Listed below are an assortment of objects which may be found in Deadstar’s many marketplaces or discovered throughout a spacer’s journey. These items may also be available to spacers for the purpose of building their starting loadout (left to the Star Guide’s discretion).
Attachments that come pre-installed on items may not be installed on separate items.
BALLISTIC GUNS
(For more details, see the WEAPONS section)
PISTOLS
(USES LIGHT AMMO)
IMAGE
ITEM
MSRP
DESCRIPTION
METEOR MART RIP-OFF
[PISTOL + FULL-AUTO SEAR + EXPANDED CAPACITY]
TRAINED: DISRUPT
50¢
Found at an affordable price in most Meteor Mart vending kiosks. Pull tab to fire. Once activated, the firearm will discharge its capacity until empty. [This gun cannot be modified and its Capacity (CAP) comes preinstalled with ammo. Once fired, this gun makes an attack each round and cannot be reloaded.]
DMG: 4 BALLISTIC RANGE: 10/20 CAP: 30 LIFT: 05 CD: 2
150¢
Plastic everywhere it can be, metal where it counts. It might be flimsy but it will certainly sling metal wherever you point it.
DMG: 5 BALLISTIC RANGE: 10/25 CAP: 12 LIFT: 05 CD: 10
300¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last.
DMG: 7 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 09 CD: 15
500¢
Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.
DMG: 6 BALLISTIC RANGE: 10/25 CAP: 14 LIFT: 06 CD: 22
650¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last.
DMG: 8 BALLISTIC RANGE: 10/25 CAP: 6 LIFT: 12 CD: 16
850¢
Used in every major conflict in Deadstar. For whatever reason, destabilizing paramilitary groups always seem to carry top of the line Irvings. If it’s good enough for the government it’s good enough for you.
DMG: 7 BALLISTIC RANGE: 10/25 CAP: 7 LIFT: 08 CD: 17
1250¢
Advanced design that doesn’t sacrifice aesthetic – Madechi is the perfect balance of form and function.
DMG: 7 BALLISTIC RANGE: 10/25 CAP: 12 LIFT: 10 CD: 18
1400¢
Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.
DMG: 7 BALLISTIC RANGE: 5/20 CAP: 8 LIFT: 05 CD: 20
1750¢
Ever sleek and never affordable – It’s less of a tool and more of a fashion statement.
DMG: 5 BALLISTIC RANGE: 10/25 CAP: 4 LIFT: 01 CD: 25
2600¢
Used in every major conflict in Deadstar. For whatever reason, destabilizing paramilitary groups always seem to carry top of the line Irvings. If it’s good enough for the government it’s good enough for you.
DMG: 10 BALLISTIC RANGE: 10/25 CAP: 8 LIFT: 14 CD: 20
3000¢
Light form factor with the stopping power to put down just about anything that moves. All are fitted with internal silencers with very little reduction in muzzle velocity. The Cepin swear by it.
DMG: 9 BALLISTIC RANGE: 10/25 CAP: 10 LIFT: 06 CD: 20
3200¢
Ever sleek and never affordable – It’s less of a tool and more of a fashion statement.
DMG: 9 BALLISTIC RANGE: 10/25 CAP: 10 LIFT: 05 CD: 30
–
Customized by the warrior that wielded it. These won’t show up at just any store, Xoldatin weapons are only acquired by defeating their user in single combat.
DMG: 11 BALLISTIC RANGE: 25 CAP: 5 LIFT: 13 CD: 40
RIFLES
(USES HEAVY AMMO)
IMAGE
ITEM
MSRP
DESCRIPTION
375¢
Plastic everywhere it can be, metal where it counts. It might be flimsy but it will certainly sling metal wherever you point it.
DMG: 8 BALLISTIC RANGE: 20/70 CAP: 20 LIFT: 09 CD: 12
700¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last.
