Listed below are an assortment of objects which may be found in Deadstar’s many marketplaces or discovered throughout a spacer’s journey. These items may also be available to spacers for the purpose of building their starting loadout (left to the Star Guide’s discretion).

Attachments that come pre-installed on items may not be installed on separate items.

BALLISTIC GUN UPGRADES

(For more details, see the WEAPONS section)

ATTACHMENTS

IMAGE

ITEM

MSRP

DESCRIPTION

BIPOD

[GUN ATTACHMENT]

100¢

A gun attachment which adds legs to a gun’s barrel, allowing it to be propped against a surface for ease of use. Allows the user to ignore a gun’s LIFT score while the user is PRONE.

FOREGRIP

[GUN ATTACHMENT]

100¢

A piece of leverage attached to a gun to be gripped for ease of use. If the gun has the COMPACT FX, this attachment lowers a gun’s LIFT score by two (2) when Deployed in two hands.

CHAINED

[WEAPON ATTACHMENT]

100¢

A chain or other tether is attached to a weapon, granting it the CUMBERSOME FX but preventing it from being GRABBED by enemies.

MUZZLE BRAKE

[BALLISTIC GUN ATTACHMENT]

200¢

A small device which may be affixed to the barrel of a firearm, improving weapon handling. This attachment increases the area of effect of a weapon with the CUBE FX by one (1) and removes five (5) units of standard range. 

SCOPE

[GUN ATTACHMENT]

300¢

A target-acquisitioning device which may be affixed to the body of a gun. This attachment grants the weapon an additional 5 units of range.

SUPPRESSOR

[BALLISTIC GUN ATTACHMENT]

1200¢

A muffling device which may be affixed to the barrel of a firearm. This attachment grants the weapon the QUIET FX and lowers its damage by one (1).

FAIL-SAFE

[GUN ATTACHMENT]

1500¢

A mechanical device which may be affixed to the body of a gun to prevent malfunctions. This alteration allows its user to reroll when an attack would otherwise cause the weapon to BUST (its user must accept the new roll). In addition, raises the weapon’s LIFT score by one (1).

TARGETING COMPUTER

[GUN ATTACHMENT]

3500¢

A digital device which may be affixed to the body of a gun to allow for extremely precise target-acquisitioning. Subsequent shots are sent to the same location. This alteration grants a weapon the MARK FX and allows the user to fire beyond the weapon’s EFFECTIVE range without Losing the Edge.

ALTERATIONS

IMAGE

ITEM

MSRP

DESCRIPTION

SHORTENED

[BALLISTIC GUN ALTERATION]

150¢

This firearm has its barrel, along with any necessary components, shortened to a smaller profile. This alteration increases the area of effect of a weapon with the CONE FX by one (1) and removes five (5) units of standard range. In addition, lowers the weapon’s LIFT score by one (1).

LONG BARREL

[BALLISTIC GUN ALTERATION]

300¢

This firearm has its barrel, along with any necessary components, lengthened. This alteration grants a weapon an additional five (5) units of range. If a weapon has the CONE FX, this alteration reduces the CONE area of effect by one (1). In addition, raises the weapon’s LIFT score by one (1).

UNDERBARREL

[GUN ALTERATION]

450¢

An additional weapon is affixed to this gun, allowing both to be Deployed at once. This alteration does not include the price of the additional weapon. Only one weapon may be used per attack. This alteration grants the weapon the CUMBERSOME FX. If the attached weapon has the TWO-HANDED FX, the gun inherits the TWO-HANDED FX. In addition, raises the weapon’s LIFT score by half (0.5x) the affixed weapon’s LIFT score (rounded down).

EXPANDED CAPACITY

[BALLISTIC GUN ALTERATION]

750¢

This firearm has its magazine well and chamber (if necessary) altered to allow it to accept and cycle more rounds of ammo. This alteration raises a weapon’s Capacity [CAP] by fifty percent (50%) (rounded down). In addition, raises the weapon’s LIFT score by two (2).

