Listed below are an assortment of objects which may be found in Deadstar’s many marketplaces or discovered throughout a spacer’s journey. These items may also be available to spacers for the purpose of building their starting loadout (left to the Star Guide’s discretion).
Attachments that come pre-installed on items may not be installed on separate items.
BALLISTIC GUNS
(For more details, see the WEAPONS section)
PISTOLS
(USES LIGHT AMMO)
IMAGE
ITEM
MSRP
DESCRIPTION
50¢
METEOR MART RIP-OFF
[PISTOL + FULL-AUTO SEAR + EXTENDED CAPACITY]
FX: COMPACT, CUBE 2
TRAINED: DISRUPT
Found at an affordable price in most Meteor Mart vending kiosks. Pull tab to fire. Once activated, the firearm will discharge its capacity until empty. [This gun cannot be modified and its Capacity (CAP) comes preinstalled with ammo. Once fired, this gun makes an attack each round and cannot be reloaded.]
DMG: 6 BALLISTIC RANGE: 10/20 CAP: 9 LIFT: 05 CD: 2
BANKO BLIKi
[PISTOL]
FX: COMPACT
TRAINED: DISRUPT
150¢
Plastic everywhere it can be, metal where it counts. It might be flimsy but it will certainly sling metal wherever you point it.
DMG: 5 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 05 CD: 10
DEKLAN MATINO
[PISTOL]
FX: COMPACT
TRAINED: DISRUPT
300¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last.
DMG: 6 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 09 CD: 15
ZERENAKOV BEKAREV 66
[PISTOL]
FX: COMPACT
TRAINED: DISRUPT
500¢
Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.
DMG: 6 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 10 CD: 26
DEKLAN CYPRESS
[PISTOL]
FX: COMPACT
TRAINED: DISRUPT
650¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last.
DMG: 8 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 12 CD: 18
IRVING BRONCO 3011
[PISTOL]
FX: COMPACT
TRAINED: DISRUPT
850¢
Used in every major conflict in Deadstar – If it’s good enough for the government it’s good enough for you.
DMG: 7 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 10 CD: 20
MADECHI 4570
[PISTOL]
FX: COMPACT, VOLLEY
TRAINED: DISRUPT
1250¢
Advanced design that doesn’t sacrifice aesthetic – Madechi is the perfect balance of form and function.
DMG: 8 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 11 CD: 25
ZERENAKOV SSP VUL
[PISTOL]
FX: COMPACT, CONCEALABLE
TRAINED: DISRUPT
1400¢
Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.
DMG: 7 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 05 CD: 20
ARISTOS DÉROBÉ
[PISTOL]
FX: COMPACT, RACK, CONCEALABLE, MARK
TRAINED: DISRUPT
1750¢
Ever sleek and never affordable – It’s less of a tool and more of a fashion statement.
DMG: 5 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 01 CD: 25
IRVING CHAMEIRO HAWK
[PISTOL]
FX: COMPACT, BLOWBACK
TRAINED: DISRUPT
2600¢
Used in every major conflict in Deadstar – If it’s good enough for the government it’s good enough for you.
DMG: 10 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 14 CD: 25
THAWTER CCJ
[PISTOL + SUPPRESSOR]
FX: COMPACT, QUIET
TRAINED: DISRUPT
3000¢
Light form factor with the stopping power to put down just about anything that moves. All are fitted with internal silencers with very little reduction in muzzle velocity. The Cepin swear by it.
DMG: 9 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 06 CD: 20
ARISTOS VOIR
[PISTOL]
FX: COMPACT
TRAINED: DISRUPT
3200¢
Ever sleek and never affordable – It’s less of a tool and more of a fashion statement.
DMG: 9 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 05 CD: 30
XOLDATIN SIDEARM
[PISTOL + TARGETINGCPU + BURST + ROBUST]
FX: COMPACT, MARK, GRAZE
TRAINED: DISRUPT
–
Customized by the warrior that wielded it. These won’t show up at just any store, Xoldatin weapons are only acquired by defeating their user in single combat.
DMG: 10 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 13 CD: 40
RIFLES
(USES HEAVY AMMO)
IMAGE
ITEM
MSRP
DESCRIPTION
BANKO KRAG
[RIFLE]
FX: TWO-HANDED
TRAINED: HINDER
375¢
Plastic everywhere it can be, metal where it counts. It might be flimsy but it will certainly sling metal wherever you point it.
DMG: 8 BALLISTIC RANGE: 20/70 CAP: 10 LIFT: 09 CD: 12
ZERENAKOV SGS
[RIFLE]
FX: TWO-HANDED
TRAINED: HINDER
500¢
Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.
