Listed below are an assortment of objects which may be found in Deadstar’s many marketplaces or discovered throughout a spacer’s journey. These items may also be available to spacers for the purpose of building their starting loadout (left to the Star Guide’s discretion).

Attachments that come pre-installed on items may not be installed on separate items.

BALLISTIC GUNS

(For more details, see the WEAPONS section)

PISTOLS

(USES LIGHT AMMO)

IMAGE

ITEM

MSRP

DESCRIPTION

50¢

METEOR MART RIP-OFF

[PISTOL + FULL-AUTO SEAR + EXTENDED CAPACITY]

FX: COMPACT, CUBE 2

TRAINED: DISRUPT

Found at an affordable price in most Meteor Mart vending kiosks. Pull tab to fire. Once activated, the firearm will discharge its capacity until empty. [This gun cannot be modified and its Capacity (CAP) comes preinstalled with ammo. Once fired, this gun makes an attack each round and cannot be reloaded.]

DMG: 6 BALLISTIC RANGE: 10/20 CAP: 9 LIFT: 05 CD: 2

BANKO BLIKi

[PISTOL]

FX: COMPACT

TRAINED: DISRUPT

150¢

Plastic everywhere it can be, metal where it counts. It might be flimsy but it will certainly sling metal wherever you point it. 

DMG: 5 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 05 CD: 10

A stylized digital rendering of a gun with a green gun grip and details in a metallic, worn finish, against a dark background.

DEKLAN MATINO

[PISTOL]

FX: COMPACT

TRAINED: DISRUPT

300¢

Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last. 

DMG: 6 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 09 CD: 15

A futuristic black handgun with a glowing red laser sight on top

ZERENAKOV BEKAREV 66

[PISTOL]

FX: COMPACT

TRAINED: DISRUPT

500¢

Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.

DMG: 6 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 10 CD: 26

A sci-fi style revolver with a futuristic design, featuring a metallic barrel and a dark grip, depicted against a dark background.

DEKLAN CYPRESS

[PISTOL]

FX: COMPACT

TRAINED: DISRUPT

650¢

Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last. 

DMG: 8 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 12 CD: 18

IRVING BRONCO 3011

[PISTOL]

FX: COMPACT

TRAINED: DISRUPT

850¢

Used in every major conflict in Deadstar – If it’s good enough for the government it’s good enough for you. 

DMG: 7 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 10 CD: 20

A black laser gun with a green laser beam emitted from the barrel, set against a dark background.

MADECHI 4570

[PISTOL]

FX: COMPACT, VOLLEY

TRAINED: DISRUPT

1250¢

Advanced design that doesn’t sacrifice aesthetic – Madechi is the perfect balance of form and function.

DMG: 8 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 11 CD: 25

A dark-colored handgun with a modern design, shown against a black background.

ZERENAKOV SSP VUL

[PISTOL]

FX: COMPACT, CONCEALABLE

TRAINED: DISRUPT

1400¢

Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.

DMG: 7 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 05 CD: 20

A detailed, ornate weapon resembling a gun with gold, bronze, and green accents

ARISTOS DÉROBÉ

[PISTOL]

FX: COMPACT, RACK, CONCEALABLE, MARK

TRAINED: DISRUPT

1750¢

Ever sleek and never affordable – It’s less of a tool and more of a fashion statement. 

DMG: 5 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 01 CD: 25

IRVING CHAMEIRO HAWK

[PISTOL]

FX: COMPACT, BLOWBACK

TRAINED: DISRUPT

2600¢

Used in every major conflict in Deadstar – If it’s good enough for the government it’s good enough for you. 

DMG: 10 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 14 CD: 25

THAWTER CCJ

[PISTOL + SUPPRESSOR]

FX: COMPACT, QUIET

TRAINED: DISRUPT

3000¢

Light form factor with the stopping power to put down just about anything that moves. All are fitted with internal silencers with very little reduction in muzzle velocity. The Cepin swear by it.

DMG: 9 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 06 CD: 20

ARISTOS VOIR

[PISTOL]

FX: COMPACT

TRAINED: DISRUPT

3200¢

Ever sleek and never affordable – It’s less of a tool and more of a fashion statement. 

DMG: 9 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 05 CD: 30

XOLDATIN SIDEARM

[PISTOL + TARGETINGCPU + BURST + ROBUST]

FX: COMPACT, MARK, GRAZE

TRAINED: DISRUPT

Customized by the warrior that wielded it. These won’t show up at just any store, Xoldatin weapons are only acquired by defeating their user in single combat.