BURST

[BALLISTIC GUN ALTERATION]

800¢

This firearm has its sear altered, allowing it to fire in a three-round burst pattern. This alteration grants a weapon the GRAZE FX. Training in the weapon using this attachment grants the DISRUPT FX.

BULLPUP

[BALLISTIC GUN ALTERATION]

850¢

This firearm has its entire firing assembly moved behind the grip and trigger. This alteration grants a weapon an additional five (5) units of range. In addition, lowers the weapons LIFT score by three (3).

LIGHTEN

[GUN ALTERATION]

950¢

This firearm is refitted with lightweight external materials and is stripped of any unnecessary components. This alteration removes the CUMBERSOME FX from a weapon. In addition, lowers the weapon’s LIFT score by three (3).

UPGRADED INTERNALS

[BALLISTIC GUN ALTERATION]

1200¢

This firearm has some of its inefficient components refitted with lightweight, low friction materials. This alteration improves a weapon’s damage by one (1). This alteration can be applied to a weapon multiple times. Damage may not exceed the weapon type’s maximum damage. 

FULL AUTO SEAR

[BALLISTIC GUN ALTERATION]

2000¢

This firearm has its sear altered, allowing it to fire fully automatically. This alteration grants a weapon the CUBE FX (2 units). Training in a weapon with this alteration grants the GRAZE FX. This alteration cannot be applied to a weapon with the RACK FX.

ROBUST COMPONENTS

[GUN ALTERATION]

3000¢

This gun is refitted with the strongest and most flexible materials on the market. This alteration grants the weapon the maximum Condition [CD] for its specified firearm type.

SELF-CORRECTING BOLT CARRIER GROUP

[BALLISTIC GUN ALTERATION]

3500¢

This firearm is refitted with a robotic bolt carrier group. In the event of a potential jam, misfire, or miscycle, this alteration will self-correct and avoid harming the weapon’s action This alteration makes a weapon immune to the MALFUNCTION status and grants the DURABLE FX.

ENERGY GUN UPGRADES

(For more details, see the WEAPONS section)

ATTACHMENTS

IMAGE

ITEM

MSRP

DESCRIPTION

BIPOD

[GUN ATTACHMENT]

100¢

A gun attachment which adds legs to a gun’s barrel, allowing it to be propped against a surface for ease of use. Allows the user to ignore a gun’s LIFT score while the user is PRONE.

FOREGRIP

[GUN ATTACHMENT]

100¢

A piece of leverage attached to a gun to be gripped for ease of use. If the gun has the COMPACT FX, this attachment lowers a gun’s LIFT score by two (2) when Deployed in two hands.

CHAINED

[WEAPON ATTACHMENT]

100¢

A chain or other tether is attached to the weapon, granting it the CUMBERSOME FX but preventing it from being GRABBED by enemies.

SCOPE

[GUN ATTACHMENT]

300¢

A target-acquisitioning device which may be affixed to the body of a gun. This attachment grants the weapon an additional 5 units of range.

FAIL-SAFE

[GUN ATTACHMENT]

1500¢

A mechanical device which may be affixed to the body of a gun to prevent malfunctions. This alteration allows its user to reroll when an attack would otherwise cause the weapon to BUST (its user must accept the new roll). In addition, raises the weapon’s LIFT score by one (1).

TARGETING COMPUTER

[GUN ATTACHMENT]

3500¢

A digital device which may be affixed to the body of a gun to allow for extremely precise target-acquisitioning. Subsequent shots are sent to the same location. This alteration grants a weapon the MARK FX and allows the user to fire beyond the weapon’s EFFECTIVE range without Losing the Edge. In addition, raises the weapon’s LIFT score by one (1).

ALTERATIONS

IMAGE

ITEM

MSRP

DESCRIPTION

ZAP

[LASER BLASTER ALTERATION]

250¢

This laser gun now launches bolts of electricity, making it non-lethal to lifeforms but especially effective against bots. The weapon’s damage type becomes SHOCK and its range is reduced by half (0.5x) its base range. A laser gun altered this way still ignores DT.

