Listed below are an assortment of objects which may be found in Deadstar’s many marketplaces or discovered throughout a spacer’s journey. These items may also be available to spacers for the purpose of building their starting loadout (left to the Star Guide’s discretion).
Attachments that come pre-installed on items may not be installed on separate items.
MARTIAL WEAPONS
(For more details, see the WEAPONS section)
UNARMED
IMAGE
ITEM
MSRP
DESCRIPTION
90¢
A reinforced piece of hand clothing. Puts more weight behind a punch. Targets DOWNED by this weapon do not suffer the BLEEDOUT status.
DMG: 0.5x strength BALLISTIC RANGE: Melee LIFT: 10 CD: 10
300¢
Ever reliable and extra-legal, this blunt weapon is essential to those wanting to send a painful message.
DMG: 1 + (0.5x strength) BALLISTIC RANGE: Melee LIFT: 08 CD: 8
800¢
Easy to learn but difficult to master, this edged weapon is used by every flavor of close-quarters combatant: from common thug to highly trained Skaiff.
DMG: 3 + (0.5x strength) BALLISTIC RANGE: Melee LIFT: 09 CD: 10
1800¢
When they were first introduced, pride prevented many Bellumites from adopting anything other than their natural claws. Any doubters were quickly dissuaded when they encountered their first Talon-wielding Xoldatin.
DMG: 4 + (0.5x strength) BALLISTIC RANGE: Melee LIFT: 12 CD: 14
8000¢
A fist-sized metallic tube capped with a large pushbutton that houses a complex micro-gravium matrix. This weapon is capable of generating a gravity well for a fraction of a second.
DMG: 5 + (0.5x strength) BALLISTIC RANGE: Melee LIFT: 16 CD: 20
THROWABLE
IMAGE
ITEM
MSRP
DESCRIPTION
50¢
Stick ‘em with the pointy end. Wicked sharp and lightning fast to deploy, you can find at least one in every dive bar from Phirnaut to Felsbloc.
DMG: 5 BALLISTIC RANGE: 5/10 LIFT: 05 CD: 7
100¢
Used by haulers in a pinch to tighten the lugnuts of their interstellar freighters, this tool can crack skulls as easily as it makes repairs.
DMG: 6 BALLISTIC RANGE: 5/10 LIFT: 06 CD: 8
120¢
Used to clear hazards from the user’s path, be it thick brush or ravenous predators.
DMG: 6 BALLISTIC RANGE: 5/10 LIFT: 06 CD: 8
750¢
Only the best for a true Space Ninja. A light-weight, balanced, deadly dagger designed to vanquish a Kotensurai’s foes from a distance.
DMG: 7 BALLISTIC RANGE: 5/10 LIFT: 05 CD: 10
750¢
Use a firearm to sling high velocity metal projectiles? Why not cut out the middle man? This throwing weapon harnesses the power of rotation. In the hands of a savant, a ball of steel is more deadly than any gun.
DMG: 7 BALLISTIC RANGE: 5/10 LIFT: 12 CD: 12
1400¢
A thrown weapon designed to maim and cripple its prey. This blade is a barbed sickle, a shortsword, and a hatchet combined.
DMG: 8 BALLISTIC RANGE: 5/10 LIFT: 10 CD: 12
METEOR HAMMER
[BLUNT THROWABLE + WEAPON BINDING + VIBRATING]
TRAINED: GRAZE, KNOCKBACK
11,000¢
The meteor hammer was made notorious during the Kørtisian conflict by Ronīn Orokinzoku slayers. Specially designed to destroy armor, this weapon is immensely heavy and incredibly deadly.
DMG: 9 BALLISTIC RANGE: Melee (2 units) LIFT: 16 CD: 14
XOLDATIN RETURNING KNIFE “CIERK”
[EDGED THROWABLE + MAGNETIC RETURN]
TRAINED: GRAZE, CRIPPLE
–
Typically used by a Xoldatin to initiate combat, the Cierk allows its user to highlight weak points on potential prey, granting an upper hand on the next attack.