DMG: 9 BALLISTIC RANGE: 20/70 CAP: 6 LIFT: 12 CD: 18
1050¢
Used in every major conflict in Deadstar. For whatever reason, destabilizing paramilitary groups always seem to carry top of the line Irvings. If it’s good enough for the government it’s good enough for you.
DMG: 9 BALLISTIC RANGE: 25/75 CAP: 14 LIFT: 10 CD: 15
1400¢
Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.
DMG: 9 BALLISTIC RANGE: 20/70 CAP: 20 LIFT: 12 CD: 25
2750¢
Ever sleek and never affordable – It’s less of a tool and more of a fashion statement.
DMG: 10 BALLISTIC RANGE: 20/70 CAP: 10 LIFT: 10 CD: 30
3250¢
Designed by master gunsmiths in Kyptūs to increase performance and eliminate inefficiency. Bellumite doctrine dictates that a wielder’s own pain is essential in achieving a weapon’s full potential.
DMG: 10 BALLISTIC RANGE: 35/85 CAP: 10 LIFT: 13 CD: 25
4500¢
Advanced design that doesn’t sacrifice aesthetic – Madechi is the perfect balance of form and function.
DMG: 11 BALLISTIC RANGE: 25/75 CAP: 24 LIFT: 10 CD: 20
SHOTGUNS
(USES SHELLS)
IMAGE
ITEM
MSRP
DESCRIPTION
150¢
Plastic everywhere it can be, metal where it counts. It might be flimsy but it will certainly sling metal wherever you point it.
DMG: 6 BALLISTIC RANGE: 5/15 CAP: 8 LIFT: 09 CD: 6
650¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last.
DMG: 7 BALLISTIC RANGE: 5/15 CAP: 6 LIFT: 12 CD: 10
900¢
Used in every major conflict in Deadstar. For whatever reason, destabilizing paramilitary groups always seem to carry top of the line Irvings. If it’s good enough for the government it’s good enough for you.
DMG: 8 BALLISTIC RANGE: 5/15 CAP: 2 LIFT: 12 CD: 8
1600¢
Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation. This beast was built for the express purpose of stopping a Lanatae Ursae in its tracks.
DMG: 11 BALLISTIC RANGE: 5/15 CAP: 5 LIFT: 16 CD: 25
1200¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last.
DMG: 7 BALLISTIC RANGE: 5/15 CAP: 6 LIFT: 13 CD: 15
3200¢
Advanced design that doesn’t sacrifice aesthetic – Madechi is the perfect balance of form and function.
DMG: 9 BALLISTIC RANGE: 5/15 CAP: 10 LIFT: 12 CD: 18
3900¢
Used in every major conflict in Deadstar. For whatever reason, destabilizing paramilitary groups always seem to carry top of the line Irvings. If it’s good enough for the government it’s good enough for you.
DMG: 8 BALLISTIC RANGE: 5/15 CAP: 20 LIFT: 13 CD: 12
4600¢
Ever sleek and never affordable – It’s less of a tool and more of a fashion statement.
DMG: 9 BALLISTIC RANGE: 5/15 CAP: 6 LIFT: 10 CD: 30
13,000¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last.
DMG: 9 BALLISTIC RANGE: 5/15 CAP: 4 LIFT: 18 CD: 18
–
Customized by the warrior that wielded it. These won’t show up at just any store, Xoldatin weapons are only acquired by defeating their user in single combat.
DMG: 10 BALLISTIC RANGE: 15 CAP: 4 LIFT: 14 CD: 30
SUBMACHINE GUNS
(USES LIGHT AMMO)
IMAGE
ITEM
MSRP
DESCRIPTION
600¢
Plastic everywhere it can be, metal where it counts. It might be flimsy but it will certainly sling metal wherever you point it.
DMG: 5 BALLISTIC RANGE: 10/25 CAP: 20 LIFT: 10 CD: 9
900¢
Plastic everywhere it can be, metal where it counts. It might be flimsy but it will certainly sling metal wherever you point it.
