HIRED GUN

[T2]

Type: Choose a Species

Size: Species Dependant

DESCRIPTION: No job too small, no morals at all. Like the weapons at their side, a Hired Gun is merely a tool – In the right hands they can be incredibly dangerous.

DT: 4

25 HP

LIFT: SPECIES DEPENDANT

ST: N/A

SPEED: SPECIES DEPENDANT

+0

STRENGTH

10

+1d4

PERCEPTION

12

+0

APTITUDE

10

+0

COOL

10

+0

ENDURANCE

11

+1d4

REFLEX

12

SPECIES DEPENDANT

(RESISTANCES, VULNERABILITIES, IMMUNITIES)

ARMOR: Polyurethane + Ballistic Vest (Infrared Vision)

WEAPONS

“SPITZ” [RIFLE + FULL AUTO SEAR]: DMG: 8 BALLISTIC | RANGE: 20/70 | LIFT: 10 | CD: 10 | FX: TWO-HANDED, CUBE 2

OR

“DRAGON” [SHOTGUN + SHORTENED + BULLPUP + INCENDIARY ROUNDS]: DMG: 6 BALLISTIC | RANGE: 5/15 | LIFT: 06 | CD: 10 | FX: TWO-HANDED, CONE 3, APPLIES BURNED STATUS

AND

“HARRISON” (PISTOL): DMG: 8 BALLISTIC | RANGE: 10/25 | CAP: 6 | LIFT: 10 | CD: 10 | FX: COMPACT

DODGE, DUCK, WEAVE:

When this individual SPRINTS, all attacks targeting them Lose the Edge until the start of their next turn.

FOCUSED:

When this individual rolls a 1 or 2 on a modifier die, they may reroll the die but must accept the new result.