Listed below are an assortment of objects which may be found in Deadstar’s many marketplaces or discovered throughout a spacer’s journey. These items may also be available to spacers for the purpose of building their starting loadout (left to the Star Guide’s discretion).
CONSUMABLES
FOOD & BEVERAGES
(USABLE ONLY BY LIFEFORMS)
ITEM
MSRP
DESCRIPTION
IMAGE
Soda!
[BEVERAGE]
2¢
It’ll rot your teeth and corrode most metals. This saccharine carbonated beverage is sold in nearly every vending machine system-wide. For one minute after use, the user’s reflex statistic is raised by one (1) and their cool statistic is lowered by one (1).
It’s not much but it’s sustenance. Everything a spacer needs to survive. This meal is composed of a thick protein compound and chewy foam-based carbohydrates wrapped in a thin transparent fibrous shell. Ingesting this food item during a Breather restores one (1) additional Health Point (HP). For this effect to stack, spacers must maintain a balanced diet (must consume food of a different name).
A starchy salt-covered tubular fried finger-food made from the Kørt-grown ukyuk plant. Ingesting this food item during a Breather restores one (1) additional Health Point (HP). For this effect to stack, spacers must maintain a balanced diet (must consume food of a different name).
A chrome, mercurial sparkling beverage that comes in an assortment of flavors including: sweet cream, licorice, and rhubarb. Leaves a distinct metallic aftertaste and residue. For one minute after ingestion, the user’s reflex statistic is raised by one (1) and their cool statistic is lowered by one (1). Collect enough platinum pull-tabs for your reward! (Not every SodiPop™ comes with a platinum pull-tab. When you open a SodiPop™ roll a d20. On a result of 20, the pull-tab is platinum).
A colorful strip of glutinous food stuff. Let it melt on your tongue for a sweet gooey treat or quickly tear it apart with your teeth for a salty chewy snack. Ingesting this food item during a Breather restores one (1) additional Health Point (HP). For this effect to stack, spacers must maintain a balanced diet (must consume food of a different name).
Did you ever wish the dinner table could be as fun as the range? Consume Gumn and murder your hunger execution style! Gumn contains a slurry of the best mealtime flavors squeezed into a plastic handgun-shaped container complete with bite-dispensing trigger. Consumption of this food item during a breather restores two (2) additional Health Point (HP). For this effect to stack, spacers must maintain a balanced diet (must consume food of a different name).
Delectable bitesized chunks of processed meat-substance dipped in batter and fried in nut oil. Comes with a side of Uncle Krugg’s secret sauce. Ingesting this food item during a Breather restores one (1) additional Health Point (HP). For this effect to stack, spacers must maintain a balanced diet (must consume food of a different name).
Bread made from the extremely resilient lab-developed durawheat crop, brought to you by the scientists at Sustano®. Ingesting this food item during a Breather restores one (1) additional Health Point (HP). For this effect to stack, spacers must maintain a balanced diet (must consume food of a different name).
A juicy sixteen ounce patty of processed cattleraptor beef sandwiched between two spongy durawheat buns. Sea lettuce, pickled prune, and onion are available among a wide variety of condiments including Krugg’s secret sauce. It may be high in calories but it has a great macronutrient spread. Ingesting this food item during a Breather restores three (3) additional Health Points (HP). For this effect to stack, spacers must maintain a balanced diet (must consume food of a different name).
Harvested straight from the oceanic megafarms of Kørt, this fibrous superfood was designed by MORC scientists to stay fresh ten times longer than traditional lettuce (no refrigeration necessary!). Ingesting this food item during a Breather restores two (2) additional Health Points (HP). For this effect to stack, spacers must maintain a balanced diet (must consume food of a different name).
A distant relative of the Pongaw, this species of crustacean is ethically farmed in mass quantities on Kørt. Their tough exoskeleton contains delicious, always buttery, never stringy, flesh. Best served with melted cattleraptor butter. Ingesting this food item during a Breather restores two (2) additional Health Points (HP). For this effect to stack, spacers must maintain a balanced diet (must consume food of a different name).
Harvested from the cattleraptor ranches of Chameiro, this juicy tender cut of meat will melt-in-your-mouth as it reminds you of life’s simpler pleasures. A delicacy throughout Deadstar. Ingesting this food item during a Breather restores two (2) additional Health Points (HP). For this effect to stack, spacers must maintain a balanced diet (must consume food of a different name).
Clear liquor enjoyed by workers system-wide. Leaves a hell of a hangover. For ten minutes after use, the user gains resistance to CHILL damage and their strength and cool statistics are raised by one (1). In addition, their perception, aptitude, endurance, and reflex are lowered by one (1) (This effect can stack up to three times).