DMG: 10 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 13 CD: 40

RIFLES

(USES HEAVY AMMO)

IMAGE

ITEM

MSRP

DESCRIPTION

BANKO KRAG

[RIFLE]

FX: TWO-HANDED

TRAINED: HINDER

375¢

Plastic everywhere it can be, metal where it counts. It might be flimsy but it will certainly sling metal wherever you point it. 

DMG: 8 BALLISTIC RANGE: 20/70 CAP: 10 LIFT: 09 CD: 12

ZERENAKOV SGS

[RIFLE]

FX: TWO-HANDED

TRAINED: HINDER

500¢

Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.

DMG: 8 BALLISTIC RANGE: 20/70 CAP: 10 LIFT: 10 CD: 25

DEKLAN IBRIDA

[RIFLE]

FX: TWO-HANDED

TRAINED: HINDER

900¢

Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last. 

DMG: 9 BALLISTIC RANGE: 20/70 CAP: 10 LIFT: 12 CD: 18

IRVING M41

[RIFLE + SCOPE]

FX: TWO-HANDED

TRAINED: HINDER

1050¢

Used in every major conflict in Deadstar – If it’s good enough for the government it’s good enough for you. 

DMG: 9 BALLISTIC RANGE: 25/75 CAP: 10 LIFT: 11 CD: 15

ZERENAKOV ARK416

[RIFLE + BURST]

FX: TWO-HANDED, GRAZE

TRAINED: HINDER

1200¢

Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.

DMG: 8 BALLISTIC RANGE: 20/70 CAP: 10 LIFT: 12 CD: 25

ARISTOS ESTIA

[RIFLE + LONG BARREL]

FX: TWO-HANDED

TRAINED: HINDER

2750¢

Ever sleek and never affordable – It’s less of a tool and more of a fashion statement. 

DMG: 9 BALLISTIC RANGE: 25/75 CAP: 10 LIFT: 10 CD: 30

BELLUMITE RIFLE

[RIFLE + SCOPE + LONG BARREL + BULLPUP]

FX: TWO-HANDED

TRAINED: HINDER

3250¢

Designed by master gunsmiths in Kyptūs to increase performance and reduce inefficiency, Bellumite doctrine dictates that a wielder’s own pain is essential in achieving a weapon’s full potential.

DMG: 10 BALLISTIC RANGE: 35/85 CAP: 10 LIFT: 11 CD: 25

MADECHI FUCILE

[RIFLE + BURST]

FX: TWO-HANDED, GRAZE, VOLLEY

TRAINED: HINDER

4500¢

Advanced design that doesn’t sacrifice aesthetic – Madechi is the perfect balance of form and function.

DMG: 11 BALLISTIC RANGE: 20/70 CAP: 6 LIFT: 10 CD: 20

SHOTGUNS

(USES SHELLS)

IMAGE

ITEM

MSRP

DESCRIPTION

BANKO 3097

[SHOTGUN]

FX: TWO-HANDED, CONE 2, RACK

TRAINED: BLOWBACK

150¢

Plastic everywhere it can be, metal where it counts. It might be flimsy but it will certainly sling metal wherever you point it. 

DMG: 6 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 08 CD: 6

DEKLAN CARNA

[SHOTGUN]

FX: TWO-HANDED, CONE 2

TRAINED: BLOWBACK

650¢

Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last. 

DMG: 7 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 13 CD: 10

IRVING BOZBERN

[SHOTGUN]

FX: TWO-HANDED, CONE 2

TRAINED: BLOWBACK

900¢

Used in every major conflict in Deadstar – If it’s good enough for the government it’s good enough for you. 

DMG: 8 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 10 CD: 8

ZERENAKOV SK 46

[SHOTGUN]

FX: TWO-HANDED, CONE 2, RACK

TRAINED: BLOWBACK

1600¢

Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation. This monster was built for the express purpose of stopping a Lanatae Ursa in its tracks.

DMG: 9 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 17 CD: 25

DEKLAN MJÖLNIR

[SHOTGUN]

FX: CONE 2, COMPACT

TRAINED: BLOWBACK

2500¢

Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last. 

DMG: 8 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 14 CD: 15

MADECHI SPOK 12

[SHOTGUN]

FX: TWO-HANDED, CONE 2, VOLLEY

TRAINED: BLOWBACK

3000¢

Advanced design that doesn’t sacrifice aesthetic – Madechi is the perfect balance of form and function.

DMG: 9 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 12 CD: 18

IRVING ALKOR SAS05

[SHOTGUN + EXPANDED CAPACITY + FULL AUTO SEAR]

FX: TWO-HANDED, CONE 2, CUBE 2

TRAINED: BLOWBACK

3200¢

Used in every major conflict in Deadstar – If it’s good enough for the government it’s good enough for you. 