DMG: 8 BALLISTIC RANGE: 5/10 LIFT: 06 CD: 10
DEVOS BONE-BLADE “MODOKU”
[EDGED THROWABLE + VENOM]
FX: QUIET, COMPACT, EXCRUCIATING
TRAINED: GRAZE, CRIPPLE, APPLIES POISONED
–
A knife fashioned from the natural weapon embedded in the forearm of a Ballumite Devos. Typically ceremonial, Bone-Blades or “Modoku” are crafted as a part of the Devos death ritual provided to a fallen Bellumite Devos Xoldatin. While it may be ceremonial, it’s not just for show.
DMG: 8 TOXIC RANGE: 5/10 LIFT: 08 CD: 12
TWO-HANDED
IMAGE
ITEM
MSRP
DESCRIPTION
100¢
Whether you need to get some leverage or bust a kneecap, a prybar will do the job.
DMG: 8 BALLISTIC RANGE: Melee LIFT: 10 CD: 9
300¢
A crude but effective piercing implement in its purest form: a handle and a sharp point.
DMG: 9 BALLISTIC RANGE: Melee LIFT: 10 CD: 10
300¢
When the boot is just out of reach you can lick this instead. Maybe it’s time to give the pigs a taste of their own medicine.
DMG: 9 BALLISTIC RANGE: Melee LIFT: 10 CD: 10
850¢
The preferred weapon of martial artists system-wide. Careful where you swing this thing.
DMG: 10 BALLISTIC RANGE: Melee LIFT: 12 CD: 15
1700¢
A cutting tool that will hack a limb off as easily as it clears through the jungles of Kørt.
DMG: 11 BALLISTIC RANGE: Melee LIFT: 11 CD: 18
4000¢
Crafted by master bladesmiths in the few places in Deadstar where “respect for the old ways” still carries weight. Every Katana is a piece of art, bearing the signature of its crafter and a unique menuki ornament.
DMG: 12 BALLISTIC RANGE: Melee LIFT: 09 CD: 25
9500¢
Found only on the most ambitious construction sites, this hammer delivers seismic shockwaves to targets, destroying even molecularly tight bonds with each hit.
DMG: 12 BALLISTIC RANGE: Melee LIFT: 17 CD: 30
–
The Kotensurai Epochal Blade is formed with thousands of thin sheets of an Ancient Orokinzoku’s epochal metal pearl. The blade is forged in a proprietary years-long process, completed by the adornment of the swordmaker’s fang.
DMG: 12 BALLISTIC RANGE: Melee LIFT: 11 CD: 60
–
The sword of a Shokīl’s executioner. Designed to remove limbs in a single slash while causing as much pain as possible.
DMG: 12 BALLISTIC RANGE: Melee LIFT: 16 CD: 30
–
The Ogyr are pacifists by nature but the softest spoken must also carry the biggest stick. Originally crafted to combat the fatigue caused by traveling outside the deep sea environment of Voulba, some Ogyr have found them useful as massive bludgeons against those in need of a stern retort.
DMG: 12 BALLISTIC RANGE: Melee LIFT: 18 CD: 30
LA FOUDRE
[EDGED TWO-HANDED + LIVEWIRE + DURABLE]
TRAINED: CLEAVE, CRIPPLE, APPLIES HALTED
–
Vulei Vû’s legendary zweihänder, forged from durable, conductive Cepin alloy. The impressive blade was once used to down an adult orokinzoku in a single blow… or so the story goes.
DMG: 12 NERVE RANGE: Melee LIFT: 14 CD: 60
POLEARMS
IMAGE
ITEM
MSRP
DESCRIPTION
400¢
These long scythes are used by the farmers of Kørt to reap large swathes of crop with one cut.
DMG: 9 BALLISTIC RANGE: Melee LIFT: 10 CD: 12
900¢
In the present, staves are most often found in the form of ornately decorated accessories for Æntezian royalty, though their history as a swift and deadly martial weapon is unmistakable. Even today, all Azurian Dynasty youths are trained in the art of dueling using a balanced staff.
DMG: 10 BALLISTIC RANGE: Melee LIFT: 12 CD: 18
PLASMA LANCE
[BLUNT POLEARM + SUPERHEATED + VIBRATING + LIVEWIRE]
TRAINED: LEVERAGE, KNOCKBACK, APPLIES BURNED, APPLIES HALTED
12,000¢
Used in the construction of starships, this welder’s tool is a marvel of 32nd century engineering. What kind of maniac would use one as a weapon?
DMG: 11 HEAT RANGE: Melee LIFT: 15 CD: 20