COMBAT STYLES

MARTIAL STANCES

[OBTAINED VIA PERKS OR GIMMICKS]

STRIKE

UNARMED ACTIVE

Before making an unarmed attack, the user may use their minor action to Gain the Edge on the attack. When it hits, the user adds their full strength statistic to its damage rather than half (0.5x).

VAULT

POLEARM ACTIVE

WRATH

ANY PASSIVE

GUARD

ANY ACTIVE

THROWABLE PASSIVE

RUSH

Whenever the user makes a thrown martial weapon attack, they may SPRINT as a free action as long as it is in the direction of the attack.

TWO-HANDED PASSIVE

BALANCE

As long as the user has a two-handed martial weapon Deployed, they Gain the Edge on reflex Resists and are immune to the PRONE status.

As long as the user has a polearm martial weapon Deployed, they may use a minor action to SPRINT or double their jump distance for a turn.

TWO-HANDED/POLEARM ACTIVE

SWEEP

Before the user makes an attack with a martial weapon with the TWO-HANDED FX, they may use a minor action to attempt to sweep the target’s legs. When the attack hits, the target must succeed on a reflex Resist or receive the PRONE status.

Whenever an enemy makes an attack against the user while in melee range, the user may use their reaction to make a counterattack.

ANY ACTIVE

FEINT

As a minor action, until the beginning of the user’s next turn, their Damage Threshold [DT] lowers by two (2) and the damage they deal with melee attacks increases by two (2).

As a major action, the user prepares a martial weapon attack. Their Damage Threshold [DT] increases by two (2) until the beginning of their next turn. In addition, their next martial weapon attack Gains the Edge.

CALM

ANY PASSIVE

As long as the user has no weapon Deployed, attacks targeting them Lose the Edge.

SHOOTING TECHNIQUES

[OBTAINED VIA PERKS OR GIMMICKS]

RICOCHET

LIGHT ACTIVE

Before making a gun attack using Light ammo against a target in COVER, the user may use their minor action to ignore the target’s COVER.

BLAST

SHELL PASSIVE

When the user deals damage with an attack using Shell ammo, the target must succeed on a strength Resist or receive the PRONE status.

PIERCE

HEAVY ACTIVE

When the user hits with a weapon using Heavy ammo, they may use a minor action to ignore half (0.5x) their target’s Damage Threshold [DT] (rounded down).

LASER PASSIVE

MELT

The user deals double damage with laser blaster attacks targeting inanimate objects.

DISARM

ANY ACTIVE

Before making a gun attack, the user may use a minor action to pinpoint a target’s Deployed object. When the attack hits, half the damage is dealt to the target and half is dealt to the object. In addition, the target drops the Deployed object in an unoccupied space within melee range.

SUPPRESS

ANY ACTIVE

Before making a gun attack the user may choose to Lose the Edge on the attack to provide cover for up to three targets. When they do so, the chosen targets count as having COVER from the target of the attack until the beginning of the user’s next turn.

ANY PASSIVE

DUCK

When the user hits with a gun attack during their turn, they may TAKE COVER as a free action for the rest of their turn.