DMG: 8 BALLISTIC RANGE: 20/70 CAP: 10 LIFT: 10 CD: 25
DEKLAN IBRIDA
[RIFLE]
FX: TWO-HANDED
TRAINED: HINDER
900¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last.
DMG: 9 BALLISTIC RANGE: 20/70 CAP: 10 LIFT: 12 CD: 18
IRVING M41
[RIFLE + SCOPE]
FX: TWO-HANDED
TRAINED: HINDER
1050¢
Used in every major conflict in Deadstar – If it’s good enough for the government it’s good enough for you.
DMG: 9 BALLISTIC RANGE: 25/75 CAP: 10 LIFT: 11 CD: 15
ZERENAKOV ARK416
[RIFLE + BURST]
FX: TWO-HANDED, GRAZE
TRAINED: HINDER
1200¢
Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.
DMG: 8 BALLISTIC RANGE: 20/70 CAP: 10 LIFT: 12 CD: 25
ARISTOS ESTIA
[RIFLE + LONG BARREL]
FX: TWO-HANDED
TRAINED: HINDER
2750¢
Ever sleek and never affordable – It’s less of a tool and more of a fashion statement.
DMG: 9 BALLISTIC RANGE: 25/75 CAP: 10 LIFT: 10 CD: 30
BELLUMITE RIFLE
[RIFLE + SCOPE + LONG BARREL + BULLPUP]
FX: TWO-HANDED
TRAINED: HINDER
3250¢
Designed by master gunsmiths in Kyptūs to increase performance and reduce inefficiency, Bellumite doctrine dictates that a wielder’s own pain is essential in achieving a weapon’s full potential.
DMG: 10 BALLISTIC RANGE: 35/85 CAP: 10 LIFT: 11 CD: 25
MADECHI FUCILE
[RIFLE + BURST]
FX: TWO-HANDED, GRAZE, VOLLEY
TRAINED: HINDER
4500¢
Advanced design that doesn’t sacrifice aesthetic – Madechi is the perfect balance of form and function.
DMG: 11 BALLISTIC RANGE: 20/70 CAP: 6 LIFT: 10 CD: 20
SHOTGUNS
(USES SHELLS)
IMAGE
ITEM
MSRP
DESCRIPTION
BANKO 3097
[SHOTGUN]
FX: TWO-HANDED, CONE 2, RACK
TRAINED: BLOWBACK
150¢
Plastic everywhere it can be, metal where it counts. It might be flimsy but it will certainly sling metal wherever you point it.
DMG: 6 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 08 CD: 6
DEKLAN CARNA
[SHOTGUN]
FX: TWO-HANDED, CONE 2
TRAINED: BLOWBACK
650¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last.
DMG: 7 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 13 CD: 10
IRVING BOZBERN
[SHOTGUN]
FX: TWO-HANDED, CONE 2
TRAINED: BLOWBACK
900¢
Used in every major conflict in Deadstar – If it’s good enough for the government it’s good enough for you.
DMG: 8 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 10 CD: 8
ZERENAKOV SK 46
[SHOTGUN]
FX: TWO-HANDED, CONE 2, RACK
TRAINED: BLOWBACK
1600¢
Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation. This monster was built for the express purpose of stopping a Lanatae Ursa in its tracks.
DMG: 9 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 17 CD: 25
DEKLAN MJÖLNIR
[SHOTGUN]
FX: CONE 2, COMPACT
TRAINED: BLOWBACK
2500¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last.
DMG: 8 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 14 CD: 15
MADECHI SPOK 12
[SHOTGUN]
FX: TWO-HANDED, CONE 2, VOLLEY
TRAINED: BLOWBACK
3000¢
Advanced design that doesn’t sacrifice aesthetic – Madechi is the perfect balance of form and function.
DMG: 9 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 12 CD: 18
IRVING ALKOR SAS05
[SHOTGUN + EXPANDED CAPACITY + FULL AUTO SEAR]
FX: TWO-HANDED, CONE 2, CUBE 2
TRAINED: BLOWBACK
3200¢
Used in every major conflict in Deadstar – If it’s good enough for the government it’s good enough for you.
DMG: 9 BALLISTIC RANGE: 5/15 CAP: 6 LIFT: 13 CD: 12
ARISTOS LASTRADA 580
[SHOTGUN]
FX: TWO-HANDED, CONE 2
TRAINED: BLOWBACK
4500¢
Ever sleek and never affordable – It’s less of a tool and more of a fashion statement.
