVICES. INDEPENDENT AGENTS KNOWN AS “SPACERS” BECOME NECESSARY TO SOLVE PROBLEMS, KEEP THE PEACE, AND SMUGGLE GOODS ACROSS THE DEADSTAR SYSTEM. IT IS THE AGE OF THE SPACER.
Deadstar is a Science-Fiction Roleplaying Game set in the Deadstar system. Stories are facilitated by a Star Guide [SG] and follow spacers (player-controlled characters). Deadstar uses the S.P.A.C.E.R. system to tell stories through chance, combat, and fast-paced roleplay. This website introduces players to the rules and world of Deadstar, providing the necessary tools to create a spacer, inspire a narrative, and run a game.
The purpose of Deadstar is to entertain and engage. If any of its rules impede you on your journey, the Star Guide [SG] is invited to modify or ignore them.
CREATED BY
JAY ADONAI & CAM LUNAPORIDAE
STRENGTH
The measure of raw physical might. Used in Tests and Resists involving athletics. Determines LIFT score and unarmed damage.
The measure of focus and awareness. Used in Tests and Resists involving the senses. Determines accuracy with ranged weapons.
PERCEPTION
The measure of intellectual prowess. Used in Tests and Resists involving information recall and logic. Determines effectiveness of Implements [IT].
APTITUDE
The measure of eloquence and composure. Used in Tests and Resists involving speech and nerves.
COOL
The measure of toughness and fortitude. Used in Tests and Resists involving stamina and metabolism. Determines effectiveness of healing and unarmored Damage Threshold [DT].
ENDURANCE
The measure of agility and poise. Used in Tests and Resists involving dexterity and grace. Determines accuracy with melee weapons, initiative score, and ability to pilot vehicles.
REFLEX
STATISTICS:
Each spacer has a score measuring their competency within each statistic represented in the SPACER system. A spacer’s statistics correspond to what modifier die they add to Tests and Resists of the associated statistic.
When creating a spacer, each statistic begins at eight (8). Players designate twelve (12) points to raise their statistics, beginning the game with no statistic above a score of sixteen (16).
When leveling up, a spacer raises two (2) statistics by one (1) point each. A spacer may not raise a statistic above a score of eighteen (18) this way.
Listed below is each possible statistic score and the corresponding modifier die added to rolls of the associated statistic:
-d12
01
02
-d10
03
-d10
04
-d8
-d8
05
06
-d6
07
-d6
08
-d4
-d4
09
10
+0
11
+0
12
+d4
+d4
13
14
+d6
15
+d6
16
+d8
+d8
17
18
+d10
19
+d10
20
+d12
TEST:
A d20 roll made to determine a target’s ability to influence the world around them. Includes the associated modifier die specified by the Test. For example, a strength Test would challenge a target’s ability to lift a heavy object: the target would roll a d20 and add their strength modifier die (i.e. d20 + d6 if strength is 14 or 15).
RESIST:
A d20 roll made to determine a target’s reaction to a force acting upon them. Includes the associated modifier die specified by the Resist. For example, a strength Resist would challenge a target’s ability to remain unmoved: the target would roll a d20 and add their strength modifier die (i.e. d20 + d6 if strength is 14 or 15).
LOWERING STATISTICS BELOW 0:
If a spacer ever reaches a score of zero (0) or below in a statistic via drugs, modifications, or other stat altering effects, they receive the COMATOSE status.