Rich, foamy, liquid gold. Same as it ever was. Comes in a pack of six (6). For ten minutes after use, the user’s strength and cool statistics are raised by one (1) and their perception, aptitude, endurance, and reflex are lowered by one (1) (This effect can stack up to three times).
The go-to drink for sleepless haulers throughout the Deadstar system, brought to you by CoffCo®! Now available for purchase in every Civ, from Phirnaut to Æntez. Comes in a pack of six (6). For one minute after use, the user’s perception, aptitude, and reflex statistics are each raised by one (1) and their cool and endurance statistics are each lowered by two (2) (This effect can stack.)
A layered dessert made in partnership with Sustano’s all new very-berry PermaFrost™ (a perpetually frozen dairy product with a fruit medley flavor). Served in a collectable plastic globe designed to evoke the gas giant Phir and ingested through a straw. Every S’Phir™ comes complete with a free toy suspended in its warm gooey center. (Consult Spacer Sally’s Prize Table after consumption for your prize!) (Warning: small spacers have been known to choke on prizes)
Produced in distilleries in Voulba, the details of its production remain a closely-kept Ogyr secret, though it’s known an essential part of its creation is the fermentation of Kohm Kelp. Bearing the intensely bitter initial flavor, one is rewarded with a rich sweet taste unlike any other alcohol. It is certainly an acquired taste. Each bottle contains six (6) servings. For ten minutes after use, the user’s strength and cool statistics are raised by one (1) and their perception, aptitude, endurance, and reflex are lowered by one (1) (This effect can stack up to three times). In addition, for the duration, the user Gains the Edge on Tests attempting to make friends.
The favorite dessert of the Spacer Sally Star Pals, made from Sally’s own recipe! Layers of ingredients each Star Pal loved: strawberries for Sally, candied nuts for Jarhead, brown sugar bourbon for Velvet Noir, bananas for Jimbo, and Cepin silk for Vulei. At the center of each pie is a collectable figurine! (Consult Spacer Sally’s Prize Table after consumption for your prize!) (Warning: small spacers have been known to choke on prizes)
TUEBGOO® Mushi™
[FOOD]
4¢
Ukyuk Fritters
[FOOD]
5¢
Spacer Sally’s® SodiPop™
[BEVERAGE]
6¢
Meteor Mart® Jelly Jerkey™
[FOOD]
7¢
TUEBGOO® Gumn™
[FOOD]
8¢
Uncle Krugg’s® NuGGs™
[FOOD]
9¢
Durawheat Bread
[FOOD]
13¢
Uncle Krugg’s® BiGG Burger™
[FOOD]
15¢
Sea Lettuce Salad
[FOOD]
17¢
Krell
[FOOD]
18¢
Cattleraptor Steak
[FOOD]
20¢
Vodka
[BEVERAGE]
25¢
Beer
[BEVERAGE]
30¢
Coffeen™
[BEVERAGE]
35¢
Spacer Sally’s® S’Phir™
[BEVERAGE]
40¢
Kohmbelch
[BEVERAGE]
45¢
Spacer Sally’s® Star Pie™
[BEVERAGE]
100¢
PHARMACEUTICALS
(USABLE ONLY BY LIFEFORMS)
ITEM
MSRP
DESCRIPTION
IMAGE
SuplMintz®
[LOZENGE]
30¢
You natty bro? Comes in a pack of six (6). For one minute after use, the user’s strength and endurance statistics are each raised by one (1) and their reflex statistic is lowered by two (2) (This effect can stack.)
Boo-Boo™
[TOPICAL]
50¢
A stabilizing lattice of fibrous nanofibers coated in a fast acting coagulant and flesh replicating putty. When applied to a target, ends the BLEED OUT status.
Synthonol™
[POWDER]
100¢
The savior of every university student in Deadstar. Comes in a pack of four (4). For one minute after use, the user’s aptitude is raised by two (2) and their cool statistic is lowered by two (2).
Pain-AWAY®
[INJECTION]
150¢
Numbs pain and quickens natural cell growth. A remedy which heals the user by one (1) Injury Level [IL] + the user’s endurance modifier.
PSYCHO BOOST™
[EYE-DROP]
300¢
When applied to the eye, this drug awakens a user’s latent psychic abilities. Comes in a pack of two (2). For one hour after use, the user may Deploy non-weapon items without having a free hand and may communicate with others telepathically. In addition, they may use aptitude rather than strength on Tests made to lift, push, or pull objects.
