Listed below are an assortment of objects which may be found in Deadstar’s many marketplaces or discovered throughout a spacer’s journey. These items may also be available to spacers for the purpose of building their starting loadout (left to the Star Guide’s discretion).
Attachments that come pre-installed on items may not be installed on separate items.
MARTIAL WEAPONS
(For more details, see the WEAPONS section)
UNARMED
IMAGE
ITEM
MSRP
DESCRIPTION
BLADED GAUNTLET
[EDGED UNARMED]
FX: COMPACT, QUIET
TRAINED: SLAM, CRIPPLE
90¢
Easy to learn but difficult to master, this edged weapon is used by every flavor of close-quarters combatant: from common thug to highly trained Skaiff.
DMG: 2 + (0.5x strength) BALLISTIC RANGE: Melee LIFT: 11 CD: 6
WEIGHTED GLOVE
[BLUNT UNARMED]
FX: COMPACT, QUIET
TRAINED: SLAM, KNOCKBACK
90¢
A reinforced piece of hand clothing. Puts more weight behind a punch.
DMG: 1 + (0.5x strength) BALLISTIC RANGE: Melee LIFT: 10 CD: 10
KNUCKLEDUSTER
[BLUNT UNARMED]
FX: COMPACT, QUIET, CONCEALABLE
TRAINED: SLAM, KNOCKBACK
400¢
Ever reliable and extra-legal, this blunt weapon is essential to those wanting to send a painful message.
DMG: 3 + (0.5x strength) BALLISTIC RANGE: Melee LIFT: 10 CD: 15
BELLUMITE TALON
[EDGED UNARMED]
FX: COMPACT, QUIET
TRAINED: SLAM, CRIPPLE
800¢
When they were first introduced, pride prevented many Bellumites from adopting anything other than their natural claws. Any doubters were quickly dissuaded when they encountered their first Talon-wielding Xoldatin.
DMG: 4 + (0.5x strength) BALLISTIC RANGE: Melee LIFT: 12 CD: 10
GRAVIUM FIST
[BLUNT UNARMED]
FX: COMPACT, QUIET
TRAINED: SLAM, KNOCKBACK
8000¢
A fist-sized metallic tube capped with a large pushbutton that houses a complex micro-gravium matrix. This weapon is capable of generating a gravity well for a fraction of a second.
DMG: 5 + (0.5x strength) BALLISTIC RANGE: Melee LIFT: 16 CD: 20
THROWABLE
IMAGE
ITEM
MSRP
DESCRIPTION
RAZOR
[EDGED THROWABLE]
FX: QUIET, COMPACT, CONCEALABLE
TRAINED: GRAZE, CRIPPLE
50¢
Stick ‘em with the pointy end. Wicked sharp and lightning fast to deploy, you can find one in nearly every bar on Phirnaut.
DMG: 6 BALLISTIC RANGE: 5/10 LIFT: 05 CD: 7
WRENCH
[BLUNT THROWABLE]
FX: QUIET, COMPACT, FIX
TRAINED: GRAZE, KNOCKBACK
100¢
Used by haulers in a pinch to tighten the lugnuts of their interstellar freighters, this tool can crack skulls as easily as it makes repairs.
DMG: 7 BALLISTIC RANGE: 5/10 LIFT: 06 CD: 8
KOTENSURAI SHORTBLADE
[EDGED THROWABLE]
FX: QUIET, COMPACT, CONCEALABLE
TRAINED: GRAZE, CRIPPLE
750¢
Only the best for a true Space Ninja. A light-weight, balanced, deadly dagger designed to vanquish a Kotensurai’s foes from a distance.
DMG: 8 BALLISTIC RANGE: 5/10 LIFT: 05 CD: 10
STEEL BALL
[BLUNT THROWABLE + MAGNETIC RETURN]
FX: QUIET, COMPACT
TRAINED: GRAZE, KNOCKBACK
750¢
Use a firearm to sling high velocity metal projectiles? Why not cut out the middle man? This throwing weapon harnesses the power of rotation. In the hands of a savant, a ball of steel is more deadly than any gun.
