Listed below are an assortment of objects which may be found in Deadstar’s many marketplaces or discovered throughout a spacer’s journey. These items may also be available to spacers for the purpose of building their starting loadout (left to the Star Guide’s discretion).

Attachments that come pre-installed on items may not be installed on separate items.

ARMOR UPGRADES

(For more details, see the WEAPONS section)

ATTACHMENTS

ITEM

MSRP

DESCRIPTION

IMAGE

FLASHLIGHT

[ARMOR ATTACHMENT]

FX: ILLUMINATION

75¢

A typical flashlight fashioned to the side of a helmet. Each minute of use consumes one (1) Capacity [CAP]. Uses Fission Batteries.

CD: 3 CAP: 90

EAR PROTECTION

[ARMOR ATTACHMENT]

100¢

Muffles incoming soundwaves for the user, making them immune to sound-based effects. 

CD: 3

A piece of technology that enhances ambient visual light and converts infrared light into visible light.

CD: 5 ATCH: 1

BUILT-IN PARACHUTE

[ARMOR ATTACHMENT]

500¢

A gliding device allowing its user to slow their fall to safety. This item may be activated as a reaction. When active, the user’s falling speed is reduced to ten (10) units per round and they are able to maneuver through the air during their descent equal to their movement speed (they may not ascend). When the user hits the ground with the parachute Deployed, they receive no falling damage. Increases the attached armor’s LIFT score by one (1). 

CD: 5 ATCH: 1

RANGEFINDER

[ARMOR ATTACHMENT]

900¢

A focus lens designed to heighten a user’s view distance and calculate distances via laser technology. Increases the user’s ranged weapon attack range by five (5) units. 

CD: 5 ATCH: 1

This contraption stabilizes its user’s weapon, improving its ease of use. The user may ignore their Deployed weapon’s LIFT score. 

CD: 10 ATCH: 2

The most important bits of a jetpack built into a suit of armor. Grants the wearer a flying speed of six (6) units. Each use of the Thrusters consumes one (1) Capacity [CAP]. Increases the attached armor’s LIFT score by six (6). Uses Fission Batteries.

CAP: 6 CD: 10 ATCH: 2

A Rig of the buyer’s choice kitted to attach to armor or clothing. Allows for instantaneous Implement [IT] usage. The wielder may use Implements [IT] programmed into the Rig Deck as a minor action without having it Deployed. Increases the attached armor’s LIFT score by three (3).

CD: 10 ATCH: 2

An onboard computational engine running background calculations on the angle and velocity of the user’s attacks, automatically adjusting to compensate for mistakes. Grants the user the MARK FX and allows the user to fire beyond their weapon’s EFFECTIVE range without Losing the Edge.

CD: 10 ATCH: 1

Everything a spacer needs to get out of a tight spot. Comes packed with a Flashlight, Snare Net, Grappling Hook, the Hazard Technical Implement [T-IT], and the Affix Technical Implement [T-IT]. If used, these items replenish after a Breather. Increases the attached armor’s LIFT score by two (2).

CD: 15 ATCH: 2

An all-in-one device combining the Infrared Vision, Rangefinder, and Targeting Computer. The complete package.

CD: 15 ATCH: 1

Three (3) Rigs of the buyer’s choice kitted to attach to armor or clothing. Allows for instantaneous Implement [IT] usage. The wielder may use Implements [IT] programmed into the Omni Deck as a minor action without having it Deployed. If the wielder is a Brain, the Omni Deck may count as their Codec. Increases the attached armor’s LIFT score by four (4).

CD: 20 ATCH: 2

A proprietary technology of Loq Solutions, this device displaces light particles interacting with the user, functionally making them invisible. Only activates when a user is completely still. Whenever the user is within cover they receive the HIDDEN status. Increases the attached armor’s LIFT score by one (1).

