HIRED GUN
[T2]
Type: Choose a Species
Size: Species Dependant
DESCRIPTION: No job too small, no morals at all. Like the weapons at their side, a Hired Gun is merely a tool – In the right hands they can be incredibly dangerous.
DT: 4
25 HP
LIFT: SPECIES DEPENDANT
ST: N/A
SPEED: SPECIES DEPENDANT
+0
STRENGTH
10
+1d4
PERCEPTION
12
+0
APTITUDE
10
+0
COOL
10
+0
ENDURANCE
11
+1d4
REFLEX
12
SPECIES DEPENDANT
(RESISTANCES, VULNERABILITIES, IMMUNITIES)
ARMOR: Polyurethane + Ballistic Vest (Infrared Vision)
WEAPONS
“SPITZ” [RIFLE + FULL AUTO SEAR]: DMG: 8 BALLISTIC | RANGE: 20/70 | LIFT: 10 | CD: 10 | FX: TWO-HANDED, CUBE 2
OR
“DRAGON” [SHOTGUN + SHORTENED + BULLPUP + INCENDIARY ROUNDS]: DMG: 6 BALLISTIC | RANGE: 5/15 | LIFT: 06 | CD: 10 | FX: TWO-HANDED, CONE 3, APPLIES BURNED STATUS
AND
“HARRISON” (PISTOL): DMG: 8 BALLISTIC | RANGE: 10/25 | CAP: 6 | LIFT: 10 | CD: 10 | FX: COMPACT
DODGE, DUCK, WEAVE:
When this individual SPRINTS, all attacks targeting them Lose the Edge until the start of their next turn.
FOCUSED:
When this individual rolls a 1 or 2 on a modifier die, they may reroll the die but must accept the new result.