DMG: 5 BALLISTIC RANGE: 10/25 CAP: 60 LIFT: 10 CD: 10
1150¢
Used in every major conflict in Deadstar. For whatever reason, destabilizing paramilitary groups always seem to carry top of the line Irvings. If it’s good enough for the government it’s good enough for you.
DMG: 6 BALLISTIC RANGE: 10/25 CAP: 30 LIFT: 10 CD: 12
1500¢
Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.
DMG: 6 BALLISTIC RANGE: 10/25 CAP: 20 LIFT: 11 CD: 20
2200¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last.
DMG: 8 BALLISTIC RANGE: 5/20 CAP: 30 LIFT: 12 CD: 20
IRVING CARZON 17K
[SMG + SCOPE + LONG BARREL + EXPANDED CAPACITY]
TRAINED: CUBE 2
2400¢
Used in every major conflict in Deadstar. For whatever reason, destabilizing paramilitary groups always seem to carry top of the line Irvings. If it’s good enough for the government it’s good enough for you.
DMG: 7 BALLISTIC RANGE: 20/45 CAP: 45 LIFT: 10 CD: 18
2800¢
Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.
DMG: 8 BALLISTIC RANGE: 5/20 CAP: 30 LIFT: 10 CD: 22
3500¢
Advanced design that doesn’t sacrifice aesthetic – Madechi is the perfect balance of form and function.
DMG: 7 BALLISTIC RANGE: 15/30 CAP: 30 LIFT: 10 CD: 13
THAWTER MP23
[SMG + SUPPRESSOR + EXPANDED CAPACITY]
FX: TWO-HANDED, RAPID, GRAZE, QUIET
TRAINED: CUBE 2
4200¢
Light form factor with the stopping power to put down just about anything that moves. All are fitted with internal silencers with very little reduction in muzzle velocity. The Cepin swear by it.
DMG: 9 BALLISTIC RANGE: 10/25 CAP: 30 LIFT: 10 CD: 20
ARISTOS PARABELLUM
[SMG + EXPANDED CAPACITY]
FX: TWO-HANDED, RAPID
TRAINED: CUBE 2
5000¢
Ever sleek and never affordable – It’s less of a tool and more of a fashion statement.
DMG: 9 BALLISTIC RANGE: 10/25 CAP: 45 LIFT: 09 CD: 30
XOLDATIN SUBMACHINE GUN
[SMG + TARGETINGCPU + FULL AUTO SEAR + MUZZLE BRAKE + ROBUST]
FX: TWO-HANDED, RAPID, MARK, CUBE 3
–
Customized by the warrior that wielded it. These won’t show up at just any store, Xoldatin weapons are only acquired by defeating their user in single combat.
DMG: 10 BALLISTIC RANGE: 25 CAP: 30 LIFT: 14 CD: 40
LIGHT MACHINE GUNS
(USES HEAVY AMMO)
IMAGE
ITEM
MSRP
DESCRIPTION
2750¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last.
DMG: 8 BALLISTIC RANGE: 15/60 CAP: 45 LIFT: 14 CD: 15
3250¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last.
DMG: 8 BALLISTIC RANGE: 25/70 CAP: 30 LIFT: 12 CD: 15
MADECHI K-900
[LMG + SCOPE + BULLPUP + LONG BARREL]
FX: TWO-HANDED, CUMBERSOME, RAPID, CUBE 2
TRAINED: GRAZE
4200¢
Rugged design that doesn’t sacrifice aesthetic – Madechi is the perfect balance of form and function.
DMG: 9 BALLISTIC RANGE: 30/75 CAP: 20 LIFT: 12 CD: 20
4900¢
Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation.
DMG: 10 BALLISTIC RANGE: 20/65 CAP: 20 LIFT: 14 CD: 25
6000¢
Used in every major conflict in Deadstar. For whatever reason, destabilizing paramilitary groups always seem to carry top of the line Irvings. If it’s good enough for the government it’s good enough for you.
