GAME
LORE
DISCORD
TEST:
When a spacer takes an action which could result in failure, the Star Guide [SG] calls for a d20 roll in the form of a Test. A Test roll also includes the associated modifier die [determined by the context of the Test].
For example, a Star Guide [SG] might require a spacer to make cool Test to persuade a target: to do so, the spacer rolls a d20 and adds their cool modifier die [i.e. d20 + d6 if cool is 14 or 15].
RESIST:
When a force within the world acts upon a spacer, the Star Guide [SG] calls for a d20 roll in the form of a Resist. A Resist roll also includes the associated modifier die [determined by the context of the Test].
For example, a Star Guide [SG] might require a spacer to make cool Resist to remain calm under immense stress: to do so, the spacer rolls a d20 and adds their cool modifier die [i.e. d20 + d6 if cool is 14 or 15].
STATISTICS:
Statistics measure a spacer's competency within each category represented in the SPACER system. A spacer's statistics correspond to the modifier die added to the associated Tests and Resists.
When creating a spacer, each statistic begins at eight [8]. Players designate twelve [12] points to raise their statistics, beginning the game with no statistic above a score of sixteen [16].
When leveling up, a spacer raises two [2] statistics by one (1] point each. A spacer may not raise a statistic above a score of eighteen [18] via leveling up.
| 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 |
|---|---|---|---|---|---|---|---|---|---|
| -d12 | -d10 | -d10 | -d8 | -d8 | -d6 | -d6 | -d4 | -d4 | +0 |
| 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| +0 | +d4 | +d4 | +d6 | +d6 | +d8 | +d8 | +d10 | +d10 | +d12 |
LOWERING STATISTICS BELOW 0:
If a spacer ever reaches a score of zero (0) or below in a statistic via drugs, modifications, or other stat altering effects, they receive the COMATOSE status.