Listed below are an assortment of objects which may be found in Deadstar’s many marketplaces or discovered throughout a spacer’s journey. These items may also be available to spacers for the purpose of building their starting loadout (left to the Star Guide’s discretion).
MODIFICATION [MOD]: The process of modifying a target using cyberware, robotics (in the case of bots and drones), or biomechanics (in the case of lifeforms). May only be performed by trained professionals.
A spacer may have a number of Modifications [MOD] equal to their endurance score divided by five (5) (rounded down).
Modifications may be the target of Digital Implements [D-IT].
The effects of Modifications [MOD] do not stack with others of the same name.
MODIFICATIONS
CYBERWARE
(ACCESSIBLE TO BOTH LIFEFORMS AND BOTS)
ITEM
MSRP
DESCRIPTION
IMAGE
MEDICAL PROSTHESIS
[MODIFICATION]
250¢
Replaces the function of a body part. This may include limbs, organs, memory banks, or glands.
ROADRUNNER
[MODIFICATION]
750¢
Enhances the user’s movement speed by one (1) unit and allows them to use reflex rather than strength when calculating jump distance.
EAGLE-EYES
[MODIFICATION]
750¢
Enhances the user’s perception statistic by one (1) and increases their gun range by five (5) units.
RETINAL SCANNERS
[MODIFICATION]
750¢
Enhances the user’s perception statistic by one (1) and grants the user the SCAN FX.
CEREBRAL R.A.M.
[MODIFICATION]
750¢
Enhances the user’s aptitude statistic by one (1) and allows them to have one (1) additional Digital Implement [D-IT] Running at a time.
CHAMELEON™ SKIN
[MODIFICATION]
750¢
When the user is wearing no armor, they Gain the Edge on all Tests and Resists made to HIDE.
The user gains the ability to alter their facial appearance at will. They may also convincingly mimic any sound they have heard before.
SILVERBACK
[MODIFICATION]
950¢
Enhances the user’s strength statistic by one (1). In addition, when the user makes an unarmed attack with no martial weapon Deployed they deal an additional three (3) damage.
BUILT-IN IMPLEMENT
[MODIFICATION]
950¢
The user chooses one (1) Tier 1 Implement [IT] to be added to their body. The user may use this Implement [IT] without the necessary Rig. Once used, the Implement [IT] replenishes after a Breather.
RECHARGER
[MODIFICATION]
5000¢
At the beginning of their turn, the user may Replenish shields as a free action.
TAC SIGHT
[MODIFICATION]
5000¢
Enhances the user’s perception statistic by two (2), increases their gun range by five (5) units, and grants the user the SCAN and MARK FX.
IMPLANTED WEAPON
[MODIFICATION]
6000¢
The user chooses one (1) weapon with the COMPACT FX. The chosen weapon is always considered Deployed for the user and gains the CONCEALABLE FX.
The user chooses one (1) Rig to be attached to their body. The chosen Rig is always considered Deployed for the user and gains the CONCEALABLE FX.
The user’s melee range increases by one (1) unit.
The user is fitted with a magnetic field generator providing them a UNIVERSAL Shield Threshold [ST] of five (5).
The user Gains the Edge on all Tests and Resists made to HIDE. In addition, they receive an ENERGY Shield Threshold [ST] of five (5).
Whenever the user is within cover they receive the HIDDEN status.
BUBBLE
[MODIFICATION]
10,000¢
REFLECTIVE SKIN
[MODIFICATION]
15,000¢
SPEKTR™ SKIN
[MODIFICATION]
15,000¢
IMPLANTED RIG
[MODIFICATION]
6000¢
EXTENDO-ARMS
[MODIFICATION]
9000¢
FACIAL TRANSMOGRIFICATION
[MODIFICATION]
750¢
BIOMECHANICAL
(ACCESSIBLE TO LIFEFORMS ONLY)
ITEM
MSRP
DESCRIPTION
An implant consisting of an internal Cartridge slot connected to the user’s cerebral cortex as well as a cable allowing the user to directly interface with digital machines. This Modification [MOD] grants the user the ability to slot Cartridges and use digital devices without having them Deployed (this does not include Implements [IT]).