Suup™
[LOZENGE]
350¢
A fast acting super drug. Share it with the whole family! Comes in a variety pack of six (6) flavors (Burger - Strength, Coffee - Perception, Lemon - Aptitude, Menthol - Cool, Salt - Endurance, Habanero - Reflex). For one minute, the user Gains The Edge on modifier rolls for the statistic of the associated flavor.
Feel all your sorrows vanish in a cloud of vapor. A pain inhibitor. The user’s Damage Threshold [DT] is raised by four (4) for thirty (30) seconds (five rounds of combat). During this duration, attacks targeting you Gain the Edge.
The cure-all 10/10 doctors recommend. A metabolic stabilizer. The user is cured of all diseases and loses the BURNED, FROZEN, and POISONED statuses.
A medication that subdues the effects of radiation poisoning. Comes in a pack of four (4). The target restores an amount of missing max Health Points [HP] due to RADIATION damage equal to one Injury Level [IL] plus their endurance modifier. This does not restore Health Points [HP] lost this way.
A cocktail of dopamine regulators and neuroinhibitors to calm the user’s nervous system. For the next hour, the user becomes immune to the STRAINED, ROUTED, and PSYCHOSIS statuses and becomes resistant to SHOCK and NERVE damage.
A powerful anabolic steroid derived from Simian DNA. For one minute, the user’s strength statistic is raised by one (1) and they Gain the Edge on all strength and endurance Tests and Resists.
A strong anesthesia and numbing agent. The user’s Damage Threshold [DT] is raised by an amount equal to the user’s endurance modifier for thirty (30) seconds (six rounds of combat). This effect does not stack with other Damage Threshold [DT] raising effects. In addition, if the user is DOWNED while this effect is active, they do not receive the BLEED OUT status and instead fall UNCONSCIOUS.
Neverve®
[INHALER]
450¢
Metabolex®
[INJECTION]
500¢
Lead Pills™
[TABLET]
400¢
HappiDaze®
[TABLET]
650¢
Gear™
[INJECTION]
900¢
Snooz™
[INHALER]
1000¢
CARTRIDGES
(USABLE ONLY BY BOTS OR LIFEFORMS WITH THE AUXILIARY PORT MODIFICATION [MOD])
(A spacer may have only one (1) cartridge slotted at a time.)
ITEM
MSRP
DESCRIPTION
IMAGE
Static Fuzz Buzz
[CARTRIDGE]
50¢
Nano-Filler
[CARTRIDGE]
Mindfulness Mantra
[CARTRIDGE]
X-Ray
[CARTRIDGE]
All or Nothing
[CARTRIDGE]
System Shock
[CARTRIDGE]
Weapon Training Program
[CARTRIDGE]
Overdrive
[CARTRIDGE]
Experimental Program
[CARTRIDGE]
Software Upgrade
[CARTRIDGE]
This cartridge warps the user’s view of reality, filling their head with bright, happy thoughts. The user’s cool statistic is raised by three (3) and their perception, aptitude, and reflex statistics are each lowered by two (2).
550¢
This cartridge reroutes the user’s energy supply to focus solely on repair. At the beginning of each of the user’s turns, they restore one (1) Injury Level [IL].
300¢
This cartridge enters the user into a state of equinimity and peace. The user receives the HALTED status for as long as this cartridge is slotted. The user’s perception, aptitude, and cool statistics are each raised by two (2) and they become immune to the ROUTED and PSYCHOSIS statuses.
200¢
The user’s optical sensors are enhanced, allowing them to parse information through solid objects. The user gains the SCAN FX for as long as this cartridge is slotted.
400¢
For as long as this cartridge is slotted, the user enters a state of unparalleled, but fragile, focus. The user Gains the Edge on all attack rolls. When the user misses an attack, they receive the STUNNED status until the end of their next turn.
This cartridge grants the user extreme countermeasures. Whenever the user sustains an Injury Level [IL], all targets within two (2) units of the user must succeed on a reflex Resist or take five (5) SHOCK damage.
500¢
The user’s body enters a frenzy. At the beginning of each of the user’s turns, they must succeed on an aptitude Resist or receive the BURNED status. The user’s attacks deal an additional two (2) damage and they may take an additional major action on their turn.
Random number generator guaranteed. Whenever the user slots this cartridge they roll on the Experimental Program Table to determine its effects.
When first slotting this cartridge, the user chooses one (1) weapon type. For as long as they have this cartridge slotted, the user gains the Trained status in the chosen weapon.
This cartridge serves as expanded RAM for the user. When first slotting this cartridge, the user chooses one (1) statistic. The statistic of the user’s choice is raised by two (2) for as long as this cartridge is slotted.
