AZURIAN PRAETOR
[T8]
Type: Azurian Pureblood (Humanoid Lifeform)
Size: Medium (about 1.5 unit)
DESCRIPTION: The height of both Æntezi military prowess and propaganda, the Praetor may be an impractical soldier but the intimidation and fear they impose on the masses is effective. Each is fitted with top of the line bespoke armor and weapons — outfitting a single Praetor is equivalent to the cost of an entire platoon of Æntezi infantry. Within Æntezi society, the Praetor also functions as a social class, the highest level an enlisted soldier (required they be of Azurian lineage) can achieve. Outside of their duties, Praetors live a life similar to Æntezi elite and royalty, often presiding as lords over their estate.
DT: 10
25 HP
LIFT: 10
ST: 20 ENERGY, 5 BALLISTIC, 5 HEAT, 5 CHILL
SPEED: 6 UNITS
+1d8
STRENGTH
17
+1d10
PERCEPTION
18
+1d4
APTITUDE
12
+0
COOL
11
+1d6
ENDURANCE
14
+1d8
REFLEX
17
N/A
ARMOR: Royal Ceramic Plate (Fractal Generator x3) + Royal Ceramic Helm (Fractal Generator)
WEAPONS
STINETTA [LASER BLASTER+ATOMIZER+BEAM FOCUS+UNDERBARREL (EDGED POLEARM)]:
BLASTER: DMG: 8 ENERGY | RANGE: 40/100 | CAP: 8 | LIFT: 10 | CD: 15 | FX: TWO-HANDED
EDGED POLEARM: DMG: 10 BALLISTIC | RANGE: Melee | LIFT: 10 | CD: 30 | FX: TWO-HANDED, LEVERAGE, CRIPPLE
AND
ÆNTEZI PISTOL [PISTOL+LONG BARREL+TARGETING CPU+FAILSAFE+ROBUST]: DMG: 10 BALLISTIC | RANGE: 30 | CAP: 10 | LIFT: 10 | CD: 20 | FX: COMPACT, REROLL
BRUTALITY:
Before making a melee attack, this individual may choose to Lose the Edge on the attack roll to deal an additional five (5) damage if the attack hits.
PSEUDOPHLEX™ SPINE:
This individual is immune to the STRAINED and PRONE statuses. In addition, once per turn, they may replenish their shields as a free action.
ARBITER:
This individual may HOLD a Zone as a minor action and is trained in polearms. When an attack hits this individual and deals no damage, this individual may make a counterattack against the attacker as a free action. In addition, when this individual hits with a counterattack, the target's movement speed becomes zero (0) until the end of their next turn.