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[T2]

HIRED GUN

Type: Choose a Species

Size: Species Dependant

DESCRIPTION: No job too small, no morals at all. Like the weapons at their side, a Hired Gun is merely a tool – In the right hands they can be incredibly dangerous.

25 HP

STRENGTH

PERCEPTION

APTITUDE

COOL

ENDURANCE

REFLEX

10

12

12

11

10

12

+0

+1d4

+0

+1d4

+0

SPECIES DEPENDANT

(RESISTANCES, VULNERABILITIES, IMMUNITIES)

+1d4

LIFT: SPECIES DEPENDANT

SPEED: SPECIES DEPENDANT

DODGE, DUCK, WEAVE:

When this individual SPRINTS, all attacks targeting them Lose the Edge until the start of their next turn.

FOCUSED:

When this individual rolls a 1 or 2 on a modifier die, they may reroll the die but must accept the new result.

DT: 4

ST: N/A

ARMOR: Polyurethane + Ballistic Vest + Infrared Vision

WEAPONS

“SPITZ” [RIFLE + FULL AUTO SEAR]: DMG: 8 BALLISTIC | RANGE: 20/70 | LIFT: 10 | CD: 10 | FX: TWO-HANDED, CUBE 2

OR

“DRAGON” [SHOTGUN + SHORTENED + BULLPUP + INCENDIARY ROUNDS]: DMG: 5 BALLISTIC | RANGE: 5/15 | LIFT: 06 | CD: 10 | FX: TWO-HANDED, CONE 3, APPLIES BURNED STATUS

AND

“HARRISON” (PISTOL): DMG: 9 BALLISTIC | RANGE: 10/25 | CAP: 6 | LIFT: 10 | CD: 10 | FX: COMPACT