GUP
TRAITS:
Type: Alien Lifeform
Size: Medium (about 1.5 unit)
Speed: 5 units
Lift: 12
The Gup are a scarce and ill-defined species without a shared culture. Exceptionally rare due to the near zero survival rate of the Plasmalin Bitulimus, a Gup is unlikely to ever encounter another of their kind in a lifetime.
Plasmalin Bitulimus occurs in three stages (typically lasting 12 hours). First induction/infection (3 hrs), then plasmalin metamorphosis (6 hrs), and finally limulary crystallization and semi-solidification (3 hrs). Once a lifeform undergoes the final stage of Plasmalin Bitulimus (and survives) their new form is called Gup.
The exterior layer of a Gup’s epidermis is a thick viscous non-conductive mucus-like gel which contains pockets of plasma-based electromagnetic organelle which carry out the bodily functions of the lifeform. Gup can vary widely in color variation, silhouette, and size, typically dependent on the host lifeform which underwent metamorphosis.
PLASMA:
You are resistant to ENERGY damage but vulnerable to HEAT damage. In addition, you absorb RADIATION damage (any damage you receive restores that many Health Points [HP]). When you receive the NATURAL DEATH status you cannot be revived.
VISCOSITY:
You may alter your viscosity at will, allowing you to manipulate the elasticity of your body. As a reaction, you may choose to make your body flex or stretch. When you flex, your Damage Threshold [DT] and LIFT score increase by two (2) until the end of your next turn. When you stretch, your melee attacks gain a range of two (2) units until the end of your next turn and your LIFT score lowers by two (2). In addition, when you stretch, you may fit through Nano sized spaces.
SYMBIOSIS:
As a major action, you may melt into a viscous animated fluid. While fluid, your strength, perception, and endurance statistics become 04 (-1d8). In addition, your movement speed becomes two (2) units and you may not Deploy any items requiring two hands. As a major action, you may make a contested reflex Test against a new host. This test automatically succeeds if the target is unconscious. On a success, you inhabit the target’s body and your strength, perception, and endurance statistics become that of your new host. You must repeat this contested Test after a breather. On a success, you retain control of the host body indefinitely and begin Plasmalin Bitulimus.