CD: 10 ATCH: 1

INFRARED VISION

[ARMOR ATTACHMENT]

FX: SCAN

100¢

WEAPON STABILIZER

[ARMOR ATTACHMENT]

FX: CUMBERSOME

1000¢

THRUSTERS

[ARMOR ATTACHMENT]

2500¢

RIG DECK

[ARMOR ATTACHMENT]

4000¢

TARGETING COMPUTER

[ARMOR ATTACHMENT]

FX: MARK

5000¢

UTILITY BELT

[ARMOR ATTACHMENT]

5000¢

HEADS-UP-DISPLAY (HUD)

[ARMOR ATTACHMENT]

FX: SCAN, MARK

6000¢

OMNI DECK

[ARMOR ATTACHMENT]

7500¢

SPEKTR™ PROJECTOR

[ARMOR ATTACHMENT]

12,000¢

An armored container designed to protect ammunition from tampering (on the user’s person). Ammo cannot be targeted by attacks until this attachment is destroyed.

CD: 10

AMMO HOUSING

[ARMOR ATTACHMENT]

FX: DURABLE

600¢

An armored container designed to protect gas canisters while in use (on the user’s person). Canisters cannot be targeted by attacks until this attachment is destroyed.

CD: 10

CANISTER HOUSING

[ARMOR ATTACHMENT]

FX: DURABLE

300¢

SHIELDS

ITEM

MSRP

DESCRIPTION

IMAGE

FRACTAL GENERATOR

[SHIELD]

1000¢

An electron reflecting field generator. Protects the user against focused lasers, providing them an ENERGY Shield Threshold [ST] of five (5). Increases the attached armor’s LIFT score by one (1).

CD: 5 ATCH: 1

COOLANT REGULATOR

[SHIELD]

1000¢

An internal system designed to lower temperature. Protects the user from overheating, providing them a HEAT Shield Threshold [ST] of five (5). Increases the attached armor’s LIFT score by one (1).

CD: 5 ATCH: 1

THERMAL RADIATOR

[SHIELD]

1000¢

An internal system designed to increase temperature. Protects the user from freezing, providing them a CHILL Shield Threshold [ST] of five (5). Increases the attached armor’s LIFT score by one (1).

CD: 5 ATCH: 1

An internal filter designed to process and negate hazardous materials. Protects the user from poison and acid, providing them a TOXIC Shield Threshold [ST] of five (5). Increases the attached armor’s LIFT score by one (1).

CD: 5 ATCH: 1

GROUNDING ANTENNA

[SHIELD]

1000¢

A copper rod attachment designed to channel electricity. Protects the user from high voltages, providing them a SHOCK Shield Threshold [ST] of five (5). Increases the attached armor’s LIFT score by one (1).

CD: 5 ATCH: 1

FARADAY PULSAR

[SHIELD]

1000¢

A device generating Faraday rotation in the magnetosphere, minimizing the effects of high-energy radiation. The user receives a RADIATION Shield Threshold [ST] of five (5). Increases the attached armor’s LIFT score by one (1).

CD: 5 ATCH: 1

PRESSURE EQUALIZER

[SHIELD]

1000¢

A system capable of creating a pressurized environment within the user’s armor. Provides the user a VOID Shield Threshold [ST] of five (5). Increases the attached armor’s LIFT score by one (1).

CD: 5 ATCH: 1

FILTRATION SYSTEM

[SHIELD]

1000¢

ALTERATIONS

ITEM

MSRP

DESCRIPTION

IMAGE

STREAMLINED

[ARMOR ALTERATION]

850¢

An armor is stripped of excess weight, reducing its LIFT score by two (2).

DAMPENED

[ARMOR ALTERATION]

1200¢

An armor receives padding, causing noise producing components to be quieted. The armor loses the CUMBERSOME FX and its LIFT score increases by one (1).

PSEUDOPHLEX™ COATED

[ARMOR ALTERATION]

7000¢

A treatment which coats an armor with an impervious layer of PseudoPhlex™. The armor gains a Shield Threshold [ST] of three (3) BALLISTIC and the DURABLE FX.

REINFORCED

[ARMOR ALTERATION]

(MSRP OF ARMOR)

An armor is double-stitched, double-plated, or otherwise made more resistant to wear and tear. The armor’s maximum Condition [CD] is doubled and its LIFT score increases by two (2).