IMAGE
LEAD BELLY
[BIOMECHANICAL MODIFICATION]
750¢
Enhances the user’s endurance statistic by one (1) and grants them immunity to the POISONED status.
PSEUDO-SPINE
[BIOMECHANICAL MODIFICATION]
750¢
Enhances the user’s reflex statistic by one (1) and grants them immunity to the STRAINED status.
REINFORCED SKIN
[BIOMECHANICAL MODIFICATION]
750¢
Grants the user a BALLISTIC Shield Threshold [ST] of three (3).
PSEUDOPHLEX™ SKELETON
[BIOMECHANICAL MODIFICATION]
7500¢
The user’s Damage Threshold [DT] increases by three (3)
SECOND HEART
[BIOMECHANICAL MODIFICATION]
8000¢
Increases the user’s max Health Points by five (5) - granting them an additional Injury Level [IL].
AUXILIARY PORT
[BIOMECHANICAL MODIFICATION]
300¢
ROBOTIC
(ACCESSIBLE TO BOTS ONLY)
ITEM
MSRP
DESCRIPTION
IMAGE
INTEGRATED ATTACHMENT
[ROBOTIC MODIFICATION]
500¢
The user gains an additional armor Attach slot without needing to have armor Deployed. This effect can stack.
BUILT-IN PLATING
[ROBOTIC MODIFICATION]
750¢
Grants the user a Damage Threshold [DT] of two (2). The user counts as always being armored (cannot Deploy additional armor).
BUILT-IN ARMOR
[ROBOTIC MODIFICATION]
1500¢
Grants the user a Damage Threshold [DT] of five (5). The user counts as always being armored (cannot Deploy additional armor).
The user is fitted with liquid chromio triaxolant limbs which can form into deadly blades. These weapons count as edged unarmed weapons, have the CONCEALABLE FX, and are considered always Deployed. These blades deal three (3) + half (0.5x) the user’s strength statistic BALLISTIC damage and have a Condition [CD] equal to the user’s current Health Points [HP]. If damaged, these weapons replenish after a Breather.
BUILT-IN THRUSTERS
[ROBOTIC MODIFICATION]
4500¢
Grants the user a flying speed of six (6) units.
The user may have two (2) cartridges slotted at a time. Cartridges of the same name do not have their effects stack.
INTEGRATED PSEUDOPHLEX™ ARMOR
[ROBOTIC MODIFICATION]
7500¢
Grants the user a BALLISTIC Shield Threshold [ST] of five (5).
AUXILIARY POWER
[ROBOTIC MODIFICATION]
12,000¢
When the user’s Health Points [HP] reach CRITICAL they do not receive the DOWNED status (they still suffer BLEEDOUT). In addition, once per breather, if the user’s Health Points are reduced to zero (0) they are reduced to one (1) instead.
The user may alter their viscosity at will, allowing them to manipulate the elasticity of their body. They may alter their appearance and can take the form of any individual or object sized Medium or smaller. As a reaction, the user may choose to make their body flex or stretch. When they flex, their Damage Threshold [DT] and LIFT score increase by two (2) until the end of their next turn. When they stretch, their melee attacks gain a range of two (2) units until the end of their next turn and their LIFT score lowers by two (2). In addition, when they stretch, they may fit through Nano sized spaces.
MIMETIC CHROMIO TRIAXOLANT
[ROBOTIC MODIFICATION]
25,000¢
CHROMIO TRIAXOLANT LIMBS
[ROBOTIC MODIFICATION]
2500¢
SECONDARY CARTRIDGE SLOT
[ROBOTIC MODIFICATION]
6000¢