DMG: 9 BALLISTIC RANGE: 5/15 CAP: 6 LIFT: 13 CD: 12

ARISTOS LASTRADA 580

[SHOTGUN]

FX: TWO-HANDED, CONE 2

TRAINED: BLOWBACK

4500¢

Ever sleek and never affordable – It’s less of a tool and more of a fashion statement. 

DMG: 8 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 10 CD: 30

DEKLAN GUNGNIR

[SHOTGUN]

FX: COMPACT, CONE 2, RACK, DEMOLISH

TRAINED: BLOWBACK

13,000¢

Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last. 

DMG: 9 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 18 CD: 18

XOLDATIN SHOTGUN

[SHOTGUN + TARGETINGCPU + ROBUST]

FX: TWO-HANDED, CONE 2, MARK

TRAINED: BLOWBACK

Customized by the warrior that wielded it. These won’t show up at just any store, Xoldatin weapons are only acquired by defeating their user in single combat.

DMG: 9 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 14 CD: 30

SUBMACHINE GUNS

(USES LIGHT AMMO)

IMAGE

ITEM

MSRP

DESCRIPTION

BANKO OILER

[SMG]

FX: TWO-HANDED, GRAZE

TRAINED: CUBE 2

600¢

Plastic everywhere it can be, metal where it counts. It might be flimsy but it will certainly sling metal wherever you point it. 

DMG: 6 BALLISTIC RANGE: 10/25 CAP: 10 LIFT: 10 CD: 9

BANKO HORNET

[SMG + EXPANDED CAPACITY]

FX: TWO-HANDED, GRAZE

TRAINED: CUBE 2

900¢

Plastic everywhere it can be, metal where it counts. It might be flimsy but it will certainly sling metal wherever you point it. 

DMG: 7 BALLISTIC RANGE: 10/25 CAP: 15 LIFT: 11 CD: 10

IRVING KINTOSH 10

[SMG + GRIP + EXPANDED CAPACITY]

FX: COMPACT, GRAZE

TRAINED: CUBE 2

1150¢

Used in every major conflict in Deadstar – If it’s good enough for the government it’s good enough for you. 

DMG: 6 BALLISTIC RANGE: 10/25 CAP: 15 LIFT: 10 CD: 15

ZERENAKOV ARAKNID KZ17

[SMG]

FX: COMPACT, GRAZE

TRAINED: CUBE 2

1500¢

Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.

DMG: 7 BALLISTIC RANGE: 10/25 CAP: 10 LIFT: 08 CD: 20

MADECHI WHOPPER 10

[SMG + EXPANDED CAPACITY]

FX: COMPACT, GRAZE

TRAINED: CUBE 2

2000¢

Rugged design that doesn’t sacrifice aesthetic – Madechi is the perfect balance of form and function.

DMG: 8 BALLISTIC RANGE: 10/25 CAP: 15 LIFT: 14 CD: 16

IRVING CARZON 17K

[SMG + SCOPE + LONG BARREL]

FX: TWO-HANDED, GRAZE

TRAINED: CUBE 2

2250¢

Used in every major conflict in Deadstar – If it’s good enough for the government it’s good enough for you. 

DMG: 8 BALLISTIC RANGE: 20/45 CAP: 10 LIFT: 12 CD: 18

ZERENAKOV KAR 84q

[SMG + SCOPE + LONG BARREL]

FX: TWO-HANDED, GRAZE

TRAINED: CUBE 2

2700¢

Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.

DMG: 8 BALLISTIC RANGE: 20/45 CAP: 10 LIFT: 10 CD: 25

MADECHI PQ2

[SMG + BULLPUP + GRIP]

FX: COMPACT, GRAZE, VOLLEY

TRAINED: CUBE 2

3500¢

Advanced design that doesn’t sacrifice aesthetic – Madechi is the perfect balance of form and function.

DMG: 9 BALLISTIC RANGE: 15/30 CAP: 6 LIFT: 12 CD: 13

THAWTER MP23

[SMG + SUPPRESSOR]

FX: TWO-HANDED, GRAZE, QUIET

TRAINED: CUBE 2

4000¢

Light form factor with the stopping power to put down just about anything that moves. All are fitted with internal silencers with very little reduction in muzzle velocity. The Cepin swear by it.

DMG: 9 BALLISTIC RANGE: 10/25 CAP: 10 LIFT: 10 CD: 20

ARISTOS PARABELLUM

[SMG + EXPANDED CAPACITY]

FX: TWO-HANDED, GRAZE

TRAINED: CUBE 2

5000¢

Ever sleek and never affordable – It’s less of a tool and more of a fashion statement. 

