AZURIAN PRAETOR

[T8]

Type: Azurian Pureblood (Humanoid Lifeform)

Size: Medium (about 1.5 unit)

DESCRIPTION: The height of both Æntezi military prowess and propaganda, the Praetor may be an impractical soldier but the intimidation and fear they impose on the masses is effective. Each is fitted with top of the line bespoke armor and weapons — outfitting a single Praetor is equivalent to the cost of an entire platoon of Æntezi infantry. Within Æntezi society, the Praetor also functions as a social class, the highest level an enlisted soldier (required they be of Azurian lineage) can achieve. Outside of their duties, Praetors live a life similar to Æntezi elite and royalty, often presiding as lords over their estate.

DT: 10

25 HP

LIFT: 10

ST: 20 ENERGY, 5 BALLISTIC, 5 HEAT, 5 CHILL

SPEED: 6 UNITS

+1d8

STRENGTH

17

+1d10

PERCEPTION

18

+1d4

APTITUDE

12

+0

COOL

11

+1d6

ENDURANCE

14

+1d8

REFLEX

17

N/A

ARMOR: Royal Ceramic Plate (Fractal Generator x3) + Royal Ceramic Helm (Fractal Generator)

WEAPONS

STINETTA [LASER BLASTER+ATOMIZER+BEAM FOCUS+UNDERBARREL (EDGED POLEARM)]:

BLASTER: DMG: 8 ENERGY | RANGE: 40/100 | CAP: 8 | LIFT: 10 | CD: 15 | FX: TWO-HANDED

EDGED POLEARM: DMG: 10 BALLISTIC | RANGE: Melee | LIFT: 10 | CD: 30 | FX: TWO-HANDED, LEVERAGE, CRIPPLE

AND

ÆNTEZI PISTOL [PISTOL+LONG BARREL+TARGETING CPU+FAILSAFE+ROBUST]: DMG: 10 BALLISTIC | RANGE: 30 | CAP: 10 | LIFT: 10 | CD: 20 | FX: COMPACT, REROLL

BRUTALITY:

Before making a melee attack, this individual may choose to Lose the Edge on the attack roll to deal an additional five (5) damage if the attack hits.

PSEUDOPHLEX™ SPINE:

This individual is immune to the STRAINED and PRONE statuses. In addition, once per turn, they may replenish their shields as a free action.

ARBITER:

This individual may HOLD a Zone as a minor action and is trained in polearms. When an attack hits this individual and deals no damage, this individual may make a counterattack against the attacker as a free action. In addition, when this individual hits with a counterattack, the target's movement speed becomes zero (0) until the end of their next turn.