DMG: 8 BALLISTIC RANGE: 5/10 LIFT: 12 CD: 12
BELLUMITE MAMBELE
[EDGED THROWABLE]
FX: QUIET, COMPACT, HINDER
TRAINED: GRAZE, CRIPPLE
850¢
A thrown weapon designed to maim and cripple its prey. This blade is a barbed sickle, a shortsword, and a hatchet combined.
DMG: 8 BALLISTIC RANGE: 5/10 LIFT: 10 CD: 12
DEVOS BONE-BLADE “MODOKU”
[EDGED THROWABLE + VENOM]
FX: QUIET, COMPACT, EXCRUCIATING
TRAINED: GRAZE, CRIPPLE, APPLIES POISONED
2500¢
A knife fashioned from the natural weapon embedded in the forearm of a Ballumite Devos. Typically ceremonial, Bone-Blades or “Modoku” are crafted as a part of the Devos death ritual provided to a fallen Bellumite Devos Xoldatin. While it may be ceremonial, it’s not just for show.
DMG: 9 TOXIC RANGE: 5/10 LIFT: 08 CD: 12
METEOR HAMMER
[BLUNT THROWABLE + WEAPON BINDING + VIBRATING]
FX: COMPACT, DEMOLISH
TRAINED: GRAZE, KNOCKBACK
11,000¢
The meteor hammer was made notorious during the Kørtisian conflict by Ronīn Orokinzoku slayers. Specially designed to destroy armor, this weapon is immensely heavy and incredibly deadly.
DMG: 9 BALLISTIC RANGE: Melee (2 units) LIFT: 16 CD: 14
XOLDATIN RETURNING KNIFE “CIERK”
[EDGED THROWABLE + MAGNETIC RETURN]
FX: QUIET, COMPACT, MARK
TRAINED: GRAZE, CRIPPLE
–
Typically used by a Xoldatin to initiate combat, the Cierk allows its user to highlight weak points on potential prey, granting an upper hand on the next attack.
DMG: 7 BALLISTIC RANGE: 5/10 LIFT: 06 CD: 10
TWO-HANDED
IMAGE
ITEM
MSRP
DESCRIPTION
PRYBAR
[BLUNT TWO-HANDED]
FX: TWO-HANDED, QUIET, WEDGE
TRAINED: CLEAVE, KNOCKBACK
100¢
Whether you need to get some leverage or bust a kneecap, a prybar will do the job.
DMG: 8 BALLISTIC RANGE: Melee LIFT: 10 CD: 9
STABBER
[EDGED TWO-HANDED]
FX: TWO-HANDED, QUIET
TRAINED: CLEAVE, CRIPPLE
300¢
A crude but effective piercing implement in its purest form: a handle and a sharp point.
DMG: 9 BALLISTIC RANGE: Melee LIFT: 10 CD: 10
BATON
[BLUNT TWO-HANDED]
FX: TWO-HANDED, QUIET
TRAINED: CLEAVE, KNOCKBACK
500¢
When the boot is just out of reach you can lick this instead. Maybe it’s time to give the pigs a taste of their own medicine.
DMG: 10 BALLISTIC RANGE: Melee LIFT: 10 CD: 10
GOLOK
[EDGED TWO-HANDED]
FX: TWO-HANDED, QUIET
TRAINED: CLEAVE, CRIPPLE
750¢
A cutting tool that will hack a limb off as easily as it clears through the Chameiro bush.
DMG: 10 BALLISTIC RANGE: Melee LIFT: 11 CD: 18
NUNCHAKU
[BLUNT TWO-HANDED]
FX: TWO-HANDED, QUIET, CONCEALABLE
TRAINED: CLEAVE, KNOCKBACK
1050¢
The preferred weapon of martial artists system-wide. Careful where you swing this thing.
