THE BRAIN
Studious, intellectual, driven. The Brain is an expert in their chosen field and they’ll always find a way to make it relevant.
BRAIN PERKS
(Obtained at levels one, two, four, six, eight, and ten)
LEVEL ONE
GAMBIT:
The Brain rolls a d20 after each Breather and may use their reaction to substitute the result for any d20 rolled by a target within line of sight. If two (2) or more Gambits are used on the same roll, the result is the Gambit used last.
GEEK:
The Brain gains access to a Codec, three (3) Rigs, and three (3) Implements [IT] when taking this Archetype at level 1. A Codec is a device unique to the Brain which can store three (3) Rigs at a time. The Brain may use Implements [IT] stored in their Codec as a minor action. As a major action, they may swap the Rigs loaded in their Codec. Rigs Programmed into their Codec replenish Implements [IT] at the end of a Breather at no extra cost. A Codec may store only Tier 1 Implements [IT].
LEVEL TWO
CHOOSE A SPECIALIZATION
DOC
TRIAGE:
When the Doc applies their Gambit die to any target, they may choose to restore the target by one (1) Injury Level [IL].
AEROSOL:
The Doc’s Medical Implements [M-IT] may be administered to targets up to six (6) units away.
WURLAK
PREDICTABLE:
The Wurlak may roll 2 Gambit dice after a Breather, using one result for themselves and one result for others.
DAEMON:
The Wurlak may have two (2) Digital Implements [D-IT] Running simultaneously.
TECHIE
FIXING:
The Techie may add or subtract their aptitude modifier when they apply their Gambit die.
QUALITY CONTROL:
The Techie may use Repair Kits as a minor action during combat. In addition, the Techie’s Technical Implements [T-IT] have double their base Condition [CD].
LEVEL FOUR
CHOOSE ONE OF THE FOLLOWING PERKS
QUICK THINKING:
The Brain may take Evasive Maneuvers (see Operator).
STRATEGIC PLANNING:
When rolling initiative, the Brain may add their aptitude modifier rather than reflex.
ENHANCED IMPLEMENTS:
The Brain optimizes their Codec’s onboard software: it gains access to Tier 2 Implements [IT].
SAGE ADVICE:
The Brain may use their reaction to add their aptitude modifier to an ally’s d20 roll if the ally is within line of sight. The Brain may also spend a major action on their turn to add their aptitude modifier to their next d20 roll.
LEVEL SIX
OBTAIN SPECIALIZATION PERK
DOC
MEDICAL TRAINING:
The Doc Gains The Edge on any aptitude Tests involving medical science (this does not include Implements [IT]).
CURE-ALL:
When the Doc applies their Gambit die to any target, they may choose to restore the target a number of Health Points [HP] equal to the result. This PERK replaces Triage.
WURLAK
CODE-BREAKER:
The Wurlak Gains The Edge on any aptitude Tests involving digital devices (this does not include Implements [IT]).
MENTAL MATH:
When the Wurlak uses their Gambit die on an allied target, the target Gains the Edge on their next roll. When they use their Gambit die on an enemy target, the target Loses the Edge on their next roll.
TECHIE
GREASEMONKEY:
The Techie Gains The Edge on any aptitude Tests involving machines (this does not include Implements [IT]).
MECHATRONICS:
When the Techie uses their Gambit die on an allied drone or bot, they may use one implement targeting the ally as part of the same reaction.
LEVEL EIGHT
CHOOSE ONE OF THE FOLLOWING PERKS
TECHNOPHILE:
Along their journey the Brain has amassed a collection of technology, allowing them to construct a secondary Codec. The Brain gains access to an additional Codec, along with three (3) additional Rigs, and three (3) additional Implements [IT] when taking this Perk (the Brain may Deploy only one Codec at a time).
SUPER GENIUS:
[Requires Enhanced Implements]
The Brain has hacked their Codec, pushing it past its limitations: it gains access to Tier 3 Implements [IT].
THE SWARM:
The Brain prefers the company of others: they may have three (3) Drones or three (3) Bakatos operational at a time.
OR
JÖTUNN DJYNN:
The Brain may be more machine than flesh, or perhaps they feel more at home underneath someone else’s skin: The Brain may create a Rook Jötunn (Bakato or Drone) and may PILOT it (See Vehicles section for statistics).
LEVEL TEN
OBTAIN PRESTIGE SPECIALIZATION PERK
DOC
ORGANIC MECHANIC:
When the Doc uses a Medical Implement [M-IT] they may make its effect into a Modification [MOD]. The Implement is consumed in the process. If its effect is already a Modification [MOD] (biomechanics), its effect no longer ends when the user suffers an Injury Level [IL] (Effects do not stack with other Implements [IT] of the same name).
WURLAK
NEUROMANCER:
The Wurlak has no limit to the number of Digital Implements [D-IT] they may have Running simultaneously.
TECHIE
SUFFICIENTLY ADVANCED TECHNOLOGY:
During a Breather, the Techie may make an aptitude Test to replicate an item provided they have the schematics and proper materials (Star Guide’s [SG] discretion).