INTRODUCTION
FIRST THINGS FIRST, SPACER: LET’S TALK ABOUT WHY YOU’RE HERE. WHAT’S YOUR ORIGIN?
Starting at level 1, a spacer must determine their Origin, choosing their Species, Credentials, and Archetype. Then, they distribute their statistics and roll for their starting wealth. Finally, they purchase items and build a Loadout.
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STARTING WEALTH:
The amount of Credits [¢] a spacer begins the game with. They may spend their Starting Wealth when building their Loadout.
To determine Starting Wealth, a spacer rolls 4d6, drops the lowest die result, then adds up the total and multiplies it by one-hundred (100). They combine this total with the amount provided by their Credentials.
STATISTICS:
A spacer’s strengths and weaknesses. Outlines their skills, training, and abilities. Measured using the S.P.A.C.E.R. system.
ARCHETYPE:
A spacer’s role in the game. Determines how they interact with the world and progress through the story.
CREDENTIALS:
A spacer’s defining lifepath. Informs their background, personality, character goals, and starting wealth.
SPECIES:
A spacer’s biological lineage (if a lifeform) or construction (if a bot).
LOADOUT:
A spacer’s adventuring equipment. Includes weapons, armor, Rigs, drugs, modifications and other general items.
AS YOU COMPLETE JOBS AND HONE YOUR SKILLS, YOU MAKE A NAME FOR YOURSELF THROUGHOUT THE SYSTEM AND GAIN VALUABLE EXPERIENCE.
HERE’S HOW YOU LEVEL UP:
LEVELING UP:
As a spacer progresses through their story, they reach important milestones that represent a new chapter of their adventure. When a spacer LEVELS UP, they raise two (2) statistics by one (1) point each and gain access to new abilities called PERKS and GIMMICKS.
PERKS:
Abilities a spacer gains from advancing within their ARCHETYPE are known as PERKS. PERKS are obtained at levels 1, 2, 4, 6, 8, and 10. Some PERKS are tied to a spacer’s SPECIALIZATION while others are chosen from three (3) options. For more details, see the ARCHETYPES section.
GIMMICKS:
Unique abilities that set a spacer apart from their peers are known as GIMMICKS. GIMMICKS are obtained at levels 3, 5, 7, 9, and every level past 10. When a spacer reaches certain levels, they unlock a new tier of GIMMICKS. GIMMICKS from previous tiers may still be chosen. For more details and the complete list, see the GIMMICKS section.
ON YOUR JOURNEYS YOU AND YOUR CREW WILL EITHER PISS OFF OR GARNER FAVOR WITH SOME OF DEADSTAR’S MAJOR FACTIONS.
LET’S TALK ABOUT YOUR REPUTATION.
REPUTATION:
Reputation [REP] is the metric by which an individual’s favor with the different major factions of Deadstar is tracked. These factions are the Hadiocrats, Nouvieux, Profiteers, Anarchists, and Unionists. Your starting Reputation [REP] is determined by your Credentials but may change over time depending on your actions. This score may be combined with the rest of your crew to determine your crew’s Reputation [REP] and can determine what jobs/missions/opportunities are available to you as an individual and as a crew. For more information on the factions of Deadstar, click the icons below.