DMG: 11 BALLISTIC RANGE: Melee LIFT: 12 CD: 20
AXE
[EDGED TWO-HANDED]
FX: TWO-HANDED, QUIET
TRAINED: CLEAVE, CRIPPLE
1250¢
A wedge of metal with enough leverage to cut right through porous material, most often used for clearing dense jungle on the surface of Kørt.
DMG: 11 BALLISTIC RANGE: Melee LIFT: 13 CD: 22
SLEDGE
[BLUNT TWO-HANDED + VIBRATING]
FX: TWO-HANDED, DEMOLISH
TRAINED: CLEAVE, KNOCKBACK
9500¢
Found only on the most ambitious construction sites, this hammer delivers seismic shockwaves to targets, destroying even molecularly tight bonds with each hit.
DMG: 12 BALLISTIC RANGE: Melee LIFT: 17 CD: 30
KOTENSURAI EPOCHAL BLADE
[EDGED TWO-HANDED + DURABLE]
FX: TWO-HANDED, QUIET
TRAINED: CLEAVE, CRIPPLE
–
The Kotensurai Epochal Blade is formed with thousands of thin sheets of an Ancient Orokinzoku’s epochal metal pearl. The blade is forged in a proprietary years-long process, completed by the adornment of the swordmaker’s fang.
DMG: 12 BALLISTIC RANGE: Melee LIFT: 11 CD: 60
XOLDATIN CHAINSWORD
[EDGED TWO-HANDED]
FX: TWO-HANDED, EXCRUCIATING
TRAINED: CLEAVE, CRIPPLE
–
The sword of a Shokīl’s executioner. Designed to remove limbs in a single slash while causing as much pain as possible.
DMG: 12 BALLISTIC RANGE: Melee LIFT: 16 CD: 30
OGYR SHILLELAGH
[BLUNT TWO-HANDED]
FX: TWO-HANDED, QUIET, EXCRUCIATING
TRAINED: CLEAVE, KNOCKBACK
–
The Ogyr are pacifists by nature but the softest spoken must also carry the biggest stick. Originally crafted to combat the fatigue caused by traveling outside the deep sea environment of Voulba, some Ogyr have found them useful as massive bludgeons against those in need of a stern retort.
DMG: 12 BALLISTIC RANGE: Melee LIFT: 18 CD: 30
LA FOUDRE
[EDGED TWO-HANDED + LIVEWIRE + DURABLE]
FX: TWO-HANDED, QUIET
TRAINED: CLEAVE, CRIPPLE, APPLIES HALTED
–
Vulei Vû’s legendary zweihänder, forged from durable, conductive Cepin alloy. The impressive blade was once used to down an adult orokinzoku in a single blow… or so the story goes.
DMG: 12 NERVE RANGE: Melee LIFT: 14 CD: 60
POLEARMS
IMAGE
ITEM
MSRP
DESCRIPTION
KØRTISIAN HARVESTER
[EDGED POLEARM]
FX: TWO-HANDED, QUIET
TRAINED: LEVERAGE, CRIPPLE
400¢
These long scythes are used by the farmers of Kørt to reap large swathes of crop with one cut.
DMG: 9 BALLISTIC RANGE: Melee LIFT: 10 CD: 12
STAFF
[BLUNT POLEARM]
FX: TWO-HANDED, QUIET
TRAINED: LEVERAGE, KNOCKBACK
900¢
In the present, staves are most often found in the form of ornately decorated accessories for Æntezian royalty, though their history as a swift and deadly martial weapon is unmistakable. Even today, all Azurian Dynasty youths are trained in the art of dueling using a balanced staff.
DMG: 10 BALLISTIC RANGE: Melee LIFT: 12 CD: 18
PLASMA LANCE
[ENERGY POLEARM + SUPERHEATED]
FX: TWO-HANDED
TRAINED: CLEAVE, APPLIES BURNED
12,000¢
Used in the construction of starships, this welder’s tool is a marvel of modern engineering. What kind of maniac would use one as a weapon?
DMG: 11 ENERGY RANGE: Melee LIFT: 15 CD: 15