Listed below are an assortment of objects which may be found in Deadstar’s many marketplaces or discovered throughout a spacer’s journey. These items may also be available to spacers for the purpose of building their starting loadout (left to the Star Guide’s discretion).
Attachments that come pre-installed on items may not be installed on separate items.
EXPLOSIVES
(For more details, see the WEAPONS section)
GRENADES
IMAGE
ITEM
MSRP
DESCRIPTION
DEMO CHARGE
[GRENADE]
FX: DEMOLISH, DETONATE, VOLATILE
TRAINED: BLOWBACK
400¢
A blasting device capable of dealing structural damage on its own but may be combined with various grenade ammo types to alter its effects. May be placed and detonated remotely (requires Detonator) or thrown to explode on impact.
DMG: 5 BALLISTIC RANGE: 5/10 LIFT: 05 CD: 6
SMOKE GRENADE
[GRENADE]
FX: DETONATE
500¢
An explosive used to create a shroud of smoke, providing cover for all targets inside. When detonated, creates a Zone of smoke for two (2) rounds. All targets within the Zone are BLIND and considered in COVER. In addition, the Zone is considered Hazardous Ground.
DMG: – RANGE: 5/10 LIFT: 05 CD: 5
DETONATOR
1000¢
A device capable of setting off Demo Charges remotely. Requires the two items to be linked, which may only be performed outside of combat. Detonating a Demo Charge
LAUNCHERS
IMAGE
IRVING ROGAK 4046
[GRENADE LAUNCHER]
FX: TWO-HANDED
12,500¢
MSRP
ITEM
DESCRIPTION
BANKO THUMPER
[GRENADE LAUNCHER]
FX: TWO-HANDED, RACK
600¢
Plastic everywhere it can be, metal where it counts. It might be flimsy but it will certainly sling grenades wherever you point it. This weapon launches fragmentation grenades capable of dealing damage across large areas. May be loaded with various grenade ammo types to alter its effects. Grenade Ammo will not detonate if the target is within five (5) units of the user.
DMG: 1 BALLISTIC RANGE: 15/45 CAP: 1 LIFT: 08 CD: 6
MADECHI BOTTIGLIA
[ROCKET LAUNCHER]
FX: COMPACT, DEMOLISH, RACK
1000¢
Advanced design that doesn’t sacrifice aesthetic – Madechi is the perfect balance of form and function. Design to be affixed to the underside of conventional firearms. When an underbarrel shotgun just doesn’t cut it. Deals no damage to targets within five (5) units of the user.
DMG: 5 BALLISTIC RANGE: 40/120 CAP: 1 LIFT: 08 CD: 10
ZERENAKOV PKG
[ROCKET LAUNCHER]
FX: TWO-HANDED, DEMOLISH, RACK
5000¢
Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – The Propelled Kinetic Grenade was designed to allow infantry to bring down armored Jötunn, this over-the-shoulder rocket launcher grants its user an edge in vehicle combat. Deals no damage to targets within five (5) units of the user.
DMG: 16 BALLISTIC RANGE: 40/120 CAP: 1 LIFT: 16 CD: 20
Used in every major conflict in Deadstar – If it’s good enough for the government it’s good enough for you. This weapon launches fragmentation grenades capable of dealing damage across large areas. May be loaded with various grenade Ammo types to alter its effects. Grenade Ammo will not detonate if the target is within five (5) units of the user.
DMG: 1 BALLISTIC RANGE: 15/45 CAP: 10 LIFT: 15 CD: 10
IRVING GODKING
[ROCKET LAUNCHER + STINGER + VOLLEY]
FX: TWO-HANDED, DEMOLISH, RACK, MARK, VOLLEY
20,000¢
Used in every major conflict in Deadstar – If your goal is not just to destroy your enemies but rather to raze the very ground they stand on, the Godking may be just what you’re looking for. If it’s worth killing, it’s worth overkilling. Deals no damage to targets within five (5) units of the user.
DMG: 18 BALLISTIC RANGE: 120 CAP: 4 LIFT: 17 CD: 12