TABLES

SPACER SALLY ’S STUPENDOUS PRIZES!

CHROMAPOP™ PLATINUM PULL-TAB PRIZES

(MUST TURN IN PLATINUM PULL-TABS AT A PARTICIPATING SPACER SALLY’S® COSMIC CAFE™)

PRIZE

VOUCHER FOR A SPHIR™

VOUCHER FOR A STAR PIE™

SPACER SALLY’S SPACESUIT

JIMBO’S ICONIC EYEWEAR

STAR PALS FIGURINE COLLECTION

“GARDENIA”

“LA FOUDRE”

HAPPY-GO-LUCK MK.II

DESCRIPTION

A voucher for Spacer Sally’s S’Phir™ dessert. Redeemable at any participating Spacer Sally’s Cosmic Cafe location.

A voucher for Spacer Sally’s Star Pie™ dessert. Redeemable at any participating Spacer Sally’s Cosmic Cafe location.

A perfect replica of Spacer Sally’s iconic duds. This special Space Suit comes with a Damage Threshold [DT] of four (4). See the ARMOR section for Space Suit details.

Jimbo’s sunglasses, complete with his signature “Tactician Vision” (HUD). This piece of iconic gear is a Visor with the heads-up-display attachment built-in (cannot be removed from Visor). See the ARMOR section for more details.

All five Star Pals in one complete package! Having this on your bridge will make you the talk of the starport. Includes one figurine of each Star Pal: Spacer Sally, Jarhead, Velvet Noir, Jimbo the Space Ape, and Vulei Vû.

This shiny pistol may be a replica but it’s no toy! Femme fatale meets cold metal killing machine - A legend in its own right, this iconic blaster made numerous appearances on the silver screen as the Nou Beverly star, Velvet Noir’s, trusty sidearm and sidekick.  Expertly crafted to silently put down Bek spies, gangsters, and ne'er-do-wells just like in the movies!  Includes a Task Manager encoded with a copy of the original Gardenia personality matrix. See ENERGY GUNS for stats.

A perfect replica of Vulei Vû’s legendary zweihänder: La Foudre. Forged from durable, conductive Cepin alloy, this impressive blade was once used to down an adult orokinzoku in a single blow… or so the story goes. See MARTIAL WEAPONS for stats.

A perfect recreation of the Star Pals’ original starship The Happy-Go-Lucky, complete with updated Horizon Drive technology and superior firepower.

COST

1

5

10

20

30

40

50

100

S’PHIR™ PRIZES

(ROLL A D100)

PRIZE

BOO-BOO™

SPACER SALLY’S CHROMAPOP™

PACK OF CYGZ CIGARETTES

PLATINUM PULL-TAB

SPACER SALLY’S BLASTER

VOUCHER FOR A STEAK DINNER

BULLET +U

VOUCHER FOR A STAR PIE™

NYMISTIAN RAZER BAKATO

THE HAPPY-GO-LUCKY DRONE

DESCRIPTION

Can be turned in at participating Spacer Sally’s Cosmic Cafe locations in exchange for prizes (see above).

While a perfect replica of Spacer Sally’s iconic plasma blaster, this toy functions only as a simple flashlight (see GENERAL ITEMS).

A voucher for full steak dinner including: cattleraptor steak, ukyuk fritters, and a sea lettuce salad. Redeemable at any participating Spacer Sally’s Cosmic Cafe location. See CONSUMABLES.

See AMMUNITION.

A voucher for a Spacer Sally Star Pie™. Redeemable at any participating Spacer Sally’s Cosmic Cafe location. See CONSUMABLES.

A bakato designed to look like the Star Pals’ most notorious enemy: the Nymistian Razer (complete with spacesuit and toy blaster!). This lifeform bonds with the Spacer who consumed the S’Phir. Click here for stat block.

This drone is a scale replica of The Happy-Go-Lucky (The Star Pals’ iconic Starfarer® branded starship). Includes remote control. Click here for stat block.

RESULT

1-10

11-30

31-36

37-42

43-50

51-70

71-80

81-86

87-93

94-100

STAR PIE™ PRIZES

(ROLL A D100)

PRIZE

NYMISTIAN RAZER FIGURINE

HAPPY-GO-LUCKY FIGURINE

JIMBO THE SPACE APE FIGURINE

VULEI VÛ FIGURINE

JARHEAD FIGURINE

VELVET NOIR FIGURINE

SPACER SALLY FIGURINE

DESCRIPTION

The Star Pals’ most notorious enemy: the Nymistian Razer. Provides a crew +2 Reputation with Hadiocrats.

This effect does not stack.

The Star Pals’ iconic Starfarer® branded starship: the Happy-Go-Lucky. Provides a crew a 10% discount on starship fuel.

This effect does not stack.

The Star Pals’ loveable, grumpy gunner: Jimbo the Space Ape. Provides a crew +2 Reputation with Anarchists.

This effect does not stack.

The Star Pals’ elusive Cepin Ronin: Vuler Vû. Provides a crew +2 Reputation with Unionists.

This effect does not stack.

The Star Pals’ ingenious doctor: Jarhead. Provides a crew +2 Reputation with Profiteers.

This effect does not stack.

The Star Pals’ stunning scoundrel: Velvet Noir. Provides a crew +2 Reputation with Nouvieux.

This effect does not stack.

The Star Pals’ glorious captain: Spacer Sally. Provides a crew +2 Reputation with every major faction.

This effect does not stack.

RESULT

1-10

11-30

31-45

46-60

61-75

76-90

91-100

EXPERIMENTAL PROGRAMS

Experimental Cartridges are best experienced with as little prior knowledge as possible.