DMG: 8 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 10 CD: 30
DEKLAN GUNGNIR
[SHOTGUN]
FX: COMPACT, CONE 2, RACK, DEMOLISH
TRAINED: BLOWBACK
13,000¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last.
DMG: 9 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 18 CD: 18
XOLDATIN SHOTGUN
[SHOTGUN + TARGETINGCPU + ROBUST]
FX: TWO-HANDED, CONE 2, MARK
TRAINED: BLOWBACK
–
Customized by the warrior that wielded it. These won’t show up at just any store, Xoldatin weapons are only acquired by defeating their user in single combat.
DMG: 9 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 14 CD: 30
SUBMACHINE GUNS
(USES LIGHT AMMO)
IMAGE
ITEM
MSRP
DESCRIPTION
BANKO OILER
[SMG]
FX: TWO-HANDED, GRAZE
TRAINED: CUBE 2
600¢
Plastic everywhere it can be, metal where it counts. It might be flimsy but it will certainly sling metal wherever you point it.
DMG: 6 BALLISTIC RANGE: 10/25 CAP: 10 LIFT: 10 CD: 9
BANKO HORNET
[SMG + EXPANDED CAPACITY]
FX: TWO-HANDED, GRAZE
TRAINED: CUBE 2
900¢
Plastic everywhere it can be, metal where it counts. It might be flimsy but it will certainly sling metal wherever you point it.
DMG: 7 BALLISTIC RANGE: 10/25 CAP: 15 LIFT: 11 CD: 10
IRVING KINTOSH 10
[SMG + GRIP + EXPANDED CAPACITY]
FX: COMPACT, GRAZE
TRAINED: CUBE 2
1150¢
Used in every major conflict in Deadstar – If it’s good enough for the government it’s good enough for you.
DMG: 6 BALLISTIC RANGE: 10/25 CAP: 15 LIFT: 10 CD: 15
ZERENAKOV ARAKNID KZ17
[SMG]
FX: COMPACT, GRAZE
TRAINED: CUBE 2
1500¢
Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.
DMG: 7 BALLISTIC RANGE: 10/25 CAP: 10 LIFT: 08 CD: 20
MADECHI WHOPPER 10
[SMG + EXPANDED CAPACITY]
FX: COMPACT, GRAZE
TRAINED: CUBE 2
2000¢
Rugged design that doesn’t sacrifice aesthetic – Madechi is the perfect balance of form and function.
DMG: 8 BALLISTIC RANGE: 10/25 CAP: 15 LIFT: 14 CD: 16
IRVING CARZON 17K
[SMG + SCOPE + LONG BARREL]
FX: TWO-HANDED, GRAZE
TRAINED: CUBE 2
2250¢
Used in every major conflict in Deadstar – If it’s good enough for the government it’s good enough for you.
DMG: 8 BALLISTIC RANGE: 20/45 CAP: 10 LIFT: 12 CD: 18
ZERENAKOV KAR 84q
[SMG + SCOPE + LONG BARREL]
FX: TWO-HANDED, GRAZE
TRAINED: CUBE 2
2700¢
Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.
DMG: 8 BALLISTIC RANGE: 20/45 CAP: 10 LIFT: 10 CD: 25
MADECHI PQ2
[SMG + BULLPUP + GRIP]
FX: COMPACT, GRAZE, VOLLEY
TRAINED: CUBE 2
3500¢
Advanced design that doesn’t sacrifice aesthetic – Madechi is the perfect balance of form and function.
DMG: 9 BALLISTIC RANGE: 15/30 CAP: 6 LIFT: 12 CD: 13
THAWTER MP23
[SMG + SUPPRESSOR]
FX: TWO-HANDED, GRAZE, QUIET
TRAINED: CUBE 2
4000¢
Light form factor with the stopping power to put down just about anything that moves. All are fitted with internal silencers with very little reduction in muzzle velocity. The Cepin swear by it.
DMG: 9 BALLISTIC RANGE: 10/25 CAP: 10 LIFT: 10 CD: 20
ARISTOS PARABELLUM
[SMG + EXPANDED CAPACITY]
FX: TWO-HANDED, GRAZE
TRAINED: CUBE 2
5000¢
Ever sleek and never affordable – It’s less of a tool and more of a fashion statement.
DMG: 9 BALLISTIC RANGE: 10/25 CAP: 15 LIFT: 09 CD: 30
XOLDATIN SUBMACHINE GUN
[SMG + TARGETINGCPU + FULL AUTO SEAR + MUZZLE BRAKE + ROBUST]
FX: TWO-HANDED, GRAZE, MARK, CUBE 3
–
Customized by the warrior that wielded it. These won’t show up at just any store, Xoldatin weapons are only acquired by defeating their user in single combat.