DMG: 11 BALLISTIC RANGE: 15/60 CAP: 60 LIFT: 16 CD: 17
6900¢
This hefty rotary gun was developed for mounted applications on light-armored vehicles.
DMG: 12 BALLISTIC RANGE: 15/60 CAP: 60 LIFT: 20 CD: 15
8400¢
Ever sleek and never affordable – It’s less of a tool and more of a fashion statement.
DMG: 10 BALLISTIC RANGE: 20/65 CAP: 40 LIFT: 13 CD: 30
SNIPER RIFLES
(USES HEAVY AMMO)
IMAGE
ITEM
MSRP
DESCRIPTION
2300¢
Can’t get more reliable than a wheel gun. Deklans might not be flashy but they are built to last. This weapon Loses The Edge on attacks made against targets within 6 units.
DMG: 10 BALLISTIC RANGE: 40/120 CAP: 5 LIFT: 14 CD: 25
4000¢
Manufactured in worker-owned factories on Stalbez to arm comrades of the cause – Since the Nepzerk Revolution, a Zerenakov has been a Unionist’s preferred tool of liberation. This weapon Loses The Edge on attacks made against targets within 6 units.
DMG: 11 BALLISTIC RANGE: 40/120 CAP: 10 LIFT: 14 CD: 30
6500¢
Ever sleek and never affordable – It’s less of a tool and more of a fashion statement. This weapon Loses The Edge on attacks made against targets within 6 units.
DMG: 11 BALLISTIC RANGE: 45/125 CAP: 7 LIFT: 13 CD: 40
8000¢
Light form factor with the stopping power to put down just about anything that moves. All are fitted with internal silencers with very little reduction in muzzle velocity. The Cepin swear by it. This weapon Loses The Edge on attacks made against targets within 6 units.
DMG: 12 BALLISTIC RANGE: 45/125 CAP: 10 LIFT: 13 CD: 30
GAUSS GUNS
GAUSS GUNS ARE MADE TO ORDER, NOT AVAILABLE “OFF THE RACK”, & REQUIRE A GUNSMITH TO CRAFT
(USES GAUSS AMMO & FISSON BATTERY)
IMAGE
ITEM
MSRP
DESCRIPTION
2500¢
[CRAFTING]
Originally designed by the Kertisian Liberation Army (KLA] to combat traditional Kotensurai armor, the Pérci can pierce even the strongest epochal pearl plate. Because of their manufacturing costs and complexity, these were issued exclusively to Palaka Corps members (KLA’s special forces unit).
DMG: 8 BALLISTIC RANGE: 40/120 CAP: 5 LIFT: 10 CD: 20
3000¢
[CRAFTING]
Crafted by rowdy pirates seeking a bigger bang, the Hand Cannon’s core mechanism is inspired by vehicle-scale gauss weapons — allowing high-speed magnetic propulsion to fit in a humanoid's hands.
DMG: 12 BALLISTIC RANGE: 20/50 CAP: 5 LIFT: 14 CD: 30
4000¢
[CRAFTING]
Designed to take down armored vehicles and punch holes through shavs, this gauss gun is a coil-propelled vehicle-mounted weapon system cut down and modified to fit in a humanoid's hands.
DMG: 10 BALLISTIC RANGE: 50/150 CAP: 10 LIFT: 10 CD: 25
4500¢
[CRAFTING]
Designed to take down armored vehicles and punch holes through shavs, this gauss gun is a coil-propelled vehicle-mounted weapon system cut down and modified to fit in a humanoid's hands.
DMG: 12 BALLISTIC RANGE: 20/50 CAP: 02 LIFT: 15 CD: 30
5000¢
[CRAFTING]
Designed to take down armored vehicles and punch holes through shavs, this gauss gun is a coil-propelled vehicle-mounted weapon system cut down and modified to fit in a humanoid's hands.
DMG: 14 BALLISTIC RANGE: 50/150 CAP: 10 LIFT: 16 CD: 35