Listed below are an assortment of objects which may be found in Deadstar’s many marketplaces or discovered throughout a spacer’s journey. These items may also be available to spacers for the purpose of building their starting loadout (left to the Star Guide’s discretion).
GENERAL ITEMS
ITEM
MSRP
IMAGE
GAS CANISTER
[GENERAL]
FX: CUMBERSOME, VOLATILE
40¢
Filled with pressurised gas, used to refill breathing apparatuses. Prone to exploding.
DMG: 10 BALLISTIC LIFT: 05 CD: 1
Allows visually impaired individuals to function with normal vision (those with the Four-Eyes Gimmick).
COMMS UNIT
[GENERAL]
FX: COMPACT, CONCEALABLE
75¢
A radio communications system (sender and receiver). Allows the user to speak with others on the same radio frequency.
LIFT: 01 CD: 5
An oxygen regulator attached to a piece of headgear. Supplies the user with the necessary amount and form of oxygen (if a lifeform requires any other respiratory function or gas it is provided by this device). Each minute of use consumes one (1) Capacity [CAP]. Uses Gas Canisters.
LIFT: 05 CAP: 60 CD: 10
FISSION BATTERY
[GENERAL]
150¢
The most plentiful power source in the DEADSTAR system, no larger than a pack of cigarettes. Refills the Capacity [CAP] of battery-powered devices.
CUFFS
[GENERAL]
200¢
A device designed to RESTRICT a target’s ability to move or fight. May be attached to a target as a major action. The user takes a contested reflex Test against the target. On a success, the target receives the RESTRICTED status for as long as the cuffs are attached to them. If the target is DOWNED, they receive the RESTRICTED status for as long as the cuffs are attached to them. The cuffs may be removed by the user as a major action or by the target using a major action to take a strength or reflex Test, removing the cuffs on a success.
REPAIR KIT
[GENERAL]
250¢
All the tools necessary to perform repairs on an item. Outside of combat, the user may consume a Repair Kit and make an aptitude Test to restore half of an item’s maximum Condition [CD]. On a failed aptitude Test the Repair Kit is consumed and the item restores no Condition [CD].
SNARE NET
[GENERAL]
250¢
A nanofiber net designed to stop a target in its tracks. The user makes an attack roll against a target within range. On a hit, the target takes no damage but becomes HALTED and RESTRICTED until they break the net. This may only target individuals size Large or smaller.
DMG: – RANGE: 2/5 LIFT: 08 CD: 10
HANDHELD TERMINAL
[GENERAL]
275¢
A small device with basic computational abilities, digital storage, and short-range radio communication. Allows a user to connect to Wyxard, digital bounty boards, and job listings while in broadcast proximity. Each minute of use consumes one Capacity [CAP]. Uses fission batteries.
CAP: 120 LIFT: 05 CD: 15
FIELD SCANNER
[GENERAL]
FX: TWO-HANDED
300¢
A device designed to enhance a user’s visual acuity. The user Gains the Edge on perception Tests involving sight and can see clearly up to three-hundred (300) units away. Each minute of use consumes one (1) Capacity [CAP]. Uses Fission Batteries.
CAP: 30 LIFT: 03 CD: 5
HOVER BOOTS
[GENERAL]
FX: CUMBERSOME
300¢
You’ll be the talk of all the kids in the spaceport. These boots are as stylish as they are impractical. Allows the wearer to hover two (2) units above the ground.
LIFT: 03 CD: 10
PARACHUTE
[GENERAL]
500¢
A gliding device allowing its user to slow their fall to safety. This item may be activated as a reaction. When this item is active, as long as they are not Deploying armor, the user’s falling speed is reduced to ten (10) units per round and they are able to maneuver through the air during their descent equal to their movement speed (they may not ascend). When the user hits the ground with the parachute Deployed and active, they receive no falling damage.
CLIMBING GEAR
[GENERAL]
FX: TWO-HANDED
600¢
A kit of items useful in scaling surfaces, includes gloves, shoes, rope, spikes, and other items. For as long as this item is Deployed, the user is granted a climbing speed equal to their movement speed and the ability to climb on any surface.
LIFT: 05 CD: 10
GRAPPLING HOOK
[GENERAL]
FX: COMPACT
650¢
Whether you're scaling the Gärbo skyline like Velvet Noir or swinging through the canopies of Kørt like Vulei Vû, this nifty gadget is a must-have for sleek operatives and thrill-seeking spacers. As a minor action, the user takes a perception Test to fire the hook up to ten (10) units away. On a success, the hook becomes ADHERED to the target and the user and up to one target size Medium or smaller may ascend towards the hook or swing to an unoccupied space up to six (6) units from the hook. LIFT: 05 CD: 10
A handheld scanner that marks a target, enhancing weapon attacks against them. As a major action, the user takes a perception Test to lock-on to a target within line of sight. The target must make a reflex Resist against the result of the user’s perception Test. On a failure, all attacks targeting them Gain the Edge until the end of the user’s next turn. Uses Fission Batteries. CAP: 1 LIFT: 05 CD: 10
This flame-spitting flying contraption is a Korser’s preferred mode of transport. As long as they are not Deploying Medium or Heavy armor, grants the user a flying speed of six (6) units. Each use of the Jetpack consumes one (1) Capacity [CAP]. Uses Fission Batteries.
CAP: 10 LIFT: 05 CD: 15
This contraption stabilizes its user’s weapon, improving its ease of use. As long as they are not Deploying armor, the user may ignore their Deployed weapon’s LIFT score.
LIFT: 05 CD: 15
A cold-fusion power-plant contained within an energy core the size of your palm. Grants any electrical device that requires Capacity [CAP] an infinite supply of energy, allowing it to be RELOADED without consuming a Fission Battery. In addition, if slotted into an Implement [IT] or Rig, the Implement [IT] or Rig is restored after a Breather. Once slotted, this core cannot be removed.
SPECTACLES
[GENERAL]
50¢
BREATHING APPARATUS
[GENERAL]
100¢
TARGETING BEACON
[GENERAL]
FX: COMPACT
750¢
JETPACK
[GENERAL]
FX: CUMBERSOME
2500¢
MOBILE WEAPON MOUNT
[GENERAL]
FX: CUMBERSOME
3000¢
MICROFUSION CORE
[GENERAL]
4500¢
DESCRIPTION
Grants the user the ILLUMINATION FX. Each minute of use consumes one (1) Capacity [CAP]. Uses Fission Batteries.
CAP: 90 LIFT: 01 CD: 5
FLASHLIGHT
[GENERAL]
FX: COMPACT
20¢