MANTIX
TRAITS:
Type: Insectoid Lifeform
Size: Medium (about 1.25 unit)
Speed: 6 units, 4 flying (in atmosphere)
Lift: 06
The Mantix live in hives high in the jungle canopies of Kørt. In Mantix’s strict monarchical society their individuality is undervalued – the needs of the queen come before all others.
As scavengers, the Mantix sustain themselves by claiming the corpses of old hunts. Naturally reclusive, Mantix rarely venture out of their hives while the sun is up, preferring to locate sustenance under the cover of night.
Mantix have a thick exo-skeleton, typically colored in swirls of warm green pigments meant to camouflage them against the dense jungles of Kørt. A large hollow tube-like stinger is located in the Mantix’s tail, this appendage pierces deep into the flesh of their prey and removes blood for ingestion.
BLOODSUCKER:
If you are ADHERED to or Deploying a lifeform and hit them with an unarmed attack, you may use a minor action to restore Health Points [HP] equal to the damage dealt by the attack. On subsequent turns, if you are still ADHERED to or Deploying the target, you may use a major action to drain them of five (5) Health Points [HP], restoring that many Health Points [HP]. This damage bypasses Damage Threshold [DT].
CHITIN:
You have built-in armor, giving you a Damage Threshold [DT] of four (4) (you count as always being armored). This armor has a Condition [CD] equal to your current Health Point [HP] total. If SHREDDED, this armor regrows during a Breather.
HIVEMIND:
You may communicate with other insectoid lifeforms using pheromones.