UNDERBARREL

[GUN ALTERATION]

450¢

An additional weapon is affixed to this gun, allowing both to be Deployed at once. This alteration does not include the price of the additional weapon. Only one weapon may be used per attack. This alteration grants the weapon the CUMBERSOME FX. If the attached weapon has the TWO-HANDED FX, the gun inherits the TWO-HANDED FX. In addition, raises the weapon’s LIFT score by half (0.5x) the affixed weapon’s LIFT score (rounded down).

LIGHTEN

[GUN ALTERATION]

950¢

This firearm is refitted with lightweight external materials and is stripped of any unnecessary components. This alteration removes the CUMBERSOME FX from a weapon. In addition, lowers the weapon’s LIFT score by three (3).

PRISM

[ENERGY GUN ALTERATION]

1400¢

An internal prism capable of scattering and refocusing beams of energy, increasing its spread. This Alteration grants a weapon the CONE FX (2 units) and the TWO-HANDED FX. In addition, raises the weapon’s LIFT score by two (2).

ACCELERATOR

[ENERGY GUN ALTERATION]

1800¢

A device capable of cycling this blaster’s pulse frequency, greatly increasing its rate of fire. This Alteration grants a weapon the CUBE FX (2 units) and the TWO-HANDED FX. In addition, raises the weapon’s LIFT score by two (2).

BEAM FOCUS

[ENERGY GUN ALTERATION]

2000¢

A series of internal mirrors which focuses this blaster’s beam into a smaller, more precise point. This Alteration doubles a weapon’s base range and grants it the TWO-HANDED FX. In addition, raises the weapon’s LIFT score by five (5).

DAMPENER

[ENERGY GUN ALTERATION]

2400¢

A series of muffling components and ultraviolet lens filters make this blaster’s visual and auditory register as imperceptible as possible. This alteration grants a weapon the QUIET FX and its base range is halved. In addition, raises the weapon’s LIFT score by one (1).

ROBUST COMPONENTS

[GUN ALTERATION]

3000¢

This gun is refitted with the strongest and most flexible materials on the market. This alteration grants the weapon the maximum Condition [CD] for its specified firearm type.

TASK MANAGER

[ENERGY GUN ALTERATION]

3500¢

This blaster is loaded with an artificial intelligence that manages power supply, ensuring the weapon doesn’t harm itself with power surges and allowing it to run more efficiently. This weapon is immune to the MALFUNCTION status and its Capacity [CAP] increases by fifty percent (50%)(rounded down).  In addition, raises the weapon’s LIFT score by one (1).

WAVE TUNER

[ENERGY GUN ALTERATION]

4000¢

An oscillating tonal computer capable of extending the wavelength of high energy electromagnetic radiation. This Alteration doubles a weapon’s base range and grants it the TWO-HANDED FX. In addition, raises the weapon’s LIFT score by one (1).

MICROFUSION CORE

[ENERGY GUN ALTERATION]

4500¢

A cold-fusion power-plant contained within an energy core the size of your palm. Grants any electrical device that requires Capacity [CAP] an infinite supply of energy, allowing it to be RELOADED without consuming a Fission Battery.

ATOMIZER

[ENERGY GUN ALTERATION]

5000¢

This blaster is upgraded with top-of-the-line prisms and pulse regulators, allowing it to overclock past its manufactured limits. This weapon deals x1.5 its damage (rounded down).  In addition, raises the weapon’s LIFT score by one (1).

MARTIAL WEAPON UPGRADES

(For more details, see the WEAPONS section)

ATTACHMENTS

IMAGE

ITEM

MSRP

DESCRIPTION

CHAINED

[WEAPON ATTACHMENT]

100¢

A chain or other tether is attached to the weapon, granting it the CUMBERSOME FX but preventing it from being GRABBED by enemies.

WEAPON BINDING

[THROWABLE WEAPON ATTACHMENT]

300¢

A throwable weapon is given an anchor and tether, allowing it to be manipulated at short ranges. The weapon’s melee range becomes two (2) units but it cannot be thrown.

ALTERATIONS

IMAGE

ITEM

MSRP

DESCRIPTION

SHOCKER

[MARTIAL WEAPON ALTERATION]

150¢

Any lethal functions of this martial weapon are replaced by electrical emitters. The weapon's damage type becomes SHOCK.