750¢
1000¢
650¢
2000¢
DRUGS
(USABLE ONLY BY LIFEFORMS)
(These drugs are not sold on the open market unless otherwise specified, where approved pharmaceuticals are found.)
ITEM
MSRP
DESCRIPTION
IMAGE
Cygz
[VARIOUS]
20¢
You know these things’ll kill ya. Whatever the delivery method, be it cigarette, lozenge, vaporizer, chewable tablet, etc. this product sends a rush throughout your nervous system. Comes in a pack of twenty (20). For one minute after use, the user’s perception and cool statistics are each raised by one (1) and their endurance statistic is lowered by two (2) (This effect can stack.)
Life’s a joke when it’s all up in smoke! A drug well-known for its buoyant, giggly high. This herb’s effects can be enjoyed by smoking it, eating it, or otherwise consuming it in its various concentrated forms. For thirty minutes after use, the user's cool statistic is raised by two (2) and their perception, aptitude, and reflex statistics are each lowered by one (1). In addition, attacks targeting the user made by FLANKING or HIDDEN enemies do not Gain the Edge.
Soulpath “Spores”
[INGESTABLE]
80¢
A trip across the universe without taking a single step. Meet Space God face to face. Composed of chemical structures derived from fungal colonies found on Hallous. For one hour after use, the user can communicate with others telepathically and Gains the Edge on Tests made to sense another’s feelings.
GACK
[SMOKEABLE OR POWDER]
250¢
The most popular illicit substance throughout Deadstar, this drug is sold on the street in the form of crystals. A lightning-fast high that hits like a hover truck. When the user first ingests this drug, they must make an endurance Resist. On a failure, they receive the POISONED status. For the next minute, the user’s cool and reflex statistics are each raised by two (2) and their attacks deal an additional two (2) damage. At the end of this minute, the user receives the STUNNED status.
Ever want to feel like you could chew your own tongue off? Take Piranhanyl and every piece of exposed flesh starts to look delicious. For ten minutes after use, the user’s movement speed increases by one (1) unit and they may make their unarmed attacks in the form of a bite. When the user deals damage to a lifeform with a bite, the user restores a number of Health Points [HP] equal to the damage dealt.
Pops your nerve endings like firecrackers, a galaxy of light explodes across your vision. Users describe its effect as a blood-pumping adrenaline supernova. At the beginning of each of their turns, the user suffers an Injury Level [IL] and may take an additional major action during their turn. This effect lasts until the user is DOWNED.
Developed by the E.I.A., this psychostimulant was given to infiltration specialists in the Kørtisian Conflict. Allows its user to see the natural electromagnetic fields emanating from lifeforms and bots (aura), enhancing their ability to avoid detection. For fifteen minutes, the user Gains the Edge on all Tests and Resists made to HIDE. In addition, for the duration, when the user moves between points of cover while HIDDEN, they may use their reaction to ignore the associated Reflex Test to remain HIDDEN so long as they end their turn within cover.
When you hit this, the world around you slows to a crawl. The user’s perception of time is altered, allowing them to plan their actions out in slow-motion. For one (1) minute after use, the user’s cool statistic increases by two (2) and they may take an additional minor action on each of their turns.
Chromastim
[AEROSOL]
550¢
QWIK-Time
[INHALER]
800¢
Loose Leaf
[VARIOUS]
40¢
Piranhanyl
[INJECTION]
300¢
Sclera “Black Eye”
[EYE-DROP]
650¢
CONSUMABLE KITS
ITEM
MSRP
DESCRIPTION
IMAGE
Aid Kit
[KIT]
1250¢
A perfect bargain for those with a habit of getting into scrapes. Contains three (3) Boo-Boos™ and Pain-AWAYs® and one (1) of each of the following: Suup™, Metabolex®, Neverve® and Lead Pills™
Pharmacy-in-a-Bag™
[KIT]
2500¢
Everything a spacer needs to fuel their growing drug addiction. Contains five (5) Boo-Boos™ and Pain-AWAYs® as well as two (2) of the following: Suup™, Neverve®, Lead Pills™, Metabolex® and HappiDaze ®.
Medbay Resupply
[KIT]
5000¢
Stock up for the long, dangerous journey across the system. This is only available for purchase with a functional Medical Bay. Contains fifteen (15) Boo-Boos™, ten (10) Pain-AWAYs®, five (5) Suups™, five (5) Metabolex®, five (5) Neverves®, five (5) Lead-Bellys™, three (3) HappiDazes®, one (1) Gear™, and one (1) Snooz™.