DMG: 9 BALLISTIC RANGE: 10/25 CAP: 10 LIFT: 14 CD: 40
LIGHT MACHINE GUNS
(USES HEAVY AMMO)
IMAGE
ITEM
MSRP
DESCRIPTION
DEKLAN TORO
[LMG + EXPANDED CAPACITY]
FX: TWO-HANDED, CUBE 2, CUMBERSOME
TRAINED: GRAZE
2750¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last.
DMG: 8 BALLISTIC RANGE: 15/60 CAP: 30 LIFT: 14 CD: 15
DEKLAN CUCCIOLO
[LMG + BULLPUP + LONG BARREL]
FX: TWO-HANDED, CUBE 2, CUMBERSOME
TRAINED: GRAZE
3000¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last.
DMG: 8 BALLISTIC RANGE: 25/70 CAP: 20 LIFT: 12 CD: 15
MADECHI K9
[LMG + SCOPE + BULLPUP + LONG BARREL]
FX: TWO-HANDED, CUBE 2
TRAINED: GRAZE
4000¢
Rugged design that doesn’t sacrifice aesthetic – Madechi is the perfect balance of form and function.
DMG: 9 BALLISTIC RANGE: 30/75 CAP: 20 LIFT: 12 CD: 20
ZERENAKOV RPZ
[LMG + LONG BARREL]
FX: TWO-HANDED, CUBE 2, CUMBERSOME
TRAINED: GRAZE
4500¢
Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.
DMG: 10 BALLISTIC RANGE: 20/65 CAP: 20 LIFT: 15 CD: 25
IRVING CHIEFER 402
[LMG]
FX: TWO-HANDED, CUBE 2, CUMBERSOME
TRAINED: GRAZE
6000¢
Used in every major conflict in Deadstar – If it’s good enough for the government it’s good enough for you.
DMG: 11 BALLISTIC RANGE: 15/60 CAP: 20 LIFT: 16 CD: 17
BANKO FOBAR
[LMG + EXPANDED CAPACITY]
FX: TWO-HANDED, CUBE 2, CUMBERSOME
TRAINED: GRAZE
7000¢
This hefty rotary gun was developed for mounted applications on light-armored vehicles.
DMG: 12 BALLISTIC RANGE: 15/60 CAP: 30 LIFT: 20 CD: 15
ARISTOS CLAVIER
[LMG + BULLPUP]
FX: TWO-HANDED, CUBE 2, CUMBERSOME
TRAINED: GRAZE
8500¢
Ever sleek and never affordable – It’s less of a tool and more of a fashion statement.
DMG: 10 BALLISTIC RANGE: 20/65 CAP: 20 LIFT: 13 CD: 30
SNIPER RIFLES
(USES HEAVY AMMO)
IMAGE
ITEM
MSRP
DESCRIPTION
DEKLAN LOURATA
[SNIPER + BIPOD]
FX: TWO-HANDED, RACK
TRAINED: DISRUPT
2300¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last. This weapon Loses The Edge on attacks made against targets within 6 units.
DMG: 10 BALLISTIC RANGE: 40/120 CAP: 5 LIFT: 14 CD: 25
ZERENAKOV OROKINZOKOV
[SNIPER + LONG BARREL]
FX: TWO-HANDED, RACK
TRAINED: DISRUPT
4000¢
Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation. This weapon Loses The Edge on attacks made against targets within 6 units.
DMG: 11 BALLISTIC RANGE: 45/125 CAP: 5 LIFT: 14 CD: 30
ARISTOS PORTIER
[SNIPER + SCOPE]
FX: TWO-HANDED, RACK
TRAINED: DISRUPT
6500¢
Ever sleek and never affordable – It’s less of a tool and more of a fashion statement. This weapon Loses The Edge on attacks made against targets within 6 units.
DMG: 11 BALLISTIC RANGE: 45/125 CAP: 5 LIFT: 13 CD: 40
THAWTER M3000
[SNIPER + SCOPE + SUPPRESSOR]
FX: TWO-HANDED, RACK, QUIET
TRAINED: DISRUPT
8000¢
Light form factor with the stopping power to put down just about anything that moves. All are fitted with internal silencers with very little reduction in muzzle velocity. The Cepin swear by it. This weapon Loses The Edge on attacks made against targets within 6 units.
DMG: 12 BALLISTIC RANGE: 45/125 CAP: 5 LIFT: 15 CD: 30