DMG: 9 BALLISTIC RANGE: 10/25 CAP: 15 LIFT: 09 CD: 30

XOLDATIN SUBMACHINE GUN

[SMG + TARGETINGCPU + FULL AUTO SEAR + MUZZLE BRAKE + ROBUST]

FX: TWO-HANDED, GRAZE, MARK, CUBE 3

Customized by the warrior that wielded it. These won’t show up at just any store, Xoldatin weapons are only acquired by defeating their user in single combat.

DMG: 9 BALLISTIC RANGE: 10/25 CAP: 10 LIFT: 14 CD: 40

LIGHT MACHINE GUNS

(USES HEAVY AMMO)

IMAGE

ITEM

MSRP

DESCRIPTION

DEKLAN TORO

[LMG + EXPANDED CAPACITY]

FX: TWO-HANDED, CUBE 2, CUMBERSOME

TRAINED: GRAZE

2750¢

Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last. 

DMG: 8 BALLISTIC RANGE: 15/60 CAP: 30 LIFT: 14 CD: 15

DEKLAN CUCCIOLO

[LMG + BULLPUP + LONG BARREL]

FX: TWO-HANDED, CUBE 2, CUMBERSOME

TRAINED: GRAZE

3000¢

Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last. 

DMG: 8 BALLISTIC RANGE: 25/70 CAP: 20 LIFT: 12 CD: 15

MADECHI K9

[LMG + SCOPE + BULLPUP + LONG BARREL]

FX: TWO-HANDED, CUBE 2

TRAINED: GRAZE

4000¢

Rugged design that doesn’t sacrifice aesthetic – Madechi is the perfect balance of form and function.

DMG: 9 BALLISTIC RANGE: 30/75 CAP: 20 LIFT: 12 CD: 20

ZERENAKOV RPZ

[LMG + LONG BARREL]

FX: TWO-HANDED, CUBE 2, CUMBERSOME

TRAINED: GRAZE

4500¢

Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.

DMG: 10 BALLISTIC RANGE: 20/65 CAP: 20 LIFT: 15 CD: 25

IRVING CHIEFER 402

[LMG]

FX: TWO-HANDED, CUBE 2, CUMBERSOME

TRAINED: GRAZE

6000¢

Used in every major conflict in Deadstar – If it’s good enough for the government it’s good enough for you. 

DMG: 11 BALLISTIC RANGE: 15/60 CAP: 20 LIFT: 16 CD: 17

BANKO FOBAR

[LMG + EXPANDED CAPACITY]

FX: TWO-HANDED, CUBE 2, CUMBERSOME

TRAINED: GRAZE

7000¢

This hefty rotary gun was developed for mounted applications on light-armored vehicles.

DMG: 12 BALLISTIC RANGE: 15/60 CAP: 30 LIFT: 20 CD: 15

ARISTOS CLAVIER

[LMG + BULLPUP]

FX: TWO-HANDED, CUBE 2, CUMBERSOME

TRAINED: GRAZE

8500¢

Ever sleek and never affordable – It’s less of a tool and more of a fashion statement. 

DMG: 10 BALLISTIC RANGE: 20/65 CAP: 20 LIFT: 13 CD: 30

SNIPER RIFLES

(USES HEAVY AMMO)

IMAGE

ITEM

MSRP

DESCRIPTION

DEKLAN LOURATA

[SNIPER + BIPOD]

FX: TWO-HANDED, RACK

TRAINED: DISRUPT

2300¢

Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last. This weapon Loses The Edge on attacks made against targets within 6 units.

DMG: 10 BALLISTIC RANGE: 40/120 CAP: 5 LIFT: 14 CD: 25

ZERENAKOV OROKINZOKOV

[SNIPER + LONG BARREL]

FX: TWO-HANDED, RACK

TRAINED: DISRUPT

4000¢

Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation. This weapon Loses The Edge on attacks made against targets within 6 units.

DMG: 11 BALLISTIC RANGE: 45/125 CAP: 5 LIFT: 14 CD: 30

ARISTOS PORTIER

[SNIPER + SCOPE]

FX: TWO-HANDED, RACK

TRAINED: DISRUPT

6500¢

Ever sleek and never affordable – It’s less of a tool and more of a fashion statement. This weapon Loses The Edge on attacks made against targets within 6 units.

DMG: 11 BALLISTIC RANGE: 45/125 CAP: 5 LIFT: 13 CD: 40

THAWTER M3000

[SNIPER + SCOPE + SUPPRESSOR]

FX: TWO-HANDED, RACK, QUIET

TRAINED: DISRUPT

8000¢

Light form factor with the stopping power to put down just about anything that moves. All are fitted with internal silencers with very little reduction in muzzle velocity. The Cepin swear by it. This weapon Loses The Edge on attacks made against targets within 6 units.

DMG: 12 BALLISTIC RANGE: 45/125 CAP: 5 LIFT: 15 CD: 30