COMBAT STYLES

MARTIAL STANCES

[OBTAINED VIA PERKS OR GIMMICKS]

STRIKE

RUSH

BALANCE

VAULT

SWEEP

FEINT

WRATH

GUARD

CALM

Before making an unarmed attack, the user may use their minor action to Gain the Edge on the attack. When it hits, the user adds their full strength statistic to its damage rather than half (0.5x).

Whenever the user makes a thrown martial weapon attack, they may SPRINT as a free action as long as it is in the direction of the attack.

As long as the user has a two-handed martial weapon Deployed, they Gain the Edge on reflex Resists and are immune to the PRONE status.

As long as the user has a polearm martial weapon Deployed, they may use a minor action to SPRINT or double their jump distance for a turn.

Before the user makes an attack with a martial weapon with the TWO-HANDED FX, they may use a minor action to attempt to sweep the target’s legs. When the attack hits, the target must succeed on a strength Resist or receive the PRONE status.

Whenever an enemy makes an attack against the user while in melee range, the user may use their reaction to make a counterattack.

As a minor action, until the beginning of the user’s next turn, their Damage Threshold [DT] lowers by two (2) and the damage they deal with melee attacks increases by two (2).

As a major action, the user prepares a martial weapon attack. Their Damage Threshold [DT] increases by two (2) until the beginning of their next turn. In addition, their next martial weapon attack Gains the Edge.

As long as the user has no weapon Deployed, attacks targeting them Lose the Edge.

UNARMED

ACTIVE

THROWABLE

PASSIVE

TWO-HANDED

PASSIVE

POLEARM

ACTIVE

TWO-HANDED/POLEARM

ACTIVE

ANY

PASSIVE

ANY

ACTIVE

ANY

ACTIVE

ANY

PASSIVE

SHOOTING TECHNIQUES

[OBTAINED VIA PERKS OR GIMMICKS]

RICOCHET

BLAST

PIERCE

MELT

DISARM

SUPPRESS

DUCK

Before making a gun attack using Light ammo against a target in COVER, the user may use their minor action to ignore the target’s COVER.

When the user deals damage with a CONE attack using Shell ammo, the target must succeed on a strength Resist or receive the PRONE status.

When the user hits with a weapon using Heavy ammo, they may use their minor action to ignore half (0.5x) their target’s Damage Threshold [DT] (rounded down).

The user deals double damage with laser blaster attacks targeting inanimate objects.

Before making a gun attack, the user may use a minor action to pinpoint a target’s Deployed object. When the attack hits, half the damage is dealt to the target and half is dealt to the object. In addition, the target drops the Deployed object in an unoccupied space within melee range.

Before making a gun attack the user may choose to Lose the Edge on the attack to provide cover for up to three targets. When they do so, the chosen targets count as having COVER from the target of the attack until the beginning of the user’s next turn.

When the user hits with a gun attack during their turn, they may TAKE COVER as a free action for the rest of their turn.

LIGHT

ACTIVE

SHELL

PASSIVE

HEAVY

ACTIVE

LASER

PASSIVE

ANY

ACTIVE

ANY

ACTIVE

ANY

PASSIVE