This table is meant for Star Guides [SG] to read to Spacers.

Once an Experimental Cartridge is slotted, the Experimental Program that runs (whatever d20 result) is forever encoded onto the cartridge. Subsequent slotting maintains the same effect.

(ROLL A D20)

PRIZE

SYSTEM CRASH

BACKDOOR

UNINSTALL

RANSOMWARE

TUTORIAL

JUMP SCARE

UNOPTIMIZED SOFTWARE

ADWARE

FRITZ

SHOVELWARE

EMPATHY

DISCOUNT CODE

JACKPOT (TROJAN)

MISSED CONNECTION

SPYWARE

VELVET NOIR BOOTLEG

VIRTUAL MACHINE

DISK CLEANUP

GOD MODE

FORTY-TWO

DESCRIPTION

The program immediately implodes, taking the user’s system down with it. The user receives the UNCONSCIOUS status for as long as this cartridge remains slotted.

A Wurlak gains access to the user’s brainstem. The user must succeed a cool Resist or have their physical functions hijacked by the Wurlak. The Wurlak’s control remains even after the cartridge is removed. After a Breather, the user may attempt another cool Resist to regain control. The Wurlak’s access can be removed by visiting a digital support specialist or by using the Firewall Digital Implement [D-IT].

The user’s mind is temporarily wiped clean. For as long as this cartridge remains slotted, the user forgets who they are. This includes knowledge and awareness of the Experimental Program.

A Wurlak has loaded software which extracts the user’s sensitive data. As long as the cartridge is slotted, the Wurlak can see the user’s location and can broadcast messages directly into the user’s visual feed. Even after extracting the cartridge, the Wurlak has access to the user’s credits [¢]. The Wurlak’s access can be removed by visiting a digital support specialist or by using the Firewall Digital Implement [D-IT].

The user launches a learning module for a workplace software that plays until completion (no action may prevent this). For the next thirty seconds (five rounds of combat) the user receives the STUNNED status.

The Experimental Program utilizes the user’s subconsciousness to create a visage of their worst fears. The user receives the ROUTED status and must run to the closest source of COVER and HIDE. Upon receiving the HIDDEN status, the visage vanishes, allowing the user to remove the cartridge.

Numerous buggy programs launch all at once, flooding the user’s core processors and causing them to overheat. The user receives the BURNED status.

A series of advertisements block the user’s visual field. The user receives the BLIND status for as long as this cartridge is slotted.

The user is flooded with rage and enters a violent frenzy. For as long as this cartridge is slotted, the user receives the PSYCHOSIS status and their attacks deal an additional two (2) damage.

A program of little consequence launches. This cartridge has no beneficial effect. It’s pretty entertaining though.

The user is able to see the surface level thoughts of an individual within line of sight. 


As soon as a user reads the thoughts of an individual the user’s thoughts are in turn broadcasted to the target.

The user is granted an offer for a large rebate on an item(s) they have purchased during the campaign. 

Upon accepting the rebate the user is given a set of coordinates they must travel to and a detailed list of instructions which they must complete in order to receive the full refund. Failure to complete the tasks after accepting the offer results in a forfeiture of the item(s) – a Professional will attempt to complete the repossession. Success grants the user a full refund for their item(s) and a one-night stay in a luxury suite on Zeyga.

In an instant, the user wins a virtual lottery. The user is transferred a large sum of credits [¢] (Star Guide’s [SG] discretion). 

In actuality, this is a digital honeypot set up by a Korser. To the user, everything about the money seems normal; though, as soon as any amount of the Jackpot earnings are spent, the Korser is notified – allowing them to track and apprehend the user.

(A user with an aptitude of 14 or higher may make an aptitude Resist to discover the true nature of money.)

The user receives a notification on a message board from an NPC who crossed paths with them some time ago and wishes to make their acquaintance. Enclosed are a set of coordinates for a meet as well as one-hundred (100) credits [¢] to finance the journey.

The user gains access to military spyware, allowing them to remotely access digital feeds in their environment. As a major action, the user may use the Optical Takeover Digital Implement [D-IT] without any necessary requirements.

A bootleg of a Velvet Noir serial, complete with behind the scenes commentary from Arnold Holmes (Velvet Noir) himself. For as long as this cartridge is slotted, the user Gains the Edge on Tests and Resists made to HIDE and when they integrate a Velvet Noir line into conversation their cool statistic increases by two (2).

  • “Truly, chap, I haven’t a clue.”

  • “More shrewd than a Bek devil.”

  • “Plasma, not laser.”

  • “Best to learn by throwing a monkey wrench into the machinery.”

  • “Jimbo, I have made a fool of myself.”

  • “I must away!” *fires grappling hook*

  • “There are two ways this could go: I go up, you go down.” *jetpacks away*

A copy of the user’s consciousness is offloaded onto the cartridge, allowing the user to split their focus. The user’s aptitude and perception statistics each raise by one (1) and they may have an additional Digital Implement [D-IT] Running at a time.

The user’s cerebral functions are reallocated, cleansing inefficiencies and raising computational ability. The user’s gun range increases by five (5) units and they can take an additional minor action each turn.

The user feels as if they’ve unlocked a part of themselves long dormant. For as long as this cartridge is slotted, the user Gains the Edge on all Tests and Resists.

A bright flash appears before the user. A tunnel opens around them. For a moment the character and the player see each other.

The user is allowed to ask the Star Guide (SG) one question pertaining to the gameworld that the Star Guide (SG) must answer honestly.

Once this cartridge is unslotted, it vanishes.

RESULT

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20