MAGNETIC RETURN

[THROWABLE WEAPON ALTERATION]

400¢

This throwable martial weapon is outfitted with advanced magnetics which allow it to automatically return to its wielder after it is thrown. This effect can be toggled on and off as a free action, causing the weapon to stay where it lands. In addition, raises the weapon’s LIFT score by one (1).

GEMINI DESIGN

[MARTIAL WEAPON ALTERATION]

750¢

An additional martial weapon is attached to this weapon, allowing both to be Deployed at once. Only one weapon may be used per attack. If either weapon has the TWO-HANDED FX, this alteration grants the weapon the TWO-HANDED FX.

SUPERHEATED

[MARTIAL WEAPON ALTERATION]

TRAINED: APPLIES BURNED

1000¢

This martial weapon is outfitted with a heating element. The weapon's damage type becomes HEAT. This effect can be toggled on and off as a free action, causing the weapon to deal its default damage type instead.

COLD STEEL

[MARTIAL WEAPON ALTERATION]

TRAINED: APPLIES FROZEN

1000¢

This martial weapon is outfitted with a cooling element. The weapon's damage type becomes CHILL. This effect can be toggled on and off as a free action, causing the weapon to deal its default damage type instead.

VENOMOUS

[MARTIAL WEAPON ALTERATION]

TRAINED: APPLIES POISONED

1000¢

This martial weapon produces a deadly caustic acid. The weapon's damage type becomes TOXIC. This effect can be toggled off, causing the weapon to deal its default damage type instead.

DURABLE CONSTRUCTION

[MARTIAL WEAPON ALTERATION]

5000¢

This martial weapon is refitted with the strongest and most flexible materials on the market. This alteration doubles the weapon’s maximum Condition [CON].  In addition, raises the weapon’s LIFT score by two (2). This effect can stack.

VIBRATING

[MARTIAL WEAPON ALTERATION]

FX: DEMOLISH, REMOVES QUIET

8000¢

This martial weapon is outfitted with motors that cause it to vibrate at supersonic speeds, ripping a target to shreds. All attacks with the weapon DEMOLISH. In addition, this weapon tears through the sound barrier, causing its user and the target to become deafened until the next Breather without proper ear protection. This weapon loses the QUIET FX. This effect can be toggled on and off as a free action, causing the weapon to deal its default damage type instead and regain the QUIET FX. Raises the weapon’s LIFT score by four (4).

LIVEWIRE

[MARTIAL WEAPON ALTERATION]

TRAINED: APPLIES HALTED

10,000¢

This martial weapon has a powerful electrical current running through it. The weapon's damage type becomes NERVE. This effect can be toggled on and off as a free action, causing the weapon to deal its default damage type instead. In addition, raises the weapon’s LIFT score by two (2).

ATOM SPLITTING

[MARTIAL WEAPON ALTERATION]

150,000¢

This martial weapon is given the strength to break down an atom. The weapon's damage type becomes RADIATION. In addition, raises the weapon’s LIFT score by five (5).

VOID FORGED

[MARTIAL WEAPON ALTERATION]

1,000,000¢

This martial weapon harnesses the power of a black hole. The weapon's damage type becomes VOID. In addition, raises the weapon’s LIFT score by six (6).

EXPLOSIVE UPGRADES

(For more details, see the WEAPONS section)

ALTERATIONS

IMAGE

ITEM

MSRP

DESCRIPTION

STICKY

[GRENADE ALTERATION]

FX: ADHERES TO TARGET

850¢

A modification allowing an explosive device to attach to its target, detonating after a short time. Grenades with this alteration ADHERE to its target, detonating at the beginning of the target’s turn. If the target is an object, it detonates at the beginning of the user’s next turn instead.

STINGER

[ROCKET LAUNCHER ALTERATION]

FX: MARK

7000¢

This rocket launcher is equipped with an advanced long-range targeting computer, allowing the user to effectively engage with high-speed aerial targets. Changes a rocket launchers attack range to 120 units and grants it the MARK FX. In addition, raises the weapon’s LIFT score by one (1).