Listed below are an assortment of objects which may be found in Deadstar’s many marketplaces or discovered throughout a spacer’s journey. These items may also be available to spacers for the purpose of building their starting loadout (left to the Star Guide’s discretion).
Attachments that come pre-installed on items may not be installed on separate items.
UNIQUE WEAPONS
(For more details, see the WEAPONS section)
IMAGE
ITEM
MSRP
DESCRIPTION
PEPPER SPRAY
[UNIQUE]
FX: COMPACT, VOLATILE, APPLIES BLIND, MAY APPLY STUNNED
100¢
A staple of self-defense, be you a constable or a corpo. Targets in an area of CONE 2 are BLINDED for two (2) rounds (twelve in-game seconds). Targets must then succeed on a endurance Resist or take five (5) TOXIC damage and receive the STUNNED status. This item is a one time use.
DMG: 5 TOXIC RANGE: CONE 2 CAP: 1 LIFT: 01 CD: 5
FLARE GUN
[UNIQUE]
FX: COMPACT, RACK
175¢
A rudimentary gun meant to fire bright flares to alert allies of the user’s location. If fired at a target, deals two (2) HEAT damage. If the target is a Beast, it receives the ROUTED status. Fires Flares.
DMG: 2 HEAT RANGE: 5/120 CAP: 1 LIFT: 01 CD: 5
ZERENAKOV M.U.S.T.
(MULTI USE SURVIVAL TOOL)
[PISTOL + UNDERBARREL (RIFLE) + UNDERBARREL (SHOTGUN)]
FX: TWO-HANDED, CONCEALABLE, CONE 2 (SHOTGUN)
TRAINED: DISRUPT (PISTOL), HINDER (RIFLE), BLOWBACK (SHOTGUN)
1500¢
A multipurpose emergency tool made to assist downed Kørtisian Liberation Army (KLA) SHAV pilots during the Kørtisian Conflict. The M.U.S.T. was designed to allow survivors to contend with the deadly Kørtisian jungle, both its terrain and wildlife. The M.U.S.T. houses a variety of weapon systems allowing a user to adapt to any circumstance. When used against a Beast, this weapon deals double (2x) damage. Uses Light, Heavy, and Shell ballistic ammo. Includes a detachable Machete.
PISTOL (LIGHT): DMG: 4 BALLISTIC RANGE: 10/25 CAP: 10
RIFLE (HEAVY): DMG: 5 BALLISTIC RANGE: 20/70 CAP: 1
SHOTGUN (SHELLS): DMG: 4 BALLISTIC RANGE: 5/15 CAP: 1
LIFT: 09 CD: 20
PALENTINE
[UNIQUE + SUPPRESSOR + FAIL-SAFE + TARGETINGCPU]
FX: QUIET, RACK, CONCEALABLE, MARK
TRAINED: GRAZE
2000¢
A concealed wrist-mounted pistol commonly wielded by would-be assassins. With complex onboard mechanics, this weapon is designed to deliver a single kill shot. Fires light ballistic ammo.
DMG: 8 BALLISTIC RANGE: 10/25 CAP: 1 LIFT: 01 CD: 20
FLAMER
[UNIQUE]
FX: TWO-HANDED
TRAINED: GRAZE
3200¢
A repurposed welding torch, jury-rigged to run on chemical fuel canisters. Pelts foes with waves of molten slag. On a hit, the target receives the BURNED status. Its damage is determined by its ammunition.
DMG: – RANGE: CONE 3 CAP: 1 LIFT: 09 CD: 8
FREEZE RAY
[UNIQUE]
FX: TWO-HANDED
TRAINED: FLATTEN
4000¢
Originally developed to preserve subjects of the Human Varity Projects for further research. Blasts foes with a blizzard of sub zero fog, freezing them in their tracks. On a hit, the target receives the FROZEN status. Its damage is determined by its ammunition.
DMG: – RANGE: 20/60 CAP: 1 LIFT: 05 CD: 10
SHOCKER
[UNIQUE]
FX: TWO-HANDED
TRAINED: HINDER
5000¢
A Tesla coil mounted to a focusing magnetic array. Strikes targets with bolts of electricity. Exceptionally effective against bots, drones, and other electronics. On a hit, the target receives the STUNNED status. Its damage is determined by its ammunition.
DMG: – RANGE: 10/30, CUBE 2 CAP: 1 LIFT: 04 CD: 8
SENTAI-GO! SUPER FIST
[LASER BLASTER + UNDERBARREL (BLUNT UNARMED) + RIG (DIGITAL)]
FX: COMPACT
TRAINED: SLAM, KNOCKBACK
6400¢
Originally prototyped as an entertainment device, this piece of technology exceeded tester’s wildest dreams, putting pure power between their fingertips. In addition to its weapon capabilities, this glove comes loaded with a Digital Implement [D-IT] Rig of the buyer’s choice. Uses Fission Batteries. Batteries not included.
LASER BLASTER: DMG: 5 ENERGY RANGE: 20/50 CAP: 8 LIFT: 10 CD: 5
BLUNT UNARMED: DMG: 3 + (0.5x strength) BALLISTIC RANGE: Melee LIFT: 10 CD: 10
FRIGHT GUN
[UNIQUE]
FX: QUIET, VOLATILE, COMPACT, IGNORES DT
TRAINED: HINDER
8000¢
Developed by twisted MORC scientists for EIA operatives to serve as an instrument of torture, the Fright Gun was outlawed after the Kørtisian Conflict. This weapon fires a ray which alters brain chemistry, the exact effect of which is classified. On a hit, the target receives the PSYCHOSIS status. Uses Batteries.
DMG: 5 NERVE RANGE: CONE 3 CAP: 1 LIFT: 10 CD: 10
RAY GUN
[UNIQUE]
FX: VOLATILE, COMPACT, IGNORES DT
TRAINED: MARK
50,000¢
The pinnacle of energy weapon technology. This gun fires high-energy radiation waves which ignore conventional armor and shielding, deconstructing a target at the molecular level. Uses Batteries.
DMG: 10 RADIATION RANGE: 15/60 CAP: 1 LIFT: 06 CD: 14
DARK MATTER ACCELERATOR
[UNIQUE]
FX: RACK, VOLATILE, TWO-HANDED
TRAINED: MARK
200,000¢
A particle accelerator cannon which launches momentary Nano black holes at a target. This machine creates a sonic blast which can be heard four-hundred (400) mega units away. Without proper ear protection, all lifeforms within ten (10) units will become permanently deaf. All lifeforms within one-hundred (100) units must succeed on a reflex Resist or be STUNNED and BLINDED. Uses Gravium Cores.
DMG: 25 VOID RANGE: ∞ CAP: 1 LIFT: 20 CD: 30
STINETTA
[LASER BLASTER + ATOMIZER + BEAM FOCUS + UNDERBARREL (EDGED POLEARM)]
FX: TWO-HANDED
TRAINED: LEVERAGE
–
This elegant multipurpose weapon is wielded only by the most elite of the Æntezian royal army. A long laser-rifle integrated seamlessly into a bladed polearm.
BLASTER: DMG: 8 ENERGY RANGE: 40/100 CAP: 8 LIFT: 10 CD: 15
EDGED POLEARM: DMG: 10 BALLISTIC RANGE: Melee